Showing posts with label Green Stuff. Show all posts
Showing posts with label Green Stuff. Show all posts

3/17/2015

#hobbytiptuesday - Working with Epoxy Putty

 I had posted this picture on my Painting by Tinweasel Facebook page and a teaser that I would be putting up something about it for a hobby tip - didn't quite get to it then, so making up for lost time now.

 
  So I've got a couple of things going on in this picture related to epoxy putty sculpting. The main one I want to mention is the Tupperware baking sheet to sculpt on - this thing is great! It's made of silicone and for me is essentially a flat non-stick sheet to work from when sculpting. It rolls up for convenience, is non-stick to two-part epoxy putty and similar materials and is easy to clean off. Much easier than working on a plastic bag or lubricated sheet of styrene. It's officially called the "Tupperware Silicone Wonder Mat" and can be bought online or retail for roughly $20-25 US. (A little pricey maybe, but the use I've gotten out of this thing and the messes avoided have made it worth it.)
 
 For another, I want to point out the Vicks VapoRub. Using this was a suggestion from Joe Orteza when I attended a sculpting seminar of his at GenCon 2014: use VapoRub instead of petroleum jelly to prevent epoxy medium from sticking to sculpting tools. Not only does it work just as well as petroleum jelly to prevent epoxy sculpting putty from sticking, it either gets absorbed or eventually evaporates from sculpting material, thus preventing lubricant causing problems when applying multiple layers of sculpting putty - it was an excellent suggestion by Joe that I've been using since!
 
 Last, but not least, I wanted to show off a little! The green blob on the mat in the above picture is my first attempt at sculpting in a long, long time. I wanted to sculpt a marble bag for a figure's base with small plastic beads embedded in the epoxy putty for the marbles remaining in the bag. I'll have a bunch of loose ones scattered on the finished base when all's said and done. Here's how it turned out painted:
 
 

11/09/2009

Hobby Tip - Cyanoacrylate Gluing

 This Hobby Tip entry is specifically regarding cyanoacrylate (or CA) glue, one of the more important tools in assembling figures and vehicles. CA glue is unique in that it requires no heat or pressure to bond - it reacts with moisture in its surroundings in order to polymerize (solidify) and will join together anything it is in contact with as a byproduct of its polymerization process. Cyanoacrylate glue has a number of advantages: it sets itself even in an airless environment, it is able to join together different material types since its setting process is more or less "self-sufficient," and the glue itself creates a reasonably strong bond if spread on properly prepared (slightly roughed-up) join surfaces. As a result of using moisture as the main catalyst in its chemical reaction, cyanoacrylate glue is brittle when fully dried as compared to other glues. Another failing is that due to its brittleness, CA glue bonds themselves can "shatter" much easier compared to those of glues that maintain a certain amount of flexibility, like two-part epoxies.

 I've found through trial and error (generally a lot of error) that it is most often a waste to buy a large size bottle of the stuff. Despite various methods to try and keep the stuff from clogging or generally building up to the point where the bottle becomes useless, it invariably seems to happen. I've tried using wood nails/push pins in the top to seal the bottle (inert metal vs. directly stuck cap), wiping off the bottle and slapping the lid on tight as quick as possible (limiting amount of air), transferring the stuff into a smaller precision-drip bottle (despite a metal drip tube this time, it still clogged and wouldn't clean out despite all kinds of tricks), and even experimenting with all different consistencies of CA glue (super thin vs. medium viscosity vs. gel) to try and find one that would "last" longer - I think you get the idea. My advice would be to buy the smallest bottle you can (generally the cheapest, anyhow) and that way you'll have less go to waste. I no longer buy larger repackaged bottles from hobby stores, or even specialty hobby brands like Zap-A-Gap, since they all come in larger containers and are all essentially the same thing - pure cyanoacrylate glue.

 In terms of usage, the gel variety (Krazy Glue Craft Gel, "Gap Filling Formula" Zap-A-Gap) has a longer set time (30-60 seconds) and is good if you need to position a part before the glue hardens it in place - another fringe benefit for assembling models or figures is that the gel variety also fills minor gaps due to the thicker consistency. Super thin CA glue is great for narrow spaces and has a quick set time (5-10 seconds, usually) - it makes the best use of precision applicators and allows capillary action to "draw" itself into narrow crevices due to the surface tension of the liquid CA glue (in other words, if applied to a narrow crack between two close-fitting held-together parts, it will creep in between the parts and join them in a very short time frame. Medium viscosity CA glue behaves, well, somewhere in the middle.

