I've gotten back into painting again after another absence (been working a 60hr up-at-4am-every-morning job since last September, but am now laid off) and am motivated to get some sort of 40K army painted, even if a small one, that I can game with. I came to the realization that out of all the half-finished projects, a Necron force I've had shelved since 2008 was the furthest along and, more importantly, the easiest to really get cracking with in terms of cutting corners and just getting them done! I've not really done "army style" painting before, but with these Warriors I did one step at a time on each figure on the batch of 5 until I got 'em done to move on to the next step.
This current batch of Warriors have now all been painted over the base color with shading, several layers of highlight, and the glow effects more or less fleshed out. I'm normally better at writing down color recipes so I can go back to things after the fact, but for some reason I never jotted notes on doing the glow color or the greenish physical corrosion on these guys. I've had to reinvent a painting recipe and color progression for both of those, and made a few other tweaks besides since I've picked up new colors - and, um, additional painting skills - since I last set brush to these guys almost 4 years ago. I'm planning a replacement for the one hand of the guy with the spiky growths from his upper left body - I decided I just wasn't happy with the closed fist made from the hand sawn off from a gauss glayer stock - I just need to figger out what would look good in its place, since the other arm is angled out slightly.
Although painted in advance of the rest of the troops, the Necron Lord pretty much follows the same scheme but has had a bit more conversion. I'm aiming to have the wrappings on his staff and his cloak painted to resemble flayed skin. Oh, and he's also magnetized, so I can swap out the Ressurection Orb in his hand and both ends of his staff in case I want to change his equipment for a 40K game. He has has had some revisions recently, primarily since the magnetized hand holding the Resurrection Orb wouldn't stay pinned/glued on and kept snapping off. I drilled deeper/thinner pin holes, swapped out the metal forearm for a plastic Necron one, and then drilled/pinned the other end with the hand as well. I like the end result, because his arm is now slightly exaggerated in length in addition to having the corrupted claws.
I did pick up the new GW Necron Codex, but haven't really read through it much or done much research on quality/competitive units with which to game. At this point, I'm just going for the basic Lord w/ Res. Orb, Staff of Light and two(?) squads of Warriors. I'd ideally like to hit 500 points, so I can at least start with small games. I'm also working on accompanying Scarabs, but need 3 more finished bases before I can field those as a valid unit under the newest rules.
I'd greatly appreciate feedback, in that I'm thinking the (unfinished) Lord looks a little bland - maybe I need to do something more with the claw arm to play it up a bit? The Orb and Staff of Light are going to get a green glowy effect so I'm not so worried about those, but he otherwise just seems kinda "flat" to me and I don't know what to do about it.
Showing posts with label conversion. Show all posts
Showing posts with label conversion. Show all posts
4/17/2012
4/11/2011
Inducted Space Wolves Berzerker (and a Friend)
I kicked around a couple of ideas for the Aquila color on the inducted Space Wolves Berzerker, and in the end decided I'd see what would happen with taking one of my usual bone basecoat color and adding metallic medium to it. A little bit of highlighting, a wash or two of the same blood colors I'm using for the Berzerker armor, basecoating the brass trim, and some tidying/clarifying of the beard brings things to this point:
Specifically, I used 1:1 GW Vomit Brown/VMC Metallic Medium as a basecoat for the SW chest decoration, shaded a bit with GW Gryphonne Sepia, and then brushed on a few shading washes of the dried blood color I'm using on the non-grey parts of his armor.
The other Berzerker has his armor painted (not highlighted) and the basecoat applied on the brass trim. I'd ideally like to do something for the clawed hand along the color of this guy's face: http://www.coolminiornot.com/202765
I'm having a hard time trying to figure out the actual colors of the face on the Bloodletter CMON link I posted - it's an older paintjob, so I'm assuming some sort of grey/Bleached Bone mixture highlighted up to white. If I were to replicate it, maybe GW Dheneb Stone/grey highlighted up through Bleached Bone > Skull White, or do you all suppose that would that look a little wonky?
Specifically, I used 1:1 GW Vomit Brown/VMC Metallic Medium as a basecoat for the SW chest decoration, shaded a bit with GW Gryphonne Sepia, and then brushed on a few shading washes of the dried blood color I'm using on the non-grey parts of his armor.
The other Berzerker has his armor painted (not highlighted) and the basecoat applied on the brass trim. I'd ideally like to do something for the clawed hand along the color of this guy's face: http://www.coolminiornot.com/202765
I'm having a hard time trying to figure out the actual colors of the face on the Bloodletter CMON link I posted - it's an older paintjob, so I'm assuming some sort of grey/Bleached Bone mixture highlighted up to white. If I were to replicate it, maybe GW Dheneb Stone/grey highlighted up through Bleached Bone > Skull White, or do you all suppose that would that look a little wonky?
3/27/2011
Wow... A Work-In-Progress Converted Khorne Berzerker
Well, I've been out of the hobby awhile. Lack of motivation, poor mental outlook, a lot of personal stuff going on, etc. I've not painted any figures from my Chaos Warband since, oh, October? One big thing contributing to my general lack of motivation was my belief that I had my Kroot Hound (the one that won Honorable Mention at the 2008 Chicago GD) stolen from a Military & Historical Collectible show in November of last year that I took some figures to when I went along with a local painting club - turns out I found it last week buried in an underlying area of my figure case... restored some of my faith in painting/humanity.
I put brush to figure last night with one Khorne Berzerker conversion I had the sudden urge to paint - my painting area's been in disarray since a basement renovation but I decided to ignore the clutter and take a stab at painting again. Man, I feel rusty and out of practice!
The color looks quite a bit off compared to the figure on my end, unfortunately, because my photo setup is dismantled and I need to get things back together. I also forgot how I used to edit and balance my photos, it's been so long... I was aiming for a lighter Space Wolves Chapter color scheme, like the near-white they used to use way back when (1992 or so?). I settled on a halfway point between the current primarily GW Shadow Grey scheme and a mixture of GW Space Wolves Grey and GW Skull White.
I'm not sure what color to paint the decoration on the chest armor - gold? copper? bronze? Suggestions would be appreciated, because I'm not sure what the current standard is (this is a 3rd Ed. chest piece and I don't see any of this style in the recent Codex). Thanks!
I put brush to figure last night with one Khorne Berzerker conversion I had the sudden urge to paint - my painting area's been in disarray since a basement renovation but I decided to ignore the clutter and take a stab at painting again. Man, I feel rusty and out of practice!
The color looks quite a bit off compared to the figure on my end, unfortunately, because my photo setup is dismantled and I need to get things back together. I also forgot how I used to edit and balance my photos, it's been so long... I was aiming for a lighter Space Wolves Chapter color scheme, like the near-white they used to use way back when (1992 or so?). I settled on a halfway point between the current primarily GW Shadow Grey scheme and a mixture of GW Space Wolves Grey and GW Skull White.
I'm not sure what color to paint the decoration on the chest armor - gold? copper? bronze? Suggestions would be appreciated, because I'm not sure what the current standard is (this is a 3rd Ed. chest piece and I don't see any of this style in the recent Codex). Thanks!
8/27/2010
A Bloodgor Packmaster (WIP?)
I've more or less finished my conversion of a 40K Chaos Beastman as the Packmaster for a herd of Bloodgor (read: Khorne-worshipping Beastmen) to be allied with my CSM army at some point down the line. This 40K guy is one that I want to paint up for competiton and eventually use as a "leader" in my 40K force, but I'll likely be subbing him for a Khorne Berzerker until such time as I can model up his friends - it might be years with the time I've got to do hobby stuff nowadays.
One thing I don't like is how far forward the stock figure pose itself leans, especially with swapping out the chest armor, but I can't really change that without changing the whole dynamic of the figure - it wasn't originally meant to be that involved a conversion. I tried to limit that some by leaning him back a little on the base, and I'll just fill in under his raised feet with rubble when it comes time to basing him. The chest armor itself is meant to look like the midsection was cut out roughly after it was taken from its original wearer, so as to allow this guy to put it on. The shoulder pad is theoretically strapped on - or however SM's mount them to their separate shoulder armor. I wanted both to look rugged, like this guy's been through years of fighting and doesn't much care about keeping his armor in top condition. (I generally do weathering and battle damage on my miniatures prior to painting, as I like the realistic texture.)
Any and all feedback would be great! I'm wondering whether he looks good enough now or whether I ought to be adding "more decoration" since he's ideally the Packmaster of a Bloodgor horde by dominance and skill at fighting - at least that's how I'd imagine they'd determine rank. There's a skull on a chain dangling from his waist in the back that isn't too visible in this picture - does he need more "trophies" or is the "appropriated" Space Marine armor and (Old School™) Imperial Guard gear sufficient? I'd considered putting studs on the back of the plate on his pistol hand, since it originally came from a SM - I filed down the finger ridges so it looks like it could be flesh, but do I need to differentiate the hand any more from its original source? (I'm going to paint it metallic rather than the same color as the SM gear, whatever that turns out to be.)
I'm also trying to figure out what color to paint the Marine armor, since I'd ideally like a good contrast between any blood and filth painted on it; Imperial Fists, maybe, or perhaps White Scars? Anyone have any Marine Chapters they really don't like and would want to see "defiled?"
One thing I don't like is how far forward the stock figure pose itself leans, especially with swapping out the chest armor, but I can't really change that without changing the whole dynamic of the figure - it wasn't originally meant to be that involved a conversion. I tried to limit that some by leaning him back a little on the base, and I'll just fill in under his raised feet with rubble when it comes time to basing him. The chest armor itself is meant to look like the midsection was cut out roughly after it was taken from its original wearer, so as to allow this guy to put it on. The shoulder pad is theoretically strapped on - or however SM's mount them to their separate shoulder armor. I wanted both to look rugged, like this guy's been through years of fighting and doesn't much care about keeping his armor in top condition. (I generally do weathering and battle damage on my miniatures prior to painting, as I like the realistic texture.)
Any and all feedback would be great! I'm wondering whether he looks good enough now or whether I ought to be adding "more decoration" since he's ideally the Packmaster of a Bloodgor horde by dominance and skill at fighting - at least that's how I'd imagine they'd determine rank. There's a skull on a chain dangling from his waist in the back that isn't too visible in this picture - does he need more "trophies" or is the "appropriated" Space Marine armor and (Old School™) Imperial Guard gear sufficient? I'd considered putting studs on the back of the plate on his pistol hand, since it originally came from a SM - I filed down the finger ridges so it looks like it could be flesh, but do I need to differentiate the hand any more from its original source? (I'm going to paint it metallic rather than the same color as the SM gear, whatever that turns out to be.)
I'm also trying to figure out what color to paint the Marine armor, since I'd ideally like a good contrast between any blood and filth painted on it; Imperial Fists, maybe, or perhaps White Scars? Anyone have any Marine Chapters they really don't like and would want to see "defiled?"
5/24/2010
My First Finished Berzerkers
I finished these last night to serve as part of the advance guard of my Chaos Space Marine Warband (I also finished a "vanilla" Ultramarine Missile Launcher trooper from the Macragge set, but he was taken out back by these guys and shot or something).
The first one is an inducted Ultramarine, and so I'm using a split scheme where he still has defiled Ultramarine colors, gear in the accent color of my Disciples of the Four Warband, and red armor that's been overpainted on his original coloration so as to signify his role as a Berzerker.
The second is an outright Khorne Berzerker, but I decided I wanted to go with a darker blood-red coloration than the brighter red that many seem fond of using. Posing-wise, there's no conversion - about the main difference between this and any other trooper (aside from the stock Berzerker signifiers) is the shoulder pad panels painted with a background in the accent color of my Warband.
I'd appreciate any feedback or suggestions on these guys, as I'm making a definite attempt to paint to more of a "tabletop" painting standard than a "display" standard as is my usual:

The first one is an inducted Ultramarine, and so I'm using a split scheme where he still has defiled Ultramarine colors, gear in the accent color of my Disciples of the Four Warband, and red armor that's been overpainted on his original coloration so as to signify his role as a Berzerker.
The second is an outright Khorne Berzerker, but I decided I wanted to go with a darker blood-red coloration than the brighter red that many seem fond of using. Posing-wise, there's no conversion - about the main difference between this and any other trooper (aside from the stock Berzerker signifiers) is the shoulder pad panels painted with a background in the accent color of my Warband.
