Showing posts with label The Shriven. Show all posts
Showing posts with label The Shriven. Show all posts

3/15/2010

Forge World Renegade Psyker [Finished 3/15/2010]

 I had some problems when the flat coat that I had brushed on to tone things down after a few touch-ups went slightly hazy, but I managed to fix the problem areas and everything seems to have dried without further complaint. I've played around with the colors on the base and added quite a few alternating layers of highlights and washes - I don't know what else I can do with this particular figure or the basing, so for all intents and purposes I'd say this Renegade Psyker is done. I've got other stuff I'm working on now, so I'm moving on.


 I painted this Renegade Psyker figure up as a "color test" of sorts to work out a scheme for my renegade Imperial Guard force based on The Shriven (of "Gaunt's Ghosts" novel fame). I was pretty sure on going with the "surgical green" rubberized gear for the majority of the troops, but it wasn't until right before I started painting this guy that I settled on a secondary color of olive drab (P3's Traitor Green, conveniently enough). The spot color on this guy of the bright blue was inspired by a writeup in White Dwarf of the 'Eavy Metal team hazing a competition of sorts in painting up Wizards from all the different colleges of magic - the darker blue of the Celestial Wizard's robes was a variation of the blue I used on my Chaos Sorceror of Tzeentch. It was a color I was already somewhat familiar with painting, and thought it would balance out the primary green and the heavy reliance on reds used in the rest of the painting.

So what do you think?

2/22/2010

Forge World Renegade Psyker WIP [Update 2/22/2010]

Been a few days since I've actually been able to sit down and do an update on the Renegade Psyker, but I got a chance to add in some off the effects to the base that I had hoped. Feedback would be appreciated:





I highlighted the exploding rubble on the base and deepened the shading in the crevices a bit more. I was aiming for a paint-blistered, scorched metal effect on the scrap of Rhino hatch being flung outwards - I'm curious as to people's opinions of that, and whether I came anywhere close in my attempt. The last piece was somewhat of an inspiration. My general impression of comments was that I needed to add some more color to the base without making it stand out awkwardly - I'm hoping a rusty spring fits the bill. I can go back and add a bit more in the way of orange for the rust, but I don't want to overdo it.

2/13/2010

Forge World Renegade Psyker WIP [Update 2/13/2010]

 I finally settled on a secondary equipment (spot?) color for this guy, if not the rest of my eventual Shriven force:

 I think I'm about finished with the Renegade Psyker himself, and everything's been highlighted and weathered. I'd appreciate any feedback, though, especially if there's areas I've missed. I'd like to make the base seem a bit more "lively" - I fixed the coloration and bumped up the contrast in the painting itself but I don't really want to do "contrails" from the "psychic wave of force" or anything like that and I just realized I don't really know how to apply static grass since I've never used it before. (I've got some but I've never touched the stuff and never actually seen anyone using it firsthand.)

 Any opinions on the metals? I tried a new finishing technique with them, mostly visible on his backpack and the scrap plates on his thighs.

1/31/2010

Forge World Renegade Psyker [Update 1/31/2010]

Here's some background fluff I wrote up and thought it would be worth posting here to hopefully get feedback on what people think:
The official regiment for him was the standing Planetary Defense Force of Fortis Binary. His fatigues are leftovers from his old standard-issue PDF gear and his outer jacket is made from a heavy all-weather fabric and worn to help deal with temperature and environmental changes, both naturally-occurring or accidentally self-induced. The rubberized vest underneath his jacket is cut down from a full CBRNe/hazmat protective suit which would have been worn by one of the regular manufactorum workers of Fortis Binary before the planet fell to Chaos, but is worn by this psyker now more as a barrier to any incidental contact with contaminants or biological/mutagenic poisons in the course of combat amongst the factory and munitorium ruins.
Although this Renegade Psyker is intended to be a member of The Shriven, and my background and theme is in part based from Dan Abnett's "First and Only" novel, for everything else I'm more or less making things up as I go along. I'm somewhat in the same boat as Dave Taylor with his Blood Pact army in-progress; only not nearly as talented, artistically inspirational, well-known, or in the market for a new tattoo. Okay, I'm nowhere near in the same boat as Dave Taylor, but I'm basing my force on something Dan Abnett came up with that was inspirational enough to form a tabletop army around, except I'm lacking in the finer precise details like "official insignia," "color scheme," and "general appearance" (see below the "Dave's Got Ink" heading on the above link).