 A lot of people use CA bond time accelerators or "zip kickers" - now while I've never personally bought them, I've likewise never had reason to. The idea behind a CA accelerator is that it essentially serves as a catalyst for the glue's "chemical reaction" - in other words, it increases the amount of moisture in contact with the glue so that it sets quicker. As I mentioned at the start, the key feature of CA glue is that it responds extremely well to moisture of any kind - unsurprisingly enough, even a drop or two of plain water will cause your CA glue to "kick off" immediately when compared to allowing CA glue to draw moisture from the to-be-glued parts and ambient humidity. Even breathing on setting CA glue has much the same effect (with the down side of potential inhalation of glue fumes), while using a hair dryer on parts glued with CA adds funneled air moisture via the directed blower as well as a quicker evaporation rate. You can likewise add a great number of materials to CA glue besides water that have a high "moisture" content and a fast evaporation rate in order to speed up the glue's chemical reaction: acetone, mineral spirits, rubbing alcohol, Tenax 7-R, thin viscosity plastic (polystyrene) cement, and even Green Stuff (AKA Kneadatite) - you'll find that the CA glue sets up much quicker, almost instantly in some cases. The greater the added moisture coupled with a quicker evaporation, the faster the setting time. (Again, I've never bought a "name brand" CA glue bond time accelerator - but I've used plenty "off-brand" kinds!) A few notes on this subject: a lot of chemicals are almost as toxic on inhalation as the glue fumes itself, so be careful, and using some sort of "zip kicker" versus allowing it to "naturally" set results in a weaker join - a forced reaction means less opportunity to spread or establish stronger polymer bonds.

 One thing about CA glue to always keep in mind, is that even though it make have set visibly and bonded parts together physically it is by no means "dry" (although technically this is true about most substances that start out "wet," like paint or even spray primer.) It continues to give off fumes until completely evaporated and these fumes are lighter than air. If you have CA glue inside a sealed container (like a glued-on enclosed canopy or glue-fastened vehicle cockpit, for example), fumes from the drying CA glue will interact with ambient humidity inside the container and you will end up with a hazy coating everywhere that the fumes have spread - great for "tinted glass" effects, but not so good for a clear plastic window. Like it says on the bottle labels, always use CA glue in an open, well-ventilated space: I'd suggest that when allowing CA-glued parts to dry, you should lay them or prop them up so that the fumes have somewhere to vent away other than inside your model.

 In a roundabout way, this brings me back to the problem of preventing clogged glue bottles. The reason they clog or get their lids glued on solidly is the "reacts with moisture" part - after you put the glue bottle cap on, the glue solidifies as it reacts with ambient moisture drawn into the mouth of the glue bottle as well as any moisture on the outside of the bottle opening or inside the cap itself. You're essentially putting a self-sealing cork on your glue bottle if there's any glue in the opening whatsoever, and it will happily adhere the moisture-laden bottle cap to the moisture-laden bottle mouth if you let it - I speak from experience here.
 Here are several methods to minimize your CA glue bottles "clogging" themselves and becoming unusable as a result:
  • Make sure to wipe any excess glue off the opening of the bottle, in order to minimize the amount of chemical bonding after you put the cap on.
  • Use bottles with a smaller opening, or better yet, smaller bottles outright - the smaller the opening and the smaller the amount of glue left behind to react, the easier it will be to break the seal the next time around.
  • Accept that the glue will eventually seal its bottle shut, buy bottles with long "spouts," and simply snip off the blocked end whenever it happens.
  • Coat the open end of your glue bottle before putting the lid on with something that A) does not carry moisture and B) will help to protect the glue inside from additional moisture - smearing a little bit of petroleum jelly (Vaseline) on the mouth of your glue bottle will keep it usable much longer and help to prevent clogs.
 Good luck, and may your cyanoacrylate glue bottles remain forever unclogged! Comments or other gluing suggestions are very welcome...

9/08/2009

#hobbytiptuesday - Making Sharpened Teeth

 Note: for simplicity's sake, I'm simply going to use reference "teeth" throughout this Hobby Tip writeup, but the technique is applicable for just about anything on a figure that one would want as a length of pointed object: sharp teeth, spines, spikes, claws, studs, spurs, and all the way up to tusks and the like with thicker lengths of styrene. I've been using this method for a while and found it useful in shaping a wide variety of add-on details with my miniatures.