I'd appreciate any feedback or suggestions on these guys, as I'm making a definite attempt to paint to more of a "tabletop" painting standard than a "display" standard as is my usual:
5/06/2010
The Seductively Aggressive Berzerker of Khorne
Apparently there was some problem with the HTML coding in my painting website which caused everyone viewing it with MS Internet Explorer to see the news blog on the main page in only a 2-inch band or so. I trimmed out a few things and it seems to be working properly now. On that happy note, here's a figure I prepped and glued together last night who has a personal inquiry:
5/01/2010
Former Heresy-Era Rhino
It's still a work-in-progress, but I'm far enough along that I figgered I'd post pictures. I've been working on it for a long while in fits and starts, but it's at a point where my plans for the thing are finally starting to pan out (or so I think!) Ideally, I'd like to get some feedback on the overall appearance, battle damage, and hammered metal alternate paneling on the right vehicle side.
I didn't want to go with strictly a Mark I Rhino conversion, because I do like the Mark II style doors and design. I wanted it to look like it's been around a long, long while - like 10,000 years in and out of the Eye of Terror on various campaigns with my Disciples of the Four warband. I'm keeping with the design theme that this has seen long use and has "mutated" over time in service to all of the Chaos Gods - as such, it's not specific to any one Chaos Power, and I'm going to use it as the command Rhino for my warband. I'm going to use the same color scheme as for the majority of my troops - a dark, fleshy red with dark purple accents and semi-quartering (although maybe not on the Rhino, painting schemes being what they are). In any case, the insignia of my warband is going to be prominently displayed on the front panel of the vehicle and likely on the top (so it can be seen "from the air" by any Shriven-related support vehicles).
Many thanks to DeSnifter over at Warseer for his Rhino conversion templates, which prompted the initial turning of gears in my thinking! One big change is that I wanted a bit more "depth" for the side venting panels, so I've used fine gauge chicken wire inset over a thin styrene backing - well, that, and I've liked the design style of the Vindicator ever since it came out, so I wanted more of a reinforced armor front facing for my command Rhino.
I didn't want to go with strictly a Mark I Rhino conversion, because I do like the Mark II style doors and design. I wanted it to look like it's been around a long, long while - like 10,000 years in and out of the Eye of Terror on various campaigns with my Disciples of the Four warband. I'm keeping with the design theme that this has seen long use and has "mutated" over time in service to all of the Chaos Gods - as such, it's not specific to any one Chaos Power, and I'm going to use it as the command Rhino for my warband. I'm going to use the same color scheme as for the majority of my troops - a dark, fleshy red with dark purple accents and semi-quartering (although maybe not on the Rhino, painting schemes being what they are). In any case, the insignia of my warband is going to be prominently displayed on the front panel of the vehicle and likely on the top (so it can be seen "from the air" by any Shriven-related support vehicles).
Many thanks to DeSnifter over at Warseer for his Rhino conversion templates, which prompted the initial turning of gears in my thinking! One big change is that I wanted a bit more "depth" for the side venting panels, so I've used fine gauge chicken wire inset over a thin styrene backing - well, that, and I've liked the design style of the Vindicator ever since it came out, so I wanted more of a reinforced armor front facing for my command Rhino.
4/23/2010
Hobby Tip: On My Word, Unleash Nurgle!
It's somewhat sloppy and disgusting work (isn't that the Nurgle way of it?), but here's a few ways to get your plastic or metal figures looking like they've given over to Papa Nurgle in no time. (For those not familiar, Nurgle in Warhammer 40K is the Chaos god of disease, decay, pestilence, entropy, and fearlessness of death.)
Supplies for adding disgusting texture to your figures:
Here's the step-by-step on applying a disgusting texture to your figure:
Adding a look of disease and decay to your figures:
Supplies for adding disgusting texture to your figures:
- You'll need some type of PVA glue. I'm partial to Elmer's Wood Glue as it's a bit "stiffer" in consistency than regular White Glue and comes in larger containers by comparison especially if you buy it at a DIY or building surplus store - then again, you can probably find cheap (as in inexpensive) glue, like Elmer's or another good brand name, at some of the higher end dollar stores (Dollar General, Dollar Tree, etc.) especially if they have a school supply section.
- You'll probably want some sort of thickener, which ought to serve the added bonus of giving your infected areas some gross texture as well. Anything along the lines of talcum powder, baby powder, or extra-fine grit will do - ideally you want something inert and non-food based (although I've always used cornmeal as a basing material, and I've never had any figure bases turn, um, Nurgly). The thicker the "grain" of your material, the more textured the final result will be - in the example pictures, I used a mixture of fine grit, cornmeal, and baby powder.
- Last but not least, you'll want to pick up an assortment of smaller-sized beads. If you get coupons in your weekend paper (JoAnn's) or subscribe online (Michael's, Hobby Lobby) you can probably get 40% off a decent-sized container of seed beads - the kind with tiny holes in them so as to resemble pustules on a figure. In the example pictures, I used a mixture of the larger dessicant beads from a few packets of silica gel (the sort you find in new boxed home items or clothing pockets when bought at the store) as well as the tiny plastic ionized beads from the inside of a water purifying pitcher filter (they are a pain to separate out from the activated charcoal, but well worth it!)
Here's the step-by-step on applying a disgusting texture to your figure:
- Sort out your beads first, making sure you have the sizes and appearances you want - maybe even divvying 'em up in groupings according to where you'll be placing them. (It's not rocket science, granted, but I'm all about having stuff at hand and ready to go when you need it as opposed to sorting through piles of beads while your glue slowly dries unused on the figure.)
- Mix some powdery thickener into your PVA glue and apply it in a smallish amount where you want your pustules to sprout, preferably not with a good paintbrush unless you want to accidentally make Father Nurgle extra proud.
- Stick your beads where you want 'em, making sure they're aligned (sprouting?) just the way you want the final product (crop?) to look.
- Slather on more of your glue and thickener mixture around or even on your groupings of pustules, trying to be sloppy but careful - there's an oxymoron for you, but I'm thinking you can picture what I mean. You probably want to steer clear of the tops of your pustules-to-be, unless you want the areas near the top of the sores to be grainy textured - I'd think smooth would be the way to go (like pus-distended skin stretched sickeningly taut by the diseased innar... er, yeah).
Adding a look of disease and decay to your figures:
- Gather an assortment of fine drill bits, the smaller the better. (In the example pictures, I used drill bits from 1/78" all the way up to 1/8" in size.
- Make sure you have a sturdy base to mount your drill bits for use - a good pin vise should have a chuck for extra-small bits or be otherwise adjustable to hold even smaller-sized ones. If your pin vise is not nearly as adjustable for tiny drill bits (my first one wasn't, for example), you can take a short cut-off length of dowel and make a relatively deep hole in it a little larger in diameter than a drill bit you want to mount (I used a pair of locking pliers to grip one of my smaller drill bits initially - it was hard work, but I finally got a nice deep hole to set my 1/78" bit into with room to spare for glue.) Once your preferred drill bit will fit in the dowel, try roughing up the non-spiraling end of it with a file or sandpaper to ensure a good grip for glue. Slather the roughed-up end of the bit with glue and set it in the hole you drilled - I'd recommend epoxy glue since CA glue (AKA "Super Glue") is overly brittle, but even something like rubber cement would work in a pinch.
- Drill holes in various sizes across the areas you want to look especially diseased on your figure. It's probably best not to clump larger holes together, but a larger one surrounded by an assortment of smaller-sized ones generally looks good. Make sure not to repeat any particular pattern over the surface of your figure, since this is ideally supposed to be random.
- Tidy up any burrs on the edges of your drill holes with a quick, light drag from a scalpel or hobby knife (unless you want the holes to look somewhat inflamed as well).
2/13/2010
Hobby Tip - Cyanoacrylate Gluing, pt. 2
As sort of a follow-up to my last Hobby Tip regarding Cyanoacrylate Gluing and some ongoing frustration regarding fingers sticking to everything while trying to glue paper to sheet styrene as part of an ongoing Rhino conversion, I figgered I may as well share this tip:
To prevent your fingers from sticking to CA-glued objects, you can either coat them with a thin layer of Vaseline (per my last Hobby Tip regarding CA gluing) or try using an oil- and moisturizer-rich hand lotion just before you apply the glue. Tried this today after much frustration, using some heavy-duty Eucerin lotion that we have in the house and I'm pleased to say that it works wonderfully! Michigan winter and the lovely triple-threat combination of below-freezing temperatures, extremely dry air and high wind is rough on the skin, so we have a ready supply of lotion handy, all I needed to add was some paper, styrene, and Zap-A-Gap for a trial run:
One important afterthought: as part of ongoing prep work, make sure that you wash and gently scrub with dishwashing soap (or another degreaser/surfactant) and a toothbrush anything that you've stuck together with hand lotion as a barrier on your fingers, prior to doing any additional work on it, as any residual hand lotion on your work will act as a moisture-proof barrier to everything else, too!
To prevent your fingers from sticking to CA-glued objects, you can either coat them with a thin layer of Vaseline (per my last Hobby Tip regarding CA gluing) or try using an oil- and moisturizer-rich hand lotion just before you apply the glue. Tried this today after much frustration, using some heavy-duty Eucerin lotion that we have in the house and I'm pleased to say that it works wonderfully! Michigan winter and the lovely triple-threat combination of below-freezing temperatures, extremely dry air and high wind is rough on the skin, so we have a ready supply of lotion handy, all I needed to add was some paper, styrene, and Zap-A-Gap for a trial run:
One important afterthought: as part of ongoing prep work, make sure that you wash and gently scrub with dishwashing soap (or another degreaser/surfactant) and a toothbrush anything that you've stuck together with hand lotion as a barrier on your fingers, prior to doing any additional work on it, as any residual hand lotion on your work will act as a moisture-proof barrier to everything else, too!
12/01/2009
Blood Flows Red on the Highway
Well, this marks a momentous occasion: my first-ever Warhammer 40K vehicle is starting to resemble something vaguely like a Rhino after being broken down, mixed in with some other parts, and cobbled back together. (In truth, this is also the first "plastic vehicle model" I've ever built where I had a clue as to what I was doing - the first was a shoddily-assembled and even worse-painted model of the large ship from Disney's "The Black Hole" when I was maybe 8 years old). This Rhino is to be the transport for my Undivided Chaos Lord and his crazed Berzerker retinue as they race across the battlefield to close with the enemy - I'm wanting it decorated up a bit, but not so much that it screams "Something important in here, please shoot me!" especially given that there should be at least one other vehicle on the field, if not more:
The final product is going to (ideally) look like a Mk.I that has over time "evolved" and/or "converted" into somewhat of a quasi Mk. II Rhino with some general stuff missing, out of place, or mutated. I got the Chaos Space Marine Battleforce Box when the latest Chaos Codex came out and the parts for this were in it - now, several years later, I'm having fun "kit-bashing."
I have somewhat of a dilemma, though: other than Mk. I-reminiscent panels on the sides and open spaces on the top, I'd like to put some sort of decorative pattern or something. I had considered two bands of multiple inset skulls, one each running up the front angle over the tracks, past the exhaust pipes, and then down the back angle - there's several problems with this, one being that the pintle-mount cupola occupies half that top space; another is what to do at, say, the halfway mark, where in order for the skulls not to look awkward on the trip back down the rear angle over the tracks, I'd have to do a 180° rotation. Next up would be some sort of hammered metal banding pattern - same thing in that half of one would need to be thinned on the top, or not include one of the bands entirely; last but not least, I could forgo all that, do all the paneling similar to a Mk. I, and have a replica of sorts of my Warband's insignia patterned around the three circular shapes and then creatively in the vaguely open area - something like this:
So far as the overall look - the new Vindicator revisions had just came out around the time of the latest Chaos Space Marines Codex (or thereabouts) when I got my Rhino w/ the CSM Battleforce and I liked the chunky-style busy-looking top of the Vindi much better than the plain ol' Rhino top. So here it is quite a few years later and I decided to make my own chunky, Vindicator-esque Rhino like I had decided on way back then - after quite a lot of cutting, gluing, and trimming, things are starting to come together but I'm expecting to put a lot more detail on it.