 Oh, and I'm not actually griping about the lack of particulars for The Shriven, really; I guess it's a credit to Mr. Abnett that he's talented enough to get me buying more of his novels as I find them simply based on his authorship, and also keeping a steady flow of cash into Games Workshop's coffers on impulse purchases of tiny plastic and resin miniatures - it's my own damn fault, and I'm enjoying myself!


 As to the Renegade Psyker himself, I was able to get some painting done last night and finally settled on a spot color for this guy, if not the rest of my eventual Shriven force:
 I wouldn't mind hearing people's opinions on the colors thus far - I've still got a decent amount of work to go, but I'm thinking of going with a worn dark brown leather for his belt pouches and boots, and everything else from there ought to just be finishing things up highlight-wise with some added weathering.

12/25/2009

Forge World Renegade Psyker [Update 12/24/2009]

 I've been looking through some recent White Dwarf issues for inspiration to find a blue-grey color scheme that would complement the orange-yellow undertones of this guy's skin and bone, and lo and behold, I even found a recipe of sorts to sort of base things off of that I can tweak to match my Rogue Psyker's coloration more precisely.

 My current progress (I'm trying to balance the image colors and brightness with this guy, 'cause he's all over the map, but I think this is fairly representative):


 The colors on his front side in the "head view" pic are in semi-shadow in my light box when taking the close up picture, so bear that in mind. I also took a back view pic, since it shows off the color of the fatigues a bit better (he's leaning forwards, so I've got a lot of exaggerated shading on his legs and belt area from the front. I also was playing around with color on his backpack - if I could get feedback on how it looks so far (still unfinished, of course.)


 So what do you guys think? I'd appreciate as much critique as anyone can dish out, since I think I'm a little rusty in the painting department and even more importantly, I'm using this as sort of a test figure for the planned color scheme of the rest of my Renegades and Heretics force - the main colors for my take on The Shriven will be the olive-brown drab fatigues and the "surgical green" that their CBRNe protective gear will be colored. (I already know he's a little glossy - that's on purpose, but it will be sorted out in the end.)

12/20/2009

Nothing Lost, Nothing Gained

By Sethero:
All finished entries must be submitted via PM to Sethero by Sunday, December 20th at 1900hrs GMT.
 Competition deadline come and gone, and all of us in the house not feeling well this weekend. Mostly my son, who seems to have a stomach ache today or something going on that was prompting him to cry non-stop most of the morning. He's only had an hour and a half nap today, was crying went he finally fell asleep and is crying again now that he's woke up.

 I made a little progress early this morning before everyone else woke up, but looks like life wasn't on my side for this one. Only about half done, assuming we're talking straight painting without anything fancy like pigment powders or a first stab at oils - I'd contemplated trying them with this guy, but I think he's looking weathered enough already.


 Ah well, my first miniature in progress without having painted anything in about a year and I think he's coming along nicely... he's grossed out my wife, the nurse, who used to work in the Orthopedic Surgery unit at the hospital. (I must be doing something right, I think!)

Forge World Renegade Psyker WIP [Update 12/19/2009]



I was able to put in a decent amount of time today painting while my wife and daughter were out with her parents and my son was taking a good, solid nap due to not feeling well (of course, getting him to sleep took a while in itself.) Following this, it was off to a holiday get-together with my wife's parents and that side of the family. I had thought I'd not be able to paint any more and finish it before the closing deadline of the competition, but I suddenly realized a few hours ago that it was the 19th and not the 20th as I had thought. Maybe there's still hope...