 I would imagine a lot of people sculpt pointed teeth, spikes, etc. from the same material with which they are doing customization or additional sculpting onto a figure. Personally, I prefer to make sharp teeth and similar details out of length of styrene rod, which I can buy in a variety of pre-sized diameters and grind to shape. I find it gives me a bit more freedom to sculpt details on a figure, drill in holes for the "sharp bits" afterward, and then (if necessary) sculpt gums or additional flesh around the solid styrene. I also find that by making teeth out of a firmer material beforehand, it allows me to make adjustments directly to the teeth as the project goes along, if need be, before putting them in their "final" position. Personal opinion again, but I figger that added details sculpted around the teeth respond more dynamically to having them there as an existing hard physical object what I than I feel I'd get if I were trying to do them as a part of the overall process with a medium like Green Stuff or Milliput - to each their own, though.


Here are the materials I generally use in making teeth to add to figures:
Making Teeth Image 1
 Lengths of styrene rod, available in many hobby stores or through suppliers of Evergreen and Plastruct products; sandpaper - I use a 120 "medium" grit here, although that's a matter of personal preference from trial and error; Tenax 7-R Plastic Welder - couldn't recommend this stuff more highly for a variety of uses with plastic miniatures and bitz; a sharp hobby knife of some type; and alternatively, a Dremel or other high speed rotary tool with medium or coarse sanding discs - it goes a bit faster in terms of shaping a point, but is a bit sloppier due to melting of the styrene in the process (I'll focus on strictly sandpaper here in this Hobby Tip, but you can get the same results with careful quick taps of your styrene rod on a sanding disc at a low speed).

Making Teeth Image 2
 Holding the styrene rod at roughly a 45° angle to the sandpaper, you want to shape a quick point first with application of pressure slightly behind the end of the rod and short, quick drags of the rod backwards on the paper. I find that you get better results if you work near the outer edge of a piece of sandpaper on a flat surface, twisting the rod as you go with your other fingers to keep a different surface of the styrene against the paper with every burst of friction - eventually, if you keep twisting it evenly, you end up with a centered point.

Making Teeth Image 3
 Once you have your initial centered point, you move your grip slightly so as to make light, quick drags of the styrene rod backwards along more of the flat surface behind the shaped point. Again twisting as you go, you'll find that the surface of the sharpened shape begins to lengthen with repeated dragging across the paper with application of pressure further behind the initial point - in other words, you can vary the length and curve of the tooth's "pointiness" by adjusting how you grind down the remaining styrene rod behind your initial 45° angle. This particular example tooth in the picture ended up being about 3mm in length with a gradual curve to the top as I used a thicker styrene rod and drew out the "point" by sanding against the "flat" of the styrene rod.

A few steps not shown, but hopefully self-explanatory:
 After shaping the tooth to whatever curve and length desired, I generally give the tooth still attached to the end of the styrene rod a quick dip into the jar of Tenax 7-R - what the stuff normally does is liquefy plastic it comes in contact with, so you can brush it on in small doses and let capillary action and a little pressure "glue" plastic parts together seamlessly. In my case, with just a quick dip of the piece I've sanded to shape, it "firms" the whole dipped tooth up to a hard, smooth length of styrene so fine points at the end of long gradual tapers are less likely to get broken off. (Barring having a jar of Tenax 7-R handy, a similar effect could be achieved from an extra- extra-fast dip in straight acetone - acetone, however, is more likely to ruin the shape of your sanded tooth if it is left suspended in the liquid too long, and it takes a little longer for the styrene to solidify completely again as compared to using Tenax.)

 All that remains is cutting your sanded tooth off the end of your length of styrene rod. Generally I make teeth two at a time - one on each end of the rod following the same process - and then trim them both off the length of styrene, for the sake of saving some time and effort. I would also recommend leaving a little extra length of un-shaped styrene at the base of your teeth to allow for sinking an inset hole for them on your figure, or drilling in a pin in the base for purposes of mounting a home-made tusk or something a little thicker.