Some extra spiky detailing is going to be added in when I sculpt some growths/horns around the exhaust pipes/engine columns to protect them, and some, um, mutated texture/spines here and there around the body of the thing. Don't know what color I'll paint the more organic areas, but from an experiment with the Games Day figure of two years ago in starting an Ultramarine scheme, I know an excellent way of having the paint flake away from the "different" spots. I was also thinking barbed wire strung around the perimeter of the roof to prevent people from climbing up on top - a la the tanker truck from The Road Warrior. Dunno, though.
I don't necessarily want to peg this Rhino as my Chaos Lord and Berserker retinue's transport so it turns into an automatic fire magnet, so I don't want to make it too ostentatious. The filigree would be a good idea if I had a lot of time, but since this is theoretically my "Snow theme" competition entry, I'd like to finish the modeling and get on to the color "soonish." For filigree, ([I]maybe[/I]) painted on effects would be doable time-wise, but even using fine powder and thinned glue to make raised pattern lines, that'd take forever to apply.
I have to take another look at the skull panels from one of the newer Imperial Administratum building sets I bought - a lot of good stuff for ruins there, outside of things to add to this Rhino. I don't even know if I'd be able to saw it evenly into straight sections unless by pyrogravure and marked everything out ahead, and then undercut any overhanging bone outlines over the borders to have it look proper.
I'm probably leaning towards a hammered metal look (ball peen hammer divots, say), but it depends how things come together. Right now I have the ammo cans cut for the forward default twin bolter so it will sit lower but need to figure out how to merge them into the guns so as to not look forced. I'm having the default twin bolter listed as standard to a Chaos Rhino mounted to the cupola next to the driver's port w/ a 360° traverse, and the pintle-mounted one separate on the roof at the back.
I've decided that my vehicles are going to be crewed by The Shriven, so I can get some practice in modeling and painting them as magnetized add-ons prior to going whole hog with the full army list some time in the future.
The final product is going to (ideally) look like a Mk.I that has over time "evolved" and/or "converted" into somewhat of a quasi Mk. II Rhino with some general stuff missing, out of place, or mutated. I got the Chaos Space Marine Battleforce Box when the latest Chaos Codex came out and the parts for this were in it - now, several years later, I'm having fun "kit-bashing."
I have somewhat of a dilemma, though: other than Mk. I-reminiscent panels on the sides and open spaces on the top, I'd like to put some sort of decorative pattern or something. I had considered two bands of multiple inset skulls, one each running up the front angle over the tracks, past the exhaust pipes, and then down the back angle - there's several problems with this, one being that the pintle-mount cupola occupies half that top space; another is what to do at, say, the halfway mark, where in order for the skulls not to look awkward on the trip back down the rear angle over the tracks, I'd have to do a 180° rotation. Next up would be some sort of hammered metal banding pattern - same thing in that half of one would need to be thinned on the top, or not include one of the bands entirely; last but not least, I could forgo all that, do all the paneling similar to a Mk. I, and have a replica of sorts of my Warband's insignia patterned around the three circular shapes and then creatively in the vaguely open area - something like this:
So far as the overall look - the new Vindicator revisions had just came out around the time of the latest Chaos Space Marines Codex (or thereabouts) when I got my Rhino w/ the CSM Battleforce and I liked the chunky-style busy-looking top of the Vindi much better than the plain ol' Rhino top. So here it is quite a few years later and I decided to make my own chunky, Vindicator-esque Rhino like I had decided on way back then - after quite a lot of cutting, gluing, and trimming, things are starting to come together but I'm expecting to put a lot more detail on it.
Some extra spiky detailing is going to be added in when I sculpt some growths/horns around the exhaust pipes/engine columns to protect them, and some, um, mutated texture/spines here and there around the body of the thing. Don't know what color I'll paint the more organic areas, but from an experiment with the Games Day figure of two years ago in starting an Ultramarine scheme, I know an excellent way of having the paint flake away from the "different" spots. I was also thinking barbed wire strung around the perimeter of the roof to prevent people from climbing up on top - a la the tanker truck from The Road Warrior. Dunno, though.
I don't necessarily want to peg this Rhino as my Chaos Lord and Berserker retinue's transport so it turns into an automatic fire magnet, so I don't want to make it too ostentatious. The filigree would be a good idea if I had a lot of time, but since this is theoretically my "Snow theme" competition entry, I'd like to finish the modeling and get on to the color "soonish." For filigree, ([I]maybe[/I]) painted on effects would be doable time-wise, but even using fine powder and thinned glue to make raised pattern lines, that'd take forever to apply.
I have to take another look at the skull panels from one of the newer Imperial Administratum building sets I bought - a lot of good stuff for ruins there, outside of things to add to this Rhino. I don't even know if I'd be able to saw it evenly into straight sections unless by pyrogravure and marked everything out ahead, and then undercut any overhanging bone outlines over the borders to have it look proper.
I'm probably leaning towards a hammered metal look (ball peen hammer divots, say), but it depends how things come together. Right now I have the ammo cans cut for the forward default twin bolter so it will sit lower but need to figure out how to merge them into the guns so as to not look forced. I'm having the default twin bolter listed as standard to a Chaos Rhino mounted to the cupola next to the driver's port w/ a 360° traverse, and the pintle-mounted one separate on the roof at the back.
I've decided that my vehicles are going to be crewed by The Shriven, so I can get some practice in modeling and painting them as magnetized add-ons prior to going whole hog with the full army list some time in the future.
11/12/2009
The Disciples of the Four and The Shriven (It's All Dan Abnett's Fault)
Here's something a little different that's not specifically about painting and modeling! Although I've taken a few stabs at trying to crank out an army for 40K in the past, most of which are now relegated to work-in-progress status and many of those linked to in the Gallery of my painting website, I haven't really had any fully realized army lists or troop rosters in mind to work towards - more often just vague half-formed plans. With the goal of keeping myself on track (as well as possibly getting feedback on the validity/combat-worthiness of my forces), I've been busy the past few weeks in spare moments trying to narrow down selections for two completely different army lists for forces I'd like to field in the hopefully near future - one is fairly straightforward from the current Games Workshop Chaos Space Marines Codex and the other has been planned out more from a modeling, conversion, and back story standpoint over the past several years and just lately been pigeonholed into one of the army lists from Forge World's three Siege of Vraks Imperial Armour books. The more convoluted army list of the two is now a Nurgle-biased force using the Renegades and Heretics list out of Imperial Armour Vol. VII, and is serving as my starting point for representing a force of The Shriven as taken from Dan Abnett's First and Only novel in the Gaunt's Ghosts series - for anyone who's already read in past entries about my unwholesome fascination with them as described in the book, I apologize in advance.
Bear in mind that I hardly have any tabletop 40K play experience under my belt as I've consistently been more of a painter and converter than a gamer since getting back into the hobby about 4 years ago, but I'm looking to make a serious attempt at planning, assembling and painting up a few small armies (500 points or so each) with several goals in mind: 1) I'd like to actually play 40K for once with a fully painted and game-legal army of my own, 2) I want to complete a starting force of Chaos Space Marines in a loose, non-Legion-specific Warband of my own design for the sake of getting something playable "soonish" while still allowing for some conversion and variety in painting, and 3) I'd like to finally be able to put a force on the table as allies of my CSM Warband so as to represent remnants of The Shriven from First and Only - an army composed of the former workers, administrators, disciplinarians, and leftover general populace of the Forge World of Fortis Binary who were corrupted by Chaos, went rogue, and overtook the planet itself.
My first army list has been easier to wrap my head around, as I'm more familiar with the Chaos Space Marine Codex, their troop types, and the overall concept of how the Chaos Marines theoretically handle themselves on the tabletop. This first list represents a smallish beginning force of troops from my self-designed Warband, The Disciples of the Four, that I've been kicking around ideas for in my head ever since Games Workshop released the latest CSM Codex:
=HQ=
Undivided Chaos Lord
- Daemon Weapon
- Combi-melta
140 pts.
=Troops=
5 Khorne Berzerkers (w/ Chaos Lord attached to these guys in game-play)
- Skull Champion
-- Power Fist
Rhino w/ pintle-mount twin bolter
185 pts.
8 Chaos Marines
- Icon of Chaos Glory
- Meltagun
Rhino
175 pts.
Total: 500 pts.
In terms of a back story, The Disciples of the Four are an extra-zealous splinter group from the post-Heresy Word Bearers Legion, some time after the Legion's retreat to the Eye of Terror. Essentially, the originators of The Disciples split away from the Word Bearers Legion due to a difference in ideology: they felt their former comrades were somewhat lacking in "enthusiasm" - outside of converting whole populaces to worship of the Chaos Powers, building unholy monuments that stretch up into the stratosphere, and dogmatically enforcing their religious will on the conquered, they felt that the Word Bearers Legion's somewhat "distanced" spiritual approach didn't go nearly far enough. The Disciples of the Four want to demonstrate the might and the glory of the Gods of Chaos to the rest of the galaxy physically as well as from a "spiritual" standpoint. My Warband essentially will be marked with rampant mutation and corruption of the body and soul (from a "sane" 40K perspective) as a sign of their devotion to the Fell Powers, and the higher one progresses in the overall hierarchy within The Disciples, the more marked and favored they will be by the 4 Chaos Gods (read: rife with physical perversion and deviation from the semblance of their former appearance).
I'm keeping with an Undivided belief approach in the Warband's adoration of the Chaos Powers (ideally for the most variety in painting, conversion and gameplay), and from a "fluff" standpoint, so long as any potential new members or allies likewise show complete devotion to the Ruinous Powers (both spiritual and corporeal), then The Disciples of the Four would be accepting of whoever (or whatever) wishes to join up with them in their efforts. I more or less adopted this "theme" for the sake of not getting stagnant or bored painting-wise, meaning I'll be able to incorporate Games Workshop's canonical Chaos Marine Legions' color schemes and styles of appearance that I've always liked directly into my force as well as (suitably corrupted) Loyalist Marine Chapter paint schemes and insignia; so long as I maintain certain specific elements from figure to figure such as iconography or particular armor panels in set colors, I'm thinking things won't look too motley.
My second army list is a first stab at getting some models on the tabletop so as to represent a playable force of The Shriven - I have no experience whatsoever playing Imperial Guard or even against IG, so this is more an attempt to combine the ideas I want to get across with something that will hopefully be effective in-game. Compared to my planned Chaos Marine force, I'm expecting more or less every figure of my Shriven army to be converted from original base models/parts in some way - in other words I'm planning to get my Disciples of the Four troops painted up to a reasonable standard using whatever shortcuts and repetitive batch painting I can tolerate, so as to be able to actually play a game with my own figures, while The Shriven troops will be a bit more involved in creation and can be worked on in the background. So far as a back story goes in terms of their alliance with my Warband, they're intended to be leftovers of The Shriven forces in First and Only after the involvement by Gaunt's Ghosts on the Forge World of Fortis Binary. In the book (without ruining a great read) they are allied with the Iron Warriors and have a leaning towards long range bombardment, trench fighting, self-mutilation (former work-related protective gear sewn directly into their flesh, for example) and the use of, um, poisonous chemicals and daemonic rituals. Here's my planned army list for The Shriven as a separate small force to complement my initial Chaos Space Marine troops:
=HQ=
Renegade Company Command Platoon
Company Command Squad (more or less comparable to the Troop Platoon Command Squad from the newest GW Imperial Guard Codex)
1 Champion, 4 Renegades
(Champion has laspistol/CC weapon, 2 have lasguns, 2 have autoguns)
- Vox-caster
- Chaos banner
Mortar Squad (part of Platoon)
3 Heavy Weapons teams
- Lasgun & mortar each team
- Chemical shells (poisoning of bombardment targets on a 2+, and Marine-killing AP)
125 pts.
Apostate Preacher of Nurgle (comparable to the Ministorum Priest from the latest IG Codex)
- Bolt Pistol
- Eviscerator
67 pts.
=Elites=
5 Plague Marines (same as in the GW Chaos Space Marine Codex)
- Plasma Gun
130 pts.
=Troops=
Mutant Rabble (more or less comparable to a squad of IG Conscripts, and will have the Preacher attached in game-play)
20 Mutants
- 2 Flamers
92 pts.
Mutant Rabble
20 Mutants
- Flamer
86 pts.
Total: 500 pts.