Someone had asked elsewhere for a closeup of his face. Well, here it is - warts and all - now that everything's filled in and the details are actually visible. I'm somewhat stuck as to what color to paint his outer vest/jacket, and the eye lenses didn't turn out quite as vibrant as I had hoped. All the same, though, it's nice to be making progress on an excellent sculpt - been a pleasure to paint so far.

12/14/2009

Forge World Renegade Psyker WIP [Update 12/13/2009]

 I've had a few hours here and there over the past few days to work a bit more on the Renegade Psyker - I have a somewhat "firm" deadline of sorts, since it's a figure that I'd like to enter into an informal painting competition (we're up to Mk. VII already!) currently running over at the Relicnews Painting & Modeling Forum and the final deadline for finished submissions is on the 20th.

Forge World Renegade Psyker WIP #18

 I'm feeling like I'm more or less done with the skin tones, barring maybe a highlight touch-up here or there - definitely open to suggestion, though, as it's been a while since I last painted any flesh tones. I basically sat down and played with a bunch of different colors worked in, trying to accentuate things towards the face and arms with warmer colors and have details "recede" somewhat further down the chest and stomach with cooler colors worked in. All the little details inset into his flesh still need to be painted, as does his exposed skull - the "exploding concrete and dust" figure base is simply a basecoat and a wash or two of color at this point and needs some highlighting, if nothing else.

 It all seems halfways decent to me, but then again, I was just happy to be painting. I'd definitely appreciate any comments or suggestions from other painters, since I don't really have anyone (other than a few people at the GW shop) who are physically available to "honestly and critically" review my work - it's always been that way, though. (My wife's not a big fan of the hobby, especially any figures that are inclined towards the "Nurgle" end of the scale...)

12/06/2009

Forge World Renegade Psyker WIP [Update 12/6/2009]

 Well, this would mark the first time I've painted in just about a year - I kinda packed it in in December of '08 to get things ready for the birth of our son, who was due (and born) in February of '09. I suppose this next pic is rather a significant event, from that standpoint:
Forge World Renegade Psyker WIP #17

 The base's basecoat was actually the other night, but everything else was painted in a few hours this morning, including tidying up my work space in the basement. I guess right now could be considered by most to match what essentially amounts to a base color, no highlighting, with the skin tones and exposed bone going to be shaded in from here. (That's not actually how I painted him thus far, but that's neither here nor there... unless anyone really wants details.)


 I wouldn't mind any feedback since, again, it's been a little while since I've picked up a brush. (I've done quite a lot of assembly and conversion over the past year, and even was working on a conversion 'n' painting commission piece before the customer disappeared - nothing's ever quite made it to the painting stage, though. This guy is for an informal painting competition, and I think I'll maybe be able to finish by the deadline, barring anything cropping up.

12/01/2009

Blood Flows Red on the Highway

 Well, this marks a momentous occasion: my first-ever Warhammer 40K vehicle is starting to resemble something vaguely like a Rhino after being broken down, mixed in with some other parts, and cobbled back together. (In truth, this is also the first "plastic vehicle model" I've ever built where I had a clue as to what I was doing - the first was a shoddily-assembled and even worse-painted model of the large ship from Disney's "The Black Hole" when I was maybe 8 years old). This Rhino is to be the transport for my Undivided Chaos Lord and his crazed Berzerker retinue as they race across the battlefield to close with the enemy - I'm wanting it decorated up a bit, but not so much that it screams "Something important in here, please shoot me!" especially given that there should be at least one other vehicle on the field, if not more:


 The final product is going to (ideally) look like a Mk.I that has over time "evolved" and/or "converted" into somewhat of a quasi Mk. II Rhino with some general stuff missing, out of place, or mutated. I got the Chaos Space Marine Battleforce Box when the latest Chaos Codex came out and the parts for this were in it - now, several years later, I'm having fun "kit-bashing."