Here we have an assortment of finished sanded teeth ready for use:
Making Teeth Image 4

 Through experience, I've found that teeth and spikes and the like made this way prove a bit more durable if you leave a slight length behind your curved point and you mount them on your figure glued into a shallow hole from a suitably-sized fine drill bit. You can then go and shape the gums or flesh around the base of the tooth - or in the case of spiked armor, leave it as-is if you have the length of sharpened styrene rod in a hole of matching diameter.


 As always, I'd appreciate any comments or feedback and if anything is a little unclear wording-wise, I'd be more than happy to explain any part of the process in a bit more detail. (Any excuse to make another entry here, you know...)

8/29/2009

Commissioned Tzeentch Chaos Lord WIP #2

 Well, now that I've got some things squared away with the figure, I can post some pictures. The first thing (and main picture) is that I've got him stripped down to his bare minimum, more or less, and everything from here out will be building him back up - you know, kinda like Steve Austin?
Tzeentch Chaos Lord WIP #2

 There was an accident of sorts with this guy - I don't know how many people are necessarily familiar with the model (since looking for reference pics online, he doesn't seem to be all that "popular"). Essentially, he's attached to the tab at the bottom by his chain and a replica "spiked backpack skull top," meaning the only thing keeping him stuck in a slottabase and upright is about the width of the slottabase tab - not even, actually. In transit or movement or maybe just my absent-minded ignorance, he must've been getting bent back and forth to weaken the join with the tab, because when I went to "unglue" him from the base with some acetone he simply sheared off at the tab.

 I had a chance to talk with the customer about this and my potential plans as to how to resolve it (various methods of pinning, pretty much) and clarified some things so far as the conversion, so with the figure stripped down at this point, I'm basically good to go.

Oh, and the color scheme is more or less decided:
Tutankhamun_MainPicture.jpg
Tut_coffinette.jpg
falcon_03.jpg
800px-AncientEgyptianMummy-Antjau-CloseUp.png


 I'll post more later, but right now I'm headed up to the hospital ER with my wife to get a CAT scan of her gastrointestinal system - she's been getting violently ill any time she eats anything substantial. The kids are at my parents, the animals all have food and water, and I'm geared up for a lengthy wait...

 I've not been able to find any myself, but does anyone know of any examples of the Chaos Raptor Lord figure pinned to scenery or anything - something other than based with the chained skull, in other words?

8/21/2009

Working on a Tzeentch Chaos Lord Commission

 I recently started working on a commission for a Tzeentch Chaos Lord figure for a Thousand Sons army, and figured since I haven't really posted much in the way of work-in-progress entries here on Painting by Tinweasel, I'd start things off on this guy with as bare-bones as it gets - more or less what the customer handed over after discussion of the "tentative" final version. No pre-cast resin bases (from a near-to-opening online business elsewhere), no dramatic poses (necessarily), and no diorama-style basing - just a suitable tabletop army leader painted (and converted, even, as things have worked out) to a display quality. I've also never had the opportunity to paint any of the old "official" Chaos Marine Legions, and the Thousand Sons definitely have character in abundance.

The rough design: essentially what the customer gave me at the start:

Tzeentch Chaos Lord WIP #1
 What the customer is looking for is a Tzeentch-allied Chaos Lord w/ wings and a Daemon Weapon to lead his pure 'Sons army. The swapped-out pieces are to represent his Daemon Weapon meshed with one arm and a mutated close combat weapon on the other - I'll be making some adjustments to both arms to tie things together, and my suggestions seem to have been well-received. We likewise both agreed that an improvement on the current standard Thousand Sons Rubric Marine head would be good, with the understanding that the whole figure still fits the Thousand Sons theme - we discussed options, and I've got the go-ahead to model something I have in mind that ought to fit the bill nicely. I also suggested that the current figure is apparently lacking some sort of ranged weapon in terms of "what you see is what you get" and that with some additional conversion and sculpting that would tie together with the current planned appearance, he could be plainly and obviously game legal while allowing me to do a little additional sculpting. Other than the agreed-upon requirements, the customer has more or less given me free rein otherwise, so I'm going to get creative with this guy (within reason, of course).

 The agreed-on color scheme should look like a darker version of the standard Games Workshop Thousand Sons Legion colors, while using analogous and complementary shades for the additional parts. I'd like to try some new effects with zenithal/ambient lighting, given the figure's posing, and am really looking forwards to the planned sculpting and additions to the base model. I've not had a chance to paint any Thousand Sons troops yet (nor Raptors, for that matter), but I'm really looking forwards to working on this. (Did I mention that other than the agreed-upon requirements, I've more or less got free rein from the customer to work on this guy with whatever comes to mind and fits with the overall theme? Yee-haw!)