Given the unfolding of the story in First and Only, this force represents The Shriven "in exile" finding a welcome home as allies amongst The Disciples of the Four, as well as a following of mutants and degenerates trailing in their wake as The Shriven recouped their numbers and sought refuge on a number of worlds following an abrupt separation from their previous "protectors." I'm blaming the current lack of tanks and other fun means of mass slaughter on my difficulty in cramming heavy armor and warm bodies into the same 500 point army list, but I could also say that in their departure from Fortis Binary they were forced to leave a majority of their heavy guns behind but still have a leaning towards trench warfare tactics, heavy fire support. and long-range bombardment as learned from their time with the Iron Warriors.
Feedback on either the army lists or my "fluff" for them would be greatly appreciated, as I'm pretty much a newbie when it comes to army building and actual gaming in 40K - I haven't even played anything in 5th Edition, for example, outside of a single brief run with 500 points' worth of unpainted and borrowed Orks when the Assault on Black Reach set first came out. For anyone interested, I've had a running work-in-progress thread over on the RelicNews Painting & Modeling Forum with both my work on The Shriven and (moreso) the Disciples of the Four for quite a while now. (Barring a few in-progress projects in what free time I have, my planned focus in the near future will ideally be on getting the troops for both these army lists assembled, playable and painted!)
As an aside, it's nice to see I'm not the only one who has similar opinions about modeling, painting, army building and (eventually) playing using Forge World models and rules as a main focus of an army. Ron over at From the Warp made a post about this regarding his Deathwing Space Marine army: From the Warp: Using Forge World stuff
Bear in mind that I hardly have any tabletop 40K play experience under my belt as I've consistently been more of a painter and converter than a gamer since getting back into the hobby about 4 years ago, but I'm looking to make a serious attempt at planning, assembling and painting up a few small armies (500 points or so each) with several goals in mind: 1) I'd like to actually play 40K for once with a fully painted and game-legal army of my own, 2) I want to complete a starting force of Chaos Space Marines in a loose, non-Legion-specific Warband of my own design for the sake of getting something playable "soonish" while still allowing for some conversion and variety in painting, and 3) I'd like to finally be able to put a force on the table as allies of my CSM Warband so as to represent remnants of The Shriven from First and Only - an army composed of the former workers, administrators, disciplinarians, and leftover general populace of the Forge World of Fortis Binary who were corrupted by Chaos, went rogue, and overtook the planet itself.
My first army list has been easier to wrap my head around, as I'm more familiar with the Chaos Space Marine Codex, their troop types, and the overall concept of how the Chaos Marines theoretically handle themselves on the tabletop. This first list represents a smallish beginning force of troops from my self-designed Warband, The Disciples of the Four, that I've been kicking around ideas for in my head ever since Games Workshop released the latest CSM Codex:
=HQ=
Undivided Chaos Lord
- Daemon Weapon
- Combi-melta
140 pts.
=Troops=
5 Khorne Berzerkers (w/ Chaos Lord attached to these guys in game-play)
- Skull Champion
-- Power Fist
Rhino w/ pintle-mount twin bolter
185 pts.
8 Chaos Marines
- Icon of Chaos Glory
- Meltagun
Rhino
175 pts.
Total: 500 pts.
In terms of a back story, The Disciples of the Four are an extra-zealous splinter group from the post-Heresy Word Bearers Legion, some time after the Legion's retreat to the Eye of Terror. Essentially, the originators of The Disciples split away from the Word Bearers Legion due to a difference in ideology: they felt their former comrades were somewhat lacking in "enthusiasm" - outside of converting whole populaces to worship of the Chaos Powers, building unholy monuments that stretch up into the stratosphere, and dogmatically enforcing their religious will on the conquered, they felt that the Word Bearers Legion's somewhat "distanced" spiritual approach didn't go nearly far enough. The Disciples of the Four want to demonstrate the might and the glory of the Gods of Chaos to the rest of the galaxy physically as well as from a "spiritual" standpoint. My Warband essentially will be marked with rampant mutation and corruption of the body and soul (from a "sane" 40K perspective) as a sign of their devotion to the Fell Powers, and the higher one progresses in the overall hierarchy within The Disciples, the more marked and favored they will be by the 4 Chaos Gods (read: rife with physical perversion and deviation from the semblance of their former appearance).
I'm keeping with an Undivided belief approach in the Warband's adoration of the Chaos Powers (ideally for the most variety in painting, conversion and gameplay), and from a "fluff" standpoint, so long as any potential new members or allies likewise show complete devotion to the Ruinous Powers (both spiritual and corporeal), then The Disciples of the Four would be accepting of whoever (or whatever) wishes to join up with them in their efforts. I more or less adopted this "theme" for the sake of not getting stagnant or bored painting-wise, meaning I'll be able to incorporate Games Workshop's canonical Chaos Marine Legions' color schemes and styles of appearance that I've always liked directly into my force as well as (suitably corrupted) Loyalist Marine Chapter paint schemes and insignia; so long as I maintain certain specific elements from figure to figure such as iconography or particular armor panels in set colors, I'm thinking things won't look too motley.
My second army list is a first stab at getting some models on the tabletop so as to represent a playable force of The Shriven - I have no experience whatsoever playing Imperial Guard or even against IG, so this is more an attempt to combine the ideas I want to get across with something that will hopefully be effective in-game. Compared to my planned Chaos Marine force, I'm expecting more or less every figure of my Shriven army to be converted from original base models/parts in some way - in other words I'm planning to get my Disciples of the Four troops painted up to a reasonable standard using whatever shortcuts and repetitive batch painting I can tolerate, so as to be able to actually play a game with my own figures, while The Shriven troops will be a bit more involved in creation and can be worked on in the background. So far as a back story goes in terms of their alliance with my Warband, they're intended to be leftovers of The Shriven forces in First and Only after the involvement by Gaunt's Ghosts on the Forge World of Fortis Binary. In the book (without ruining a great read) they are allied with the Iron Warriors and have a leaning towards long range bombardment, trench fighting, self-mutilation (former work-related protective gear sewn directly into their flesh, for example) and the use of, um, poisonous chemicals and daemonic rituals. Here's my planned army list for The Shriven as a separate small force to complement my initial Chaos Space Marine troops:
=HQ=
Renegade Company Command Platoon
Company Command Squad (more or less comparable to the Troop Platoon Command Squad from the newest GW Imperial Guard Codex)
1 Champion, 4 Renegades
(Champion has laspistol/CC weapon, 2 have lasguns, 2 have autoguns)
- Vox-caster
- Chaos banner
Mortar Squad (part of Platoon)
3 Heavy Weapons teams
- Lasgun & mortar each team
- Chemical shells (poisoning of bombardment targets on a 2+, and Marine-killing AP)
125 pts.
Apostate Preacher of Nurgle (comparable to the Ministorum Priest from the latest IG Codex)
- Bolt Pistol
- Eviscerator
67 pts.
=Elites=
5 Plague Marines (same as in the GW Chaos Space Marine Codex)
- Plasma Gun
130 pts.
=Troops=
Mutant Rabble (more or less comparable to a squad of IG Conscripts, and will have the Preacher attached in game-play)
20 Mutants
- 2 Flamers
92 pts.
Mutant Rabble
20 Mutants
- Flamer
86 pts.
Total: 500 pts.
Given the unfolding of the story in First and Only, this force represents The Shriven "in exile" finding a welcome home as allies amongst The Disciples of the Four, as well as a following of mutants and degenerates trailing in their wake as The Shriven recouped their numbers and sought refuge on a number of worlds following an abrupt separation from their previous "protectors." I'm blaming the current lack of tanks and other fun means of mass slaughter on my difficulty in cramming heavy armor and warm bodies into the same 500 point army list, but I could also say that in their departure from Fortis Binary they were forced to leave a majority of their heavy guns behind but still have a leaning towards trench warfare tactics, heavy fire support. and long-range bombardment as learned from their time with the Iron Warriors.
Feedback on either the army lists or my "fluff" for them would be greatly appreciated, as I'm pretty much a newbie when it comes to army building and actual gaming in 40K - I haven't even played anything in 5th Edition, for example, outside of a single brief run with 500 points' worth of unpainted and borrowed Orks when the Assault on Black Reach set first came out. For anyone interested, I've had a running work-in-progress thread over on the RelicNews Painting & Modeling Forum with both my work on The Shriven and (moreso) the Disciples of the Four for quite a while now. (Barring a few in-progress projects in what free time I have, my planned focus in the near future will ideally be on getting the troops for both these army lists assembled, playable and painted!)
As an aside, it's nice to see I'm not the only one who has similar opinions about modeling, painting, army building and (eventually) playing using Forge World models and rules as a main focus of an army. Ron over at From the Warp made a post about this regarding his Deathwing Space Marine army: From the Warp: Using Forge World stuff
11/03/2009
* KABOOOM* Forge World Renegade Psyker WIP [Update 11/2/2009]
I'm turning my attention back to my Forge World Renegade Psyker as an entry in a friendly painting competition over on the RelicNews Painting & Modeling Forum that's going to be starting up on Oct 15th, and essentially my next step now would be getting under way with painting. He's standing on a trimmed-down Secret Weapon Miniatures "Urban Ruins" resin pre-cast mounted atop a Games Workshop slottabase, which is primarily cracked and pitted concrete in appearance but with a little extra surface grit that I added in parts. This particular base seemed a perfect fit to my vision of the figure's overall appearance, since by offsetting the resin pre-cast piece on top of the slottabase and pinning the Psyker to the slightly raised back portion of the resin pre-cast base allowed me to "play up" the fractured concrete at the Psyker's feet. I further converted the overall figure basing to ideally show him in the process of using a "psychic power," as he's thrown back his gas mask and is clutching his head in apparent anguish - kinda hard to tell, though, since the sculpt of the figure is such that his "face" is stripped down to the bare skull with augmetic eyes and a breathing system.
At face value, it doesn't make any sense to me that a Renegade Psyker would be sent out to fight an Imperial reclamation force as a living weapon but is having a hard time preventing his own head from exploding. It seemed to me that a better visual effect overall would be to give the Psyker an external demonstration of him actively using a "psychic power."
Since the "Urban Ruins" resin pre-cast was a perfect layout allowing me to have him standing on pitted concrete with increasing damage in an outward direction in front and away from him, I decided to add an effect of what hopefully looks like chunks of shattered concrete exploding outwards in front of him (and a buckled and torn part of a Rhino hatch in the mix, just for fun with color and texture):

Unfortunately, my client for the Thousand Sons Chaos Lord commission I've been working on in my "spare time" the past few months apparently "disappeared off the face of the Earth" and I've had no luck in attempts to make contact. I'm taking a break in work on that piece - likely to be auctioned off when finished - in order to paint up the Renegade Psyker for the competition at the Painting & Modeling Forum. I put painting the Psyker on hold a while back in order to work on the Thousand Sons Lord commission - the Psyker suffered some slight damage to the previously-finished basing in the down time (probably our cats and getting jostled around since I need to reorganize my painting area) and I just patched him back up today.
I've no idea how the Psyker will turn out appearance-wise except for a few vague color ideas: ideally I'll be trying an airbrush that I got for my birthday in August (using paint for the first time) at some point with him, even if it's just blocking out areas of plain color; he's theoretically going to be a test of a workable color scheme for a Renegades & Heretics force aligned with multiple Chaos Powers (I had a definite color scheme in mind that I was set to use back in 2007 when I first concocted having a Renegade force under the Lost and the Damned rules, but those were more generic troops than the FW Siege of Vraks army list I'm using now); and lastly, and maybe most importantly - I haven't painted anything at all since December 2008! (It's been quite the year.)
Comments/suggestions appreciated, as always!
At face value, it doesn't make any sense to me that a Renegade Psyker would be sent out to fight an Imperial reclamation force as a living weapon but is having a hard time preventing his own head from exploding. It seemed to me that a better visual effect overall would be to give the Psyker an external demonstration of him actively using a "psychic power."
Since the "Urban Ruins" resin pre-cast was a perfect layout allowing me to have him standing on pitted concrete with increasing damage in an outward direction in front and away from him, I decided to add an effect of what hopefully looks like chunks of shattered concrete exploding outwards in front of him (and a buckled and torn part of a Rhino hatch in the mix, just for fun with color and texture):
Unfortunately, my client for the Thousand Sons Chaos Lord commission I've been working on in my "spare time" the past few months apparently "disappeared off the face of the Earth" and I've had no luck in attempts to make contact. I'm taking a break in work on that piece - likely to be auctioned off when finished - in order to paint up the Renegade Psyker for the competition at the Painting & Modeling Forum. I put painting the Psyker on hold a while back in order to work on the Thousand Sons Lord commission - the Psyker suffered some slight damage to the previously-finished basing in the down time (probably our cats and getting jostled around since I need to reorganize my painting area) and I just patched him back up today.