 I have somewhat of a dilemma, though: other than Mk. I-reminiscent panels on the sides and open spaces on the top, I'd like to put some sort of decorative pattern or something. I had considered two bands of multiple inset skulls, one each running up the front angle over the tracks, past the exhaust pipes, and then down the back angle - there's several problems with this, one being that the pintle-mount cupola occupies half that top space; another is what to do at, say, the halfway mark, where in order for the skulls not to look awkward on the trip back down the rear angle over the tracks, I'd have to do a 180° rotation. Next up would be some sort of hammered metal banding pattern - same thing in that half of one would need to be thinned on the top, or not include one of the bands entirely; last but not least, I could forgo all that, do all the paneling similar to a Mk. I, and have a replica of sorts of my Warband's insignia patterned around the three circular shapes and then creatively in the vaguely open area - something like this:

(except smaller)

 So far as the overall look - the new Vindicator revisions had just came out around the time of the latest Chaos Space Marines Codex (or thereabouts) when I got my Rhino w/ the CSM Battleforce and I liked the chunky-style busy-looking top of the Vindi much better than the plain ol' Rhino top. So here it is quite a few years later and I decided to make my own chunky, Vindicator-esque Rhino like I had decided on way back then - after quite a lot of cutting, gluing, and trimming, things are starting to come together but I'm expecting to put a lot more detail on it.

 Some extra spiky detailing is going to be added in when I sculpt some growths/horns around the exhaust pipes/engine columns to protect them, and some, um, mutated texture/spines here and there around the body of the thing. Don't know what color I'll paint the more organic areas, but from an experiment with the Games Day figure of two years ago in starting an Ultramarine scheme, I know an excellent way of having the paint flake away from the "different" spots. I was also thinking barbed wire strung around the perimeter of the roof to prevent people from climbing up on top - a la the tanker truck from The Road Warrior. Dunno, though.

 I don't necessarily want to peg this Rhino as my Chaos Lord and Berserker retinue's transport so it turns into an automatic fire magnet, so I don't want to make it too ostentatious. The filigree would be a good idea if I had a lot of time, but since this is theoretically my "Snow theme" competition entry, I'd like to finish the modeling and get on to the color "soonish." For filigree, ([I]maybe[/I]) painted on effects would be doable time-wise, but even using fine powder and thinned glue to make raised pattern lines, that'd take forever to apply.

 I have to take another look at the skull panels from one of the newer Imperial Administratum building sets I bought - a lot of good stuff for ruins there, outside of things to add to this Rhino. I don't even know if I'd be able to saw it evenly into straight sections unless by pyrogravure and marked everything out ahead, and then undercut any overhanging bone outlines over the borders to have it look proper.

 I'm probably leaning towards a hammered metal look (ball peen hammer divots, say), but it depends how things come together. Right now I have the ammo cans cut for the forward default twin bolter so it will sit lower but need to figure out how to merge them into the guns so as to not look forced. I'm having the default twin bolter listed as standard to a Chaos Rhino mounted to the cupola next to the driver's port w/ a 360° traverse, and the pintle-mounted one separate on the roof at the back.

 I've decided that my vehicles are going to be crewed by The Shriven, so I can get some practice in modeling and painting them as magnetized add-ons prior to going whole hog with the full army list some time in the future.

11/12/2009

The Disciples of the Four and The Shriven (It's All Dan Abnett's Fault)

 Here's something a little different that's not specifically about painting and modeling! Although I've taken a few stabs at trying to crank out an army for 40K in the past, most of which are now relegated to work-in-progress status and many of those linked to in the Gallery of my painting website, I haven't really had any fully realized army lists or troop rosters in mind to work towards - more often just vague half-formed plans. With the goal of keeping myself on track (as well as possibly getting feedback on the validity/combat-worthiness of my forces), I've been busy the past few weeks in spare moments trying to narrow down selections for two completely different army lists for forces I'd like to field in the hopefully near future - one is fairly straightforward from the current Games Workshop Chaos Space Marines Codex and