7/11/2009

Hobby Tip - Green Stuff Sculpting

What do all these have in common?
Green Stuff tools
 Well, they all have to do with my sculpting of Green Stuff - I'm not the most veteran of sculptors, and have never sculpted a full figure from scratch, but I've used it in smaller amounts on quite a few occasions from simple gap-filling all the way up to re-sculpts of joints and fill-ins of missing (or mutated) body parts. It's been suggested that when blogging, pictures say a lot more than simple text alone (Thanks, Ron!). The long and the short of it is that Green Stuff is the nickname for yellow-and-blue Kneadatite epoxy putty. The blue part is the hardener and the yellow part is the filler: more blue in the two-part mixture will make the putty cure faster and harder, whereas using more yellow will result in a softer mixture that takes details better but sets more slowly.

 A wide range of tools can be used for sculpting and shaping Green Stuff: wax carving tools, dental tools, pins, hobby knives, and even custom-made molds. Personally, I alternate between using a wooden clay sculpting tool with a sharpened wedge-shaped end and an opposite rounded flat end - you can see it in the picture above. The excellent thing about wood is that it's great for burnishing, since it naturally has some "give" to it compared to a comparable metal sculpting tool, and if it comes right down to it you can reshape the tool itself if you need different angles or something (as I've done, myself, in increasing the sharpness of the point on the wedge-shaped end); the downside is that it doesn't sculpt as crisp an edge as a tool made from something more solid and is less suited for doing hard angles compared to the fairly popular dental tools that a number of sculptors would swear by.

 Next to the wooden clay sculpting tool is possibly the next best thing to sliced bread, in my opinion, in terms of shaping Green Stuff: a roughly pencil-length "clay shaper." One tip is somewhat scalpel- or chisel-shaped and the other is round and comes to a point with a slope similar to a 45° angle sharpened pencil - the great thing about clay shapers, and they come in all different tip varieties, is that the rubber ends don't stick to Green Stuff like pretty much everything else does. The unopened package at the bottom of the picture is a 5-in-1 clay tool set produced by Studio by Sculpey that I picked up for cheap at JoAnn Etc. fairly recently, and it hopefully will live up to my expectations - it has similar rounded point and chisel-like tips in the set along the lines of my current clay shaper, but also has interchangeable blade, ball, and needle ends that can all be stored in the container when not in use.

 In working with a roughly 50-50 mixture, you have to let it sit about 20-30 minutes to firm up a bit so it's not as sticky or soft. It's always going to have some tackiness to it, but this is a good thing as it allows you to actually put the stuff somewhere (if you're adding detail to an existing figure, say) and have it stay where you want it. Outside of the rubberized tips of clay shapers, Green Stuff sticks to mostly everything else - the way around this is to use moistened tools, whether that be from saliva, water, or more exotic substances. I generally use a thin layer of Vaseline on my wooden sculpting tool (or whatever else I might be using) in order to position the GS and give it a rough initial shape with gentle nudges. After another brief period of firming time, say, 20 more minutes or so, that's when I find I can go back and start to work on fine details as the GS has turned a bit more rubbery and actually holds molded shape without too much deformation elsewhere. In other words, I'd suggest starting with broad shapes and then work down to fine details over several breaks. An alternate method would simply be to block out rough areas with a certain amount of the stuff and once that's fully set, then use a thinner layer for surface details. My understanding of what many professional epoxy putty sculptors do when they're sculpting figures as a whole, for example, is to establish underlying muscle groups over an armature of some sort, apply the clothes in a second pass, apply smaller details in a 3rd pass, and so on.