I've no idea how the Psyker will turn out appearance-wise except for a few vague color ideas: ideally I'll be trying an airbrush that I got for my birthday in August (using paint for the first time) at some point with him, even if it's just blocking out areas of plain color; he's theoretically going to be a test of a workable color scheme for a Renegades & Heretics force aligned with multiple Chaos Powers (I had a definite color scheme in mind that I was set to use back in 2007 when I first concocted having a Renegade force under the Lost and the Damned rules, but those were more generic troops than the FW Siege of Vraks army list I'm using now); and lastly, and maybe most importantly - I haven't painted anything at all since December 2008! (It's been quite the year.)
Comments/suggestions appreciated, as always!
10/30/2009
Getting back to business!
Note: this is not an apology, it is a combination public service announcement and self-motivational tool.
Since our daughter started 1st Grade in the beginning of September, she has been sick several times and has shared that "wealth" with the rest of the family - I've no doubt we've had our own stuff and passed some on to her, but c'est la vie. Her 7-month-old brother has caught more or less everything that she has had. At one point in the past several months, the both of them had dual ear infections at the same time. My wife (in addition to being sick w/ colds and respiratory infections several times) found out that she had an abdominal hernia, likely dating back to when we had our son in February and due to a respiratory infection for several months around the time she delivered him by C-section, had complications due to her racking cough including tearing her incision - is it any wonder her abdominal muscles didn't quite heal properly (hence the hernia)? She had surgery about 2 1/2 weeks back now, is recovering nicely, and has all her innards stuffed back in their appropriate locations - morbid bastard that I am, I was having visions of Father Nurgle's Plaguebearers with intestines dangling out (thankfully didn't come true in her case) when describing her abdominal hernia to people.
Myself, I've had several colds and respiratory infections along with everyone else - hey, why not - and am in the process of slowly getting over what feels like an ear infection on one side and has had most of the symptoms of an ear infection, but technically "isn't" at least according to two different ENT doctors. On the neat-o side of things, I got to have a CAT scan of my head to see what's going on internally - I've never had anything like that done before, barring an X-ray of a dislocated and broken "pinkie" toe a year or so ago, but that's not quite the same thing (and besides, I kinda figgered my toe was dislocated and broken, having straightened it back in place from being bent sideways). I'm still waiting on the scan results from earlier this week, and aside from a treatable cause of my "unusual ear pain," I'm hoping they also show the hamster inside my skull still hard at work busily spinning his wheel.
All this is not really why I'm making an entry here - no, the reason I'm making an entry is to publicly advertise my intention (now that things have hopefully started settling down a bit life-wise) to get back on track with more regular updates and such here to make this painting/modeling site worth reading. To that end, here's a few works-in-progress that ideally will be showing here in future updates:
Since our daughter started 1st Grade in the beginning of September, she has been sick several times and has shared that "wealth" with the rest of the family - I've no doubt we've had our own stuff and passed some on to her, but c'est la vie. Her 7-month-old brother has caught more or less everything that she has had. At one point in the past several months, the both of them had dual ear infections at the same time. My wife (in addition to being sick w/ colds and respiratory infections several times) found out that she had an abdominal hernia, likely dating back to when we had our son in February and due to a respiratory infection for several months around the time she delivered him by C-section, had complications due to her racking cough including tearing her incision - is it any wonder her abdominal muscles didn't quite heal properly (hence the hernia)? She had surgery about 2 1/2 weeks back now, is recovering nicely, and has all her innards stuffed back in their appropriate locations - morbid bastard that I am, I was having visions of Father Nurgle's Plaguebearers with intestines dangling out (thankfully didn't come true in her case) when describing her abdominal hernia to people.
Myself, I've had several colds and respiratory infections along with everyone else - hey, why not - and am in the process of slowly getting over what feels like an ear infection on one side and has had most of the symptoms of an ear infection, but technically "isn't" at least according to two different ENT doctors. On the neat-o side of things, I got to have a CAT scan of my head to see what's going on internally - I've never had anything like that done before, barring an X-ray of a dislocated and broken "pinkie" toe a year or so ago, but that's not quite the same thing (and besides, I kinda figgered my toe was dislocated and broken, having straightened it back in place from being bent sideways). I'm still waiting on the scan results from earlier this week, and aside from a treatable cause of my "unusual ear pain," I'm hoping they also show the hamster inside my skull still hard at work busily spinning his wheel.
All this is not really why I'm making an entry here - no, the reason I'm making an entry is to publicly advertise my intention (now that things have hopefully started settling down a bit life-wise) to get back on track with more regular updates and such here to make this painting/modeling site worth reading. To that end, here's a few works-in-progress that ideally will be showing here in future updates:
- The Thousand Sons Chaos Lord of Tzeentch I made an entry about several months ago is nearing completion of the conversion work, but the commissioning client seems to have vanished! Not naming names, he was working at the Games Workshop Hobby Center I generally go to, but is no longer there - I never received my usual down-payment of the final fee (never asked, in truth) because I was able to get ahold of him fairly easily to go over ideas and make sure we were on the same page so far as the conversion and painting work to be done. Well, I put work on the figure on hold and sent the client an email to find out his intentions - my only other means of contacting him. At this point there's been no response by the requested "deadline" per my email to the client and I have no other reasonable way of getting ahold of him (I think hiring a private investigator would be a bit much ). All he's out financially is the base figure and a few conversion pieces, whereas I've sunk enough time and effort into this figure at this point that I'm going to finish this Thousand Sons Chaos Lord how I envisioned him - and then ideally he will be going up for sale or possible eBay auction.
- The Forge World Renegade Psyker I have prepped, re-based and primed will finally be getting painted - ideally in a "test" color scheme for a Renegades and Heretics force allied with my Chaos Warband (The Disciples of the Four). I don't believe I've actually mentioned this yet, but the sole reason for my "going over to the side of Chaos" was Dan Abnett's descriptions of The Shriven - an army composed of workers and military support personnel of a Forge World "gone bad" - in his Gaunt's Ghosts series novel, "First and Only."
I picked up the first Gaunt's Ghosts Omnibus in 2007 at the Black Library section at my first-ever Games Workshop Games Day while I stood in line to talk to Mr. Abnett, who was the guest author in Chicago that year. I'll repeat here more or less what I told him when I finally got up to the front of the line where he was chatting and signing: "I'm not going to say I'm your biggest fan, because it would be a bold-faced lie. I grabbed this book more for something to read through while I waited in line to talk to you and I've never read anything else you've written before. l will say this, though: in just going through the first few chapters here, I have to say you've got a hell of a great writing style and I've found myself completely drawn in and wanting to read more. Your descriptions are excellent and I can picture everything in my head, and the characterization and dialogue are very well-written. I'm really looking forwards to reading more by you." Well, ten or so of Dan's books on my bookshelf in and a metric crap-ton of unassembled GW Chaos miniatures in the basement later, and the sentiment still stands. I started working on a force of The Shriven shortly after getting back from Games Day, had a slight change of direction following the release of the Chaos Space Marines Codex and the "fading out" of support for The Lost and the Damned, and then got completely sidetracked with other "new and shiny" stuff since then.
Things have come full circle - the three Siege of Vraks books from Forge World have re-ignited my motivation to have a combined Renegade and Chaos Marine force, and all the ideas kicking around since July of '07 are gnawing their way out of my head in new and more simplified ways. Oh, and if anyone happens to talk to Mr. Abnett - myself and a few unwholesome-looking individuals in body armor with green rubberized industrial protective equipment sewn into their flesh would like to have a word with him and bandy some ideas about. - Progress on a 500+ point force of Bad Moons Orks in a "speed painted" scheme, ideally with a step-by-step painting piece or two. I blame the Assault on Black Reach set and some generous bitz-donating souls for these guys.
- Progress on a 500+ point force of converted Necrons tainted by millenia of slumber on a Tomb World in the general vicinity near where the Eye of Terror eventually opened up. They've spent their thousands upon thousands of years of dormancy basking in ambient output from one of the largest breaches by The Warp into real space. As a result, while they aren't servants of Chaos since they essentially have no mortal souls to be corrupted, their physical forms for the most part just "aren't quite right" due to the transmuting effects of Warp energy on material objects.
After a "failed first attempt" at painting a Tau army to tabletop standards (I only ever finished a squad's worth - but they did get published on the Games Workshop US website as Honorable Mentions from the 2007 Chicago Golden Demons, so that's consolation) and abandonment of a plain ol' Ultramarines starter force from the Battle for Macragge set (blame Dan Abnett, as mentioned above), I set my sights on painting up some Necrons just for the sake of playing the game (hey, Necrons are easy to paint, right?) I even took shortcuts to speed things along (using spray paint as a base coat color, washes for shading, and simple edge highlights), but then my imagination kicked in after the first 3-4 Warriors and they started not to look so... regimented any more. - A number of single-figure display-quality figures that right now are sitting lonely in boxes and blister packs near my painting desk in our basement.
- Heck, maybe even some of the several hundred old school Grenadier and Ral Partha figures that have been stowed away in drawers and boxes since I took a break from (or got sidetracked from) miniature painting when I first went away to college almost 17 years ago now.
9/26/2009
Hobby Tip - Making Rounded Rivets, Pt. 2
Now for the actual process of making rounded rivets. The initial introduction and materials summary can be found in Part 1.
Let me put out a disclaimer of sorts to start with here before delving into the actual step-by-step. I know there's likely a ton of other methods out there for making rivets and there's nothing especially earth-shattering about my own method. Three other techniques I'm familiar with are: using small dots of PVA glue to build up a "rivet" shape, gluing small plastic bead-shaped "spacers" from a water purifier filter into place in shallow drilled divots, and simply using round styrene rod thinly cut into measured "rivet-height" lengths and glued where needed.
I think this method gives a reasonably realistic-looking end result and I've found it to be a bit more durable than glued-on rivets, where I've frequently had my rivet work scrape off or easily get knocked off - especially when working with metal figures where the plastic-to-metal bond isn't so strong. I've also found the "rivet setting" part of this writeup to be equally useful for other things like small studded spikes or even horns on figures. The downside to my rivet-making method, and I'll lay it out plain now, is that the "setting" part is slightly more time consuming than some of the other approaches mentioned above - on the other hand, if you make a whole lot of rivet "blanks" in batches during down time (like when watching a movie you've already seen a hundred times), then that's the bulk of the work done and the rest is just placement.
I would suggest to anyone trying this method of making rounded rivets that they take all safety precautions necessary - there, that's my public service announcement duties covered for the month. No, really, I personally check over all my equipment and tools before I start any work to make sure that nothing is damaged or compromised, that everything is firmly tightened and nothing is out of place and that my eyes are shielded from possible flying debris. As a general rule, I always try to use my Dremel immediately over (if not slightly within) a small, portable wastebasket so as to minimize the odds of something being flung loose as well as to collect as much waste, dust, and stray particles as possible.

At this point you cut a short length off of the styrene rod in addition to the rivet - I'd suggest about a millimeter or so, but it all really depends on how much depth you have in the area you're wanting to place your rounded rivets.
The next part is relatively straightforward: for the sake of consistent spacing and level appearance, you'll likely want to take a ruler and a soft lead pencil with a good point and go along and mark where you're going to place your rounded rivets - you'll know before you start the next step of drilling if things look good appearance-wise, and you can always adjust your planned placement at this point since everything is simply markings on the figure. I prefer to use mechanical pencils with 2B grade lead for as they make clear marks even on metal figures, erase fairly easily afterward and are soft enough that they don't gouge sheet styrene if you're doing layers of custom conversion.
Now you take your drill bit that matches as closely as possible to the diameter of the round styrene rod you've used to make your rivets, and sink placement holes to at least the depth of your length of rounded rivet (remember I suggested cutting them off the rod in 1mm segments or thereabouts). You might want to drill slightly deeper than the length of your rivet cut-offs, since you can always put a little extra glue in the hole and simply hold the rivet in place to the correct depth until the glue sets up a bit.
Once you've got your holes drilled for placing your rounded rivet lengths, you'll want to use tweezers or something similar with a narrow-but-firm grip to hold the length of rivet near the top, apply a small amount of cyanoacrylate glue (CA glue, Krazy Glue, Zap-A-Gap, etc.) around the lower end of the rivet length and, placing the end into the hole you've pre-drilled, hold it at the height you want the final rivet to stick out (or course, this assumes that you may have been a little off on the depth of the hole - if you're able to drill precisely right or have the foresight to test fit and/or shorten the length of the rivet "insert" before gluing and slotting it home. I would suggest CA glue over polystyrene (plastic) cement, since an excess of plastic glue on the slotted end of the rivet when mounted in/on a plastic figure could creep up and deform the rounded rivet shape at the visible end that you've spent your time making. CA glue also allows a bit of leeway in terms of adjusting the fit of your rivet before it sets, tends to fill any gaps better if your holes weren't able to be the same diameter as the styrene rod you used, and can be wiped away without melting/distorting the final appearance of your rounded rivet if you did happen to use a little too much glue at the base before slotting it home.
Here's an example of rounded rivets made following the guidelines above set into a sheet styrene "plate" over the skull of a converted figure:

As you can see in this close-up picture of some finished ones I've left some of the rivets imperfectly shaped and in a few places not put anything into the holes I've drilled for them, all with the idea of getting across battle damage, or perhaps "wear and tear" on the figure.
Here's more of the same with finished pictures of the rounded rivets in several places across a full figure, the same as seen in the top-down head picture above:
Let me put out a disclaimer of sorts to start with here before delving into the actual step-by-step. I know there's likely a ton of other methods out there for making rivets and there's nothing especially earth-shattering about my own method. Three other techniques I'm familiar with are: using small dots of PVA glue to build up a "rivet" shape, gluing small plastic bead-shaped "spacers" from a water purifier filter into place in shallow drilled divots, and simply using round styrene rod thinly cut into measured "rivet-height" lengths and glued where needed.
I think this method gives a reasonably realistic-looking end result and I've found it to be a bit more durable than glued-on rivets, where I've frequently had my rivet work scrape off or easily get knocked off - especially when working with metal figures where the plastic-to-metal bond isn't so strong. I've also found the "rivet setting" part of this writeup to be equally useful for other things like small studded spikes or even horns on figures. The downside to my rivet-making method, and I'll lay it out plain now, is that the "setting" part is slightly more time consuming than some of the other approaches mentioned above - on the other hand, if you make a whole lot of rivet "blanks" in batches during down time (like when watching a movie you've already seen a hundred times), then that's the bulk of the work done and the rest is just placement.
I would suggest to anyone trying this method of making rounded rivets that they take all safety precautions necessary - there, that's my public service announcement duties covered for the month. No, really, I personally check over all my equipment and tools before I start any work to make sure that nothing is damaged or compromised, that everything is firmly tightened and nothing is out of place and that my eyes are shielded from possible flying debris. As a general rule, I always try to use my Dremel immediately over (if not slightly within) a small, portable wastebasket so as to minimize the odds of something being flung loose as well as to collect as much waste, dust, and stray particles as possible.
- To get started, take a length of the 0.4mm diameter round styrene rod and set your Dremel on the lowest speed setting with a medium sanding disc firmly in place. You want to hold the length of styrene rod perhaps 1/4" up the rod from the end to be shaped and be sure that you always shape the end of the styrene against the portion of the medium sanding disc spinning away from you. (I'm left handed, so for me that's the bottom.) You might want hold the styrene rod with hobby pliers, forceps, or even tweezers - anything so long as you can maintain a firm grip on it. Myself, I'm comfortable pinching the rod between my fingertips with the remaining length pointed outwards away from me while shaping it, but I also have very steady hands and maintain a constant focus on my work to avoid injury. (At the lowest speed setting, my particular Dremel can be used for polishing, light finish woodwork, or even shaping and buffing fingernails in a slightly different hobby; I wouldn't use my hands to hold material at any higher RPM settings, however.)
- Even at the lowest speed setting, the medium sanding disc is capable of melting the styrene rod through friction - we actually want to take advantage of this as it makes the shaping process easier. With very light taps of the end of the round rod against the portion of the disc spinning away from you, twisting the rod slightly at every tap to expose a new face to the sanding disc, holding it at about a 60° and you'll start to see friction melt the styrene in the shape of a rough "bullet" point. I should note that at a low speed setting and with about 1/4" of the styrene rod exposed, you'll find that the end "jumps" constantly away from the disc while shaping - this isn't necessarily a bad thing as it limits the amount of time and friction that the styrene is exposed to in contact with the sanding disc, but it does take some getting used to.
- Gradually you want to move the very end of the now-semi-pointed styrene rod to more of a 45° angle in relation to the disc, and maintain the process of touching the very end against the spinning disc with very light taps while making sure to twist the rod slightly at every tap to expose new surfaces to the disc. You'll quickly note that it begins to assume more of a rounded aspect at the end.
- At this point, you'll likely be able to finish off the rounding process with extremely light taps of the very end of the now-shaped styrene rod end against the sanding disc, again making sure to continue twisting the rod with every contact - if done lightly and carefully enough throughout the whole process, you should essentially have a smooth, natural rounding to the end of the styrene rod with a minimum of wasted material. If the shape is slightly off that's not necessarily a bad thing, as the appearance when eventually mounted on the figure can help to contribute to any "battle damage."
At this point you cut a short length off of the styrene rod in addition to the rivet - I'd suggest about a millimeter or so, but it all really depends on how much depth you have in the area you're wanting to place your rounded rivets.
The next part is relatively straightforward: for the sake of consistent spacing and level appearance, you'll likely want to take a ruler and a soft lead pencil with a good point and go along and mark where you're going to place your rounded rivets - you'll know before you start the next step of drilling if things look good appearance-wise, and you can always adjust your planned placement at this point since everything is simply markings on the figure. I prefer to use mechanical pencils with 2B grade lead for as they make clear marks even on metal figures, erase fairly easily afterward and are soft enough that they don't gouge sheet styrene if you're doing layers of custom conversion.
Now you take your drill bit that matches as closely as possible to the diameter of the round styrene rod you've used to make your rivets, and sink placement holes to at least the depth of your length of rounded rivet (remember I suggested cutting them off the rod in 1mm segments or thereabouts). You might want to drill slightly deeper than the length of your rivet cut-offs, since you can always put a little extra glue in the hole and simply hold the rivet in place to the correct depth until the glue sets up a bit.
Once you've got your holes drilled for placing your rounded rivet lengths, you'll want to use tweezers or something similar with a narrow-but-firm grip to hold the length of rivet near the top, apply a small amount of cyanoacrylate glue (CA glue, Krazy Glue, Zap-A-Gap, etc.) around the lower end of the rivet length and, placing the end into the hole you've pre-drilled, hold it at the height you want the final rivet to stick out (or course, this assumes that you may have been a little off on the depth of the hole - if you're able to drill precisely right or have the foresight to test fit and/or shorten the length of the rivet "insert" before gluing and slotting it home. I would suggest CA glue over polystyrene (plastic) cement, since an excess of plastic glue on the slotted end of the rivet when mounted in/on a plastic figure could creep up and deform the rounded rivet shape at the visible end that you've spent your time making. CA glue also allows a bit of leeway in terms of adjusting the fit of your rivet before it sets, tends to fill any gaps better if your holes weren't able to be the same diameter as the styrene rod you used, and can be wiped away without melting/distorting the final appearance of your rounded rivet if you did happen to use a little too much glue at the base before slotting it home.
Here's an example of rounded rivets made following the guidelines above set into a sheet styrene "plate" over the skull of a converted figure:
As you can see in this close-up picture of some finished ones I've left some of the rivets imperfectly shaped and in a few places not put anything into the holes I've drilled for them, all with the idea of getting across battle damage, or perhaps "wear and tear" on the figure.
Here's more of the same with finished pictures of the rounded rivets in several places across a full figure, the same as seen in the top-down head picture above:
9/23/2009
Hobby Tip - Making Rounded Rivets, Pt. 1
(Hey, what can I say - our whole family has been simultaneously sick and the 'Net seems to have eaten my first attempt at posting this, so here we go again.)
Somewhat building upon last week's Hobby Tip, this one is geared specifically towards making rounded rivets in 28mm (or roughly 1/35th scale) as a part of converting your figures/models. The reason I say "converting" specifically is that it's a little involved and slightly time intensive to get set up, but once you're rolling along you can make any number of rivets for use at a later time - and the rivet "setting" can be done at any point if you have an appropriate-sized drill bit and pin vise (or improvise, as I'll get to).
To start with, here's a picture of the materials you might likely need:

Out of all the items in the picture, the most important material would be styrene rod of a very small diameter: here we have .015"/0.4mm diameter in a package of 10 - it might not seem a lot of round styrene rod, but given the output product it tends to last quite a while (of course, that also assumes you're not covering an entire Games Workshop Baneblade conversion with these - if you were, I'd probably recommend a larger diameter of styrene and a less involved method and/or the services of a good, professional psychiatrist). By personal preference in making rounded rivets, I'd recommend Plastruct styrene products as they seem a little more accurate/precise in their measurements and also seem to be generally available in smaller diameter sizing, but conversely are also slightly more expensive (or so it seems locally) than other generally available manufacturers, such as Evergreen Scale Models. Just for comparison's sake, I included a length of the 0.4mm round styrene rod next to a length of 0.5mm rod: there is a difference appearance-wise and scale-wise on the final figure, but you can reasonably use this rounded rivet method with any diameter of styrene rod - I'm thinking that for "chunkier" sizes, though, you'd have to be a bit more thorough in your rounding off, whereas the smaller diameters will look good even if slightly uneven.
In the image above we also have two grades of sandpaper - medium-fine grit (120) and 800 grit wet/dry - both of which you might try, although I'd lean more towards the medium-fine 120 grit myself if I'd be doing this manually. I've shown my variable-speed Dremel with a medium grit sanding disc mounted - this is actually the means by which I'd recommend you round off your rivets and the method I'm going to focus the Hobby Tip writeup on, but this is straightforwards enough that you could likely settle on a sandpaper shaping method without too much trouble (and I'd recommend rounding down the styrene with a fingertip pressing the very end of the rod lightly onto the paper, from past experience).
There's several pin vises in the image - one of which is home made. The one without the rotating "hand rest" was the first one I bought (from Sears, I believe, although not a Craftsman product but a "generic" brand) and is perfectly fine and very inexpensive - it also came with an assortment of different bits. The other, slightly fancier one, was picked up at a train/model hobby store and was slightly more expensive (but still under $12) and did not come with bits but came with several "chuck" inserts of varying hole diameters. The reason I mention this is that ideally, for very tiny rivets using the method I'll be laying out, you need to drill shallow holes of matching diameter; the plain pin vise doesn't tighten enough to grip the size drill bit needed, whereas using a very small size drill bit in the slightly fancier one was a relative piece of cake. The third "pin vise" in the picture is actually a length of wooden dowel (end rounded with sandpaper for comfort) with the appropriate-sized bit glued into (via two-part epoxy and a thorough soaking of CA+ glue) a matching diameter hole to just below the beginning of the "threads" on the tiny drill bit itself - not the most elegant of handles, but it gets the job done and is easily portable.
Now we get to the drill bit: a size #74 high speed twist drill bit made by Precision Twist Drill Co. (one of a bag of like 20 or so matching-sized bits) and the same diameter as the small "standard" rivet size as represented by Games Workshop on a large number of their 40K figures - also the perfect size to make holes to inset the previously-mentioned .015"/0.4mm diameter round styrene rod.
Now for the process! (In my next entry, of course...)
Somewhat building upon last week's Hobby Tip, this one is geared specifically towards making rounded rivets in 28mm (or roughly 1/35th scale) as a part of converting your figures/models. The reason I say "converting" specifically is that it's a little involved and slightly time intensive to get set up, but once you're rolling along you can make any number of rivets for use at a later time - and the rivet "setting" can be done at any point if you have an appropriate-sized drill bit and pin vise (or improvise, as I'll get to).