Other tips:
  •  It speeds things up when working using multiple layers if you let Green Stuff set under a low-wattage lamp (say, a 40-watt bulb) rather than letting it air-cure, but the down side is that unless well-supported, the GS tends to sag with heat. The maximum working time for GS is roughly an hour to an hour and a half, depending on the temperature of the working environment. Experimenting with various ratios of yellow to blue is also useful, depending on how quickly you want it to set by itself or how malleable you want your sculpting material to be overall.
  • Some people use plain ol' water as a lubricant for sculpting GS - it works great and prevents tools from sticking to the stuff, but unfortunately evaporates fairly quickly. Some use Vaseline to help with sculpting (myself included) - it prevents sticking, takes a long time to rub away to the point where you need to add more, and it easily allows for smooth, finger-burnished finishes on your GS sculpture without much work; the downside is that it leaves behind an oily residue which must be removed completely once the GS has cured otherwise you'll have difficulty in sculpting/painting/priming/etc. over the top of it. Nothing a little bit of dish soap, running water, and a little gentle scrubbing can't take care of, though - at worst, an overnight soak in Simple Green will take care of any leftover petroleum jelly on your sculpting when followed by a gentle scrub with a toothbrush. I'd imagine about halfway between the various properties of water and Vaseline would be saliva. A lot of folks use nothing but saliva to keep their sculpting equipment moistened so as not to stick - personal preference, really. Probably the oddest thing I've heard of to use in working with GS would be the use of a water-based "personal lubricant" like KY, Astroglide, or something similar - it's water based so there's no leftover residue (unlike Vaseline), it doesn't evaporate quickly (unlike water), and it's available in ready supply (unlike saliva, I guess)... I just can't see myself hitting up the condom 'n' lotion aisle of the grocery store for the sake of buying something to use in miniature sculpting, much less explaining it to my family - but to each their own.

  •  The cheapest and easiest way to sculpt with Green Stuff is to not use Green Stuff at all - no slight to Games Workshop (since they're the reason I'm back in this hobby), but their Green Stuff as sold in blister packs and consisting of two ribbons of yellow and blue stuck together is fairly expensive when compared to other options (and wasteful, considering the seam where the two colors meet is already set when you buy it off the shelf). Both Games Workshop and Reaper Miniatures both sell essentially repackaged and higher-priced versions of Kneadatite, as manufactured by Polymeric Systems, Inc. I bought the tube of Kneadatite Blue/Yellow Sculptors Epoxy Putty in the picture above for roughly $11 - holding about 2-3 times the amount of repackaged Green Stuff. (I'm to understand there's eBay stores selling Kneadatite for as little as $6 US or so, even, but I've had my tube for several years now and haven't needed to buy more.) One other good alternative to GS, as shown in my picture, is Milliput - it comes in several different grades of fineness (with White-White being the finest but most expensive) and has a longer set time compared to Green Stuff (roughly 4 hours), but is also able to be drilled, sanded, filed and sets fairly hard. A good workable plan when custom sculpting might be to use a different underlying material, like Milliput, Apoxie Sculpt, sprue, styrene, or even aluminum foil to bulk out a rough shape, and then go back and do detail work with Green Stuff after the fact.

  •  One of the best investments you could get if you're planning on sculpting with Green Stuff frequently is a non-stick flexible baking sheet (containing Teflon). I have one made by Tupperware that I use as a work surface when sculpting with Green Stuff - not only does GS not stick to it whatsoever, but it has metric and English measurements along the edges, can turn any relatively flat surface into a good place to sculpt, and conveniently rolls up compactly for easy storage. (I wouldn't recommend using it for baking after you start rolling around epoxy putty on it, though - I'm sure that can't be at all healthy. The one in the background of my pic above was co-opted upon discovery from our kitchen - with my wife's blessing, of course.)

  •  A small amount of kneaded Green Stuff mixed with decent amounts of pure acetone makes a slurry of paste-like consistency (hence the nail polish remover in the pic at the beginning of this blog entry). This concoction is perfect for spackling into gaps, brushing over unwanted crevices, or when thinned sufficiently can be "painted" over an existing surface to smooth it out. Once set, GS and acetone don't interact at all, but while still firming up they can be mixed together and used for all sorts of things that firmer molding-required GS can't be as easily - like radiation burns, the beginnings of corruption by Chaos, or minor mutation. A word of warning, though - acetone will begin to melt any plastic GW figures into a shapeless mass if spilled (hence the labeled Vallejo dropper bottle I use) and begin to deform surface details even in the amounts you'd use to make a GS paste.
  • A few sheets of plasticard/sheet styrene coated with a fine layer of Vaseline make an excellent press for a blob of Green Stuff between them, if you have something hard to flatten them together against and you take pains to make sure that you're squashing the GS evenly flat. You can always carve squared-off sections of this flattened piece away for use as shoulder pad- or decorative armor trim - the set GS still remains somewhat flexible (depending on your mixing ratio) and can easily be set into position on your figures with CA glue.

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