To start with, here's a picture of the materials you might likely need:
Out of all the items in the picture, the most important material would be styrene rod of a very small diameter: here we have .015"/0.4mm diameter in a package of 10 - it might not seem a lot of round styrene rod, but given the output product it tends to last quite a while (of course, that also assumes you're not covering an entire Games Workshop Baneblade conversion with these - if you were, I'd probably recommend a larger diameter of styrene and a less involved method and/or the services of a good, professional psychiatrist). By personal preference in making rounded rivets, I'd recommend Plastruct styrene products as they seem a little more accurate/precise in their measurements and also seem to be generally available in smaller diameter sizing, but conversely are also slightly more expensive (or so it seems locally) than other generally available manufacturers, such as Evergreen Scale Models. Just for comparison's sake, I included a length of the 0.4mm round styrene rod next to a length of 0.5mm rod: there is a difference appearance-wise and scale-wise on the final figure, but you can reasonably use this rounded rivet method with any diameter of styrene rod - I'm thinking that for "chunkier" sizes, though, you'd have to be a bit more thorough in your rounding off, whereas the smaller diameters will look good even if slightly uneven.
In the image above we also have two grades of sandpaper - medium-fine grit (120) and 800 grit wet/dry - both of which you might try, although I'd lean more towards the medium-fine 120 grit myself if I'd be doing this manually. I've shown my variable-speed Dremel with a medium grit sanding disc mounted - this is actually the means by which I'd recommend you round off your rivets and the method I'm going to focus the Hobby Tip writeup on, but this is straightforwards enough that you could likely settle on a sandpaper shaping method without too much trouble (and I'd recommend rounding down the styrene with a fingertip pressing the very end of the rod lightly onto the paper, from past experience).
There's several pin vises in the image - one of which is home made. The one without the rotating "hand rest" was the first one I bought (from Sears, I believe, although not a Craftsman product but a "generic" brand) and is perfectly fine and very inexpensive - it also came with an assortment of different bits. The other, slightly fancier one, was picked up at a train/model hobby store and was slightly more expensive (but still under $12) and did not come with bits but came with several "chuck" inserts of varying hole diameters. The reason I mention this is that ideally, for very tiny rivets using the method I'll be laying out, you need to drill shallow holes of matching diameter; the plain pin vise doesn't tighten enough to grip the size drill bit needed, whereas using a very small size drill bit in the slightly fancier one was a relative piece of cake. The third "pin vise" in the picture is actually a length of wooden dowel (end rounded with sandpaper for comfort) with the appropriate-sized bit glued into (via two-part epoxy and a thorough soaking of CA+ glue) a matching diameter hole to just below the beginning of the "threads" on the tiny drill bit itself - not the most elegant of handles, but it gets the job done and is easily portable.
Now we get to the drill bit: a size #74 high speed twist drill bit made by Precision Twist Drill Co. (one of a bag of like 20 or so matching-sized bits) and the same diameter as the small "standard" rivet size as represented by Games Workshop on a large number of their 40K figures - also the perfect size to make holes to inset the previously-mentioned .015"/0.4mm diameter round styrene rod.
Now for the process! (In my next entry, of course...)
9/16/2009
Hobby Tip - Using Guide Templates
Pardon the personal info, I suppose, if you're strictly just following along for hobby-related stuff - you can skip past the block of my rambling here to the next section.
Just for the sake of noting it; this has been one of those weeks. Our 5-year-old daughter came down with an unrelenting hacking cough/cold/ear infection/103° fever combo which jumped off on Saturday and has continued on its merry way since then, with the exception of the fever breaking, thus allowing her to enjoy the remainder of her second week of school ever starting today. I feel bad for her being sick, but at the same time her personality and behavior took a complete turn-about from her usual pleasant self and roughly about that time dad apparently joined the Infernal Hierarchy so far as she was concerned, and every suggestion, request, or glance from me was met with immense disdain if not full-blown tantrum - and guess who the stay-at-home parent is? Today our 7-month-old son seemed completely off, hardly ate, and alternated between screaming and looking extremely tired/fitfully sleeping all day - he's also generally a pleasant baby and mostly predictable other than teeth, but he's also apparently got a helluva set of lungs. The long and the short of this all being: not a lot of sleep and not much done related to miniature painting or modeling all week. On the positive side: my wife and I saw the movie 9 at the theater and it was an excellent film, I got a call from an agency offering placement in a contingent position (which is nice, since I've been unemployed since February) although I still need to meet with them, and my unemployment benefits were to run out next week - but I apparently qualify for an extension, so while income isn't as good as it could be in our household, at least we'll continue to maintain the status quo as I try to find something manageable. (There are aspects of being an unplanned stay-at-home-parent which are nice, but I gotta confess I'd much rather have regular, stable employment and a bit more predictability - I've been employed more or less continuously since I was 14, and it's been a helluva adjustment, not the least of which being that our son was born the week after I lost my job.)
I'm essentially still working on the conversion portion of a commissioned Chaos Lord for a Games Workshop 40K Thousand Sons army, and while I've been making progress in fits and starts and keep plugging along, I don't feel I've made enough in any one particular area to post pictures of "finished" sections. I'm essentially building a brand new head with a Thousand Sons-styled "headdress" for him, however, and figured out a useful trick in terms of trimming sheet styrene of a set thickness to a specific even width - the part of the head I'm working on is the outer trim of the headdress containing the ribbed panelling, which means I'm nearing the finish line on one of the trickiest aspects thus far.
If you happen to find yourself needing lengths of sheet styrene to a specific width (and where it's impractical/unavailable to buy pre-cut sheet styrene), today's tip might come in handy. Hopefully anyone who's worked with sheet styrene (AKA plasticard) is familiar with scoring the stuff with a hobby knife or something similar to get a clean break of the styrene to a desired shape - well, I've been doing that for the most part but I'm finding myself needing to trim down a vaguely even 3mm wide length of 1mm thick styrene into an even 2mm wide strip (or thereabouts). The length of styrene is just a little too narrow to get an outright even break along a deeply scored line, and in trying to separate the excess off with needle-nosed hobby pliers, it more or less tore along the scored line - but with rather rough edges along the sections where the styrene was not pre-scored. Ideally I want it the correct width before I glue it in place on the figure, so I only have to worry about cutting the various lengths I need.
That's where I hit on the idea of simply drawing out on a piece of paper the correct width and shape length of styrene I need smoothed out and to the correct measurements - a guide template or "cutting guide" of sorts, like I would use if this were a larger piece of wood I were shaping with a router or band saw, only one that I can set the strip of styrene onto on my cutting mat. This is the tricky part, since as I said, it's more or less already the correct width along the length of the strip - well beyond the point of drawing the areas that need to be trimmed off onto the piece itself and then cutting along the outline, since most of the unwanted excess is gone and I'm now just trying to tidy things up to a specific width.
A hopefully self-explanatory picture:

What simply needs to be done past the point in the picture is to shave or cut the styrene length back to where I can see the pencil lead again, which should be fairly easy since I have a visual reference of my 2mm target width to aim towards. There's a number of advantages to this: it's on a cutting mat where I can get leverage; I don't have to hold the narrow length with needle-nosed pliers or a vise and using some other method to shape the styrene length where the edges won't be as "crisp"; and I don't have to "eyeball" the correct width at all since it's right there in front of me (unlike if I used a Dremel-mounted sanding disc, needle files, or sandpaper outright).
Questions? Comments? I'm thinking this technique ought to be applicable to tidying up custom-cut shapes as well that for one reason or another can't be cut out precisely (such as an outline drawn on the styrene itself) - an awkward-shaped addition of extremely thin sheet styrene to the face place of the Chaos Lord's helmet comes to mind, for example.
Just for the sake of noting it; this has been one of those weeks. Our 5-year-old daughter came down with an unrelenting hacking cough/cold/ear infection/103° fever combo which jumped off on Saturday and has continued on its merry way since then, with the exception of the fever breaking, thus allowing her to enjoy the remainder of her second week of school ever starting today. I feel bad for her being sick, but at the same time her personality and behavior took a complete turn-about from her usual pleasant self and roughly about that time dad apparently joined the Infernal Hierarchy so far as she was concerned, and every suggestion, request, or glance from me was met with immense disdain if not full-blown tantrum - and guess who the stay-at-home parent is? Today our 7-month-old son seemed completely off, hardly ate, and alternated between screaming and looking extremely tired/fitfully sleeping all day - he's also generally a pleasant baby and mostly predictable other than teeth, but he's also apparently got a helluva set of lungs. The long and the short of this all being: not a lot of sleep and not much done related to miniature painting or modeling all week. On the positive side: my wife and I saw the movie 9 at the theater and it was an excellent film, I got a call from an agency offering placement in a contingent position (which is nice, since I've been unemployed since February) although I still need to meet with them, and my unemployment benefits were to run out next week - but I apparently qualify for an extension, so while income isn't as good as it could be in our household, at least we'll continue to maintain the status quo as I try to find something manageable. (There are aspects of being an unplanned stay-at-home-parent which are nice, but I gotta confess I'd much rather have regular, stable employment and a bit more predictability - I've been employed more or less continuously since I was 14, and it's been a helluva adjustment, not the least of which being that our son was born the week after I lost my job.)
I'm essentially still working on the conversion portion of a commissioned Chaos Lord for a Games Workshop 40K Thousand Sons army, and while I've been making progress in fits and starts and keep plugging along, I don't feel I've made enough in any one particular area to post pictures of "finished" sections. I'm essentially building a brand new head with a Thousand Sons-styled "headdress" for him, however, and figured out a useful trick in terms of trimming sheet styrene of a set thickness to a specific even width - the part of the head I'm working on is the outer trim of the headdress containing the ribbed panelling, which means I'm nearing the finish line on one of the trickiest aspects thus far.
If you happen to find yourself needing lengths of sheet styrene to a specific width (and where it's impractical/unavailable to buy pre-cut sheet styrene), today's tip might come in handy. Hopefully anyone who's worked with sheet styrene (AKA plasticard) is familiar with scoring the stuff with a hobby knife or something similar to get a clean break of the styrene to a desired shape - well, I've been doing that for the most part but I'm finding myself needing to trim down a vaguely even 3mm wide length of 1mm thick styrene into an even 2mm wide strip (or thereabouts). The length of styrene is just a little too narrow to get an outright even break along a deeply scored line, and in trying to separate the excess off with needle-nosed hobby pliers, it more or less tore along the scored line - but with rather rough edges along the sections where the styrene was not pre-scored. Ideally I want it the correct width before I glue it in place on the figure, so I only have to worry about cutting the various lengths I need.
That's where I hit on the idea of simply drawing out on a piece of paper the correct width and shape length of styrene I need smoothed out and to the correct measurements - a guide template or "cutting guide" of sorts, like I would use if this were a larger piece of wood I were shaping with a router or band saw, only one that I can set the strip of styrene onto on my cutting mat. This is the tricky part, since as I said, it's more or less already the correct width along the length of the strip - well beyond the point of drawing the areas that need to be trimmed off onto the piece itself and then cutting along the outline, since most of the unwanted excess is gone and I'm now just trying to tidy things up to a specific width.
A hopefully self-explanatory picture:
What simply needs to be done past the point in the picture is to shave or cut the styrene length back to where I can see the pencil lead again, which should be fairly easy since I have a visual reference of my 2mm target width to aim towards. There's a number of advantages to this: it's on a cutting mat where I can get leverage; I don't have to hold the narrow length with needle-nosed pliers or a vise and using some other method to shape the styrene length where the edges won't be as "crisp"; and I don't have to "eyeball" the correct width at all since it's right there in front of me (unlike if I used a Dremel-mounted sanding disc, needle files, or sandpaper outright).
Questions? Comments? I'm thinking this technique ought to be applicable to tidying up custom-cut shapes as well that for one reason or another can't be cut out precisely (such as an outline drawn on the styrene itself) - an awkward-shaped addition of extremely thin sheet styrene to the face place of the Chaos Lord's helmet comes to mind, for example.
8/29/2009
Commissioned Tzeentch Chaos Lord WIP #2
Well, now that I've got some things squared away with the figure, I can post some pictures. The first thing (and main picture) is that I've got him stripped down to his bare minimum, more or less, and everything from here out will be building him back up - you know, kinda like Steve Austin?

There was an accident of sorts with this guy - I don't know how many people are necessarily familiar with the model (since looking for reference pics online, he doesn't seem to be all that "popular"). Essentially, he's attached to the tab at the bottom by his chain and a replica "spiked backpack skull top," meaning the only thing keeping him stuck in a slottabase and upright is about the width of the slottabase tab - not even, actually. In transit or movement or maybe just my absent-minded ignorance, he must've been getting bent back and forth to weaken the join with the tab, because when I went to "unglue" him from the base with some acetone he simply sheared off at the tab.
I had a chance to talk with the customer about this and my potential plans as to how to resolve it (various methods of pinning, pretty much) and clarified some things so far as the conversion, so with the figure stripped down at this point, I'm basically good to go.
Oh, and the color scheme is more or less decided:
Tutankhamun_MainPicture.jpg
Tut_coffinette.jpg
falcon_03.jpg
800px-AncientEgyptianMummy-Antjau-CloseUp.png
I'll post more later, but right now I'm headed up to the hospital ER with my wife to get a CAT scan of her gastrointestinal system - she's been getting violently ill any time she eats anything substantial. The kids are at my parents, the animals all have food and water, and I'm geared up for a lengthy wait...
I've not been able to find any myself, but does anyone know of any examples of the Chaos Raptor Lord figure pinned to scenery or anything - something other than based with the chained skull, in other words?
There was an accident of sorts with this guy - I don't know how many people are necessarily familiar with the model (since looking for reference pics online, he doesn't seem to be all that "popular"). Essentially, he's attached to the tab at the bottom by his chain and a replica "spiked backpack skull top," meaning the only thing keeping him stuck in a slottabase and upright is about the width of the slottabase tab - not even, actually. In transit or movement or maybe just my absent-minded ignorance, he must've been getting bent back and forth to weaken the join with the tab, because when I went to "unglue" him from the base with some acetone he simply sheared off at the tab.
I had a chance to talk with the customer about this and my potential plans as to how to resolve it (various methods of pinning, pretty much) and clarified some things so far as the conversion, so with the figure stripped down at this point, I'm basically good to go.
Oh, and the color scheme is more or less decided:
Tutankhamun_MainPicture.jpg
Tut_coffinette.jpg
falcon_03.jpg
800px-AncientEgyptianMummy-Antjau-CloseUp.png
I'll post more later, but right now I'm headed up to the hospital ER with my wife to get a CAT scan of her gastrointestinal system - she's been getting violently ill any time she eats anything substantial. The kids are at my parents, the animals all have food and water, and I'm geared up for a lengthy wait...
I've not been able to find any myself, but does anyone know of any examples of the Chaos Raptor Lord figure pinned to scenery or anything - something other than based with the chained skull, in other words?
8/21/2009
Working on a Tzeentch Chaos Lord Commission
I recently started working on a commission for a Tzeentch Chaos Lord figure for a Thousand Sons army, and figured since I haven't really posted much in the way of work-in-progress entries here on Painting by Tinweasel, I'd start things off on this guy with as bare-bones as it gets - more or less what the customer handed over after discussion of the "tentative" final version. No pre-cast resin bases (from a near-to-opening online business elsewhere), no dramatic poses (necessarily), and no diorama-style basing - just a suitable tabletop army leader painted (and converted, even, as things have worked out) to a display quality. I've also never had the opportunity to paint any of the old "official" Chaos Marine Legions, and the Thousand Sons definitely have character in abundance.
The rough design: essentially what the customer gave me at the start:

What the customer is looking for is a Tzeentch-allied Chaos Lord w/ wings and a Daemon Weapon to lead his pure 'Sons army. The swapped-out pieces are to represent his Daemon Weapon meshed with one arm and a mutated close combat weapon on the other - I'll be making some adjustments to both arms to tie things together, and my suggestions seem to have been well-received. We likewise both agreed that an improvement on the current standard Thousand Sons Rubric Marine head would be good, with the understanding that the whole figure still fits the Thousand Sons theme - we discussed options, and I've got the go-ahead to model something I have in mind that ought to fit the bill nicely. I also suggested that the current figure is apparently lacking some sort of ranged weapon in terms of "what you see is what you get" and that with some additional conversion and sculpting that would tie together with the current planned appearance, he could be plainly and obviously game legal while allowing me to do a little additional sculpting. Other than the agreed-upon requirements, the customer has more or less given me free rein otherwise, so I'm going to get creative with this guy (within reason, of course).
The agreed-on color scheme should look like a darker version of the standard Games Workshop Thousand Sons Legion colors, while using analogous and complementary shades for the additional parts. I'd like to try some new effects with zenithal/ambient lighting, given the figure's posing, and am really looking forwards to the planned sculpting and additions to the base model. I've not had a chance to paint any Thousand Sons troops yet (nor Raptors, for that matter), but I'm really looking forwards to working on this. (Did I mention that other than the agreed-upon requirements, I've more or less got free rein from the customer to work on this guy with whatever comes to mind and fits with the overall theme? Yee-haw!)
The rough design: essentially what the customer gave me at the start:
What the customer is looking for is a Tzeentch-allied Chaos Lord w/ wings and a Daemon Weapon to lead his pure 'Sons army. The swapped-out pieces are to represent his Daemon Weapon meshed with one arm and a mutated close combat weapon on the other - I'll be making some adjustments to both arms to tie things together, and my suggestions seem to have been well-received. We likewise both agreed that an improvement on the current standard Thousand Sons Rubric Marine head would be good, with the understanding that the whole figure still fits the Thousand Sons theme - we discussed options, and I've got the go-ahead to model something I have in mind that ought to fit the bill nicely. I also suggested that the current figure is apparently lacking some sort of ranged weapon in terms of "what you see is what you get" and that with some additional conversion and sculpting that would tie together with the current planned appearance, he could be plainly and obviously game legal while allowing me to do a little additional sculpting. Other than the agreed-upon requirements, the customer has more or less given me free rein otherwise, so I'm going to get creative with this guy (within reason, of course).
The agreed-on color scheme should look like a darker version of the standard Games Workshop Thousand Sons Legion colors, while using analogous and complementary shades for the additional parts. I'd like to try some new effects with zenithal/ambient lighting, given the figure's posing, and am really looking forwards to the planned sculpting and additions to the base model. I've not had a chance to paint any Thousand Sons troops yet (nor Raptors, for that matter), but I'm really looking forwards to working on this. (Did I mention that other than the agreed-upon requirements, I've more or less got free rein from the customer to work on this guy with whatever comes to mind and fits with the overall theme? Yee-haw!)
8/18/2009
Hobby Tip - Making Raised Details
One way to achieve fine, raised detail on a figure (short of natural sculpting talent) is to get creative with alternative materials. Sort of like what scrapbookers do with stamps, ink, and embossing powder, a similar, raised effect can fairly easily be accomplished with a fine-grain natural desiccant, such as talc, baby powder (same thing, only scented), or corn starch (same thing, only organic- and not mineral-based) - essentially you want something like these both for their moisture absorbing properties and their fine consistency.
Using thinned-down PVA glue and a brush, you can essentially "paint" a design, shape, or pattern onto a miniature and then sprinkle on a small, precise amount of your talc over the wet lines or shapes. The moisture in the glue will be absorbed by the powder, which will "bloat" slightly over your added design - if you do this in small amounts or over small areas, you shouldn't have to worry too much about evaporation or your glue firming up before you've finished. When completely dry, your new raised detailing will be permanently set by the glue. I've been using this process in a modified manner for building up ground cover on scenery lately, the primary difference is that I've been using materials with a larger "grain" - you could apply multiple applications of this process if you want variable heights or a final result that is noticeably raised from its base surface, but an easier method might be to use something with a slightly larger "grain" for an underlying layer and then smooth out and blend in the outer surface with thinned PVA glue and a desiccant powder. Any leftover powder will easily clean up when you wash your figure before priming, and should be set firm enough to avoid being rubbed off by a gentle rubbing/scrubbing.
The only reason I would recommend PVA glue (or thinned Future Floor Finish, alternatively) over something like CA glue is primarily the aspect of drying time - PVA glue sets much slower - but also the ability to accurately "paint on" the design you want added to a figure. Some CA glue bottle applicator tips are small, but don't have quite the level of accuracy (or ease of quick removal if you make a mistake) as a fine brush point. If you want something quick and easy, like lined scarring or patchy, leprous skin, and aren't so concerned about precision in the manner that a unit insignia would need, then CA glue ought to likewise work excellently.
Using thinned-down PVA glue and a brush, you can essentially "paint" a design, shape, or pattern onto a miniature and then sprinkle on a small, precise amount of your talc over the wet lines or shapes. The moisture in the glue will be absorbed by the powder, which will "bloat" slightly over your added design - if you do this in small amounts or over small areas, you shouldn't have to worry too much about evaporation or your glue firming up before you've finished. When completely dry, your new raised detailing will be permanently set by the glue. I've been using this process in a modified manner for building up ground cover on scenery lately, the primary difference is that I've been using materials with a larger "grain" - you could apply multiple applications of this process if you want variable heights or a final result that is noticeably raised from its base surface, but an easier method might be to use something with a slightly larger "grain" for an underlying layer and then smooth out and blend in the outer surface with thinned PVA glue and a desiccant powder. Any leftover powder will easily clean up when you wash your figure before priming, and should be set firm enough to avoid being rubbed off by a gentle rubbing/scrubbing.
The only reason I would recommend PVA glue (or thinned Future Floor Finish, alternatively) over something like CA glue is primarily the aspect of drying time - PVA glue sets much slower - but also the ability to accurately "paint on" the design you want added to a figure. Some CA glue bottle applicator tips are small, but don't have quite the level of accuracy (or ease of quick removal if you make a mistake) as a fine brush point. If you want something quick and easy, like lined scarring or patchy, leprous skin, and aren't so concerned about precision in the manner that a unit insignia would need, then CA glue ought to likewise work excellently.
8/13/2009
Hobby Tip - Cuticle Stones
I would highly recommend the purchase of a readily available and fairly inexpensive product for use in prepping miniatures, bases, sculpting, resin, and other decorative bits with your figures - unorthodox as it might sound, a common (and I can't believe I'm linking to this sort of site for an example) cuticle stone. They're known by lots of names, and I'm sure you can readily find one at a local pharmacy, druggist, general goods store, manicurist's shop, or salon.
Essentially, when wet, cuticle stones work like automotive grade wet-dry sandpaper in stick form - I'd wager 600+ grit, maybe more like 800. In other words, this isn't something you'd want to use as your primary tool for filing/sanding of miniatures or scenery materials, but it does a great job at smoothing rough edges, taking things down in tricky hard-to-reach areas, and burnishing. The cuticle stone I've got is shaped like the one I linked to on the beauty supplies website (above) - essentially like a squared-off bullet, with a rectangular body that curves on two faces to a somewhat rounded not-quite-30° angle straight end. So far, I've used it to get a baby-smooth burnished finish on the skull helm of a former white metal Khorne Lord now-Undivided after Dremeling off his "antlers"; stripping the multiple mold lines off of my somewhat soft resin Forge World Renegade Psyker without leaving score marks like a metal file would; adding scoring, gouges, and scrapes to resin basing and chunks of broken resin "concrete" using the right-angles of the rectangular body; and general purpose (but not heavy-duty) filing and smoothing. The nice thing about my cuticle stone is that it's got rounded curves, a broad angle, and 90° corner sanding all in one package.
I'd recommend picking one up to anyone, just to see how they handle - let me know what you think.
Essentially, when wet, cuticle stones work like automotive grade wet-dry sandpaper in stick form - I'd wager 600+ grit, maybe more like 800. In other words, this isn't something you'd want to use as your primary tool for filing/sanding of miniatures or scenery materials, but it does a great job at smoothing rough edges, taking things down in tricky hard-to-reach areas, and burnishing. The cuticle stone I've got is shaped like the one I linked to on the beauty supplies website (above) - essentially like a squared-off bullet, with a rectangular body that curves on two faces to a somewhat rounded not-quite-30° angle straight end. So far, I've used it to get a baby-smooth burnished finish on the skull helm of a former white metal Khorne Lord now-Undivided after Dremeling off his "antlers"; stripping the multiple mold lines off of my somewhat soft resin Forge World Renegade Psyker without leaving score marks like a metal file would; adding scoring, gouges, and scrapes to resin basing and chunks of broken resin "concrete" using the right-angles of the rectangular body; and general purpose (but not heavy-duty) filing and smoothing. The nice thing about my cuticle stone is that it's got rounded curves, a broad angle, and 90° corner sanding all in one package.
I'd recommend picking one up to anyone, just to see how they handle - let me know what you think.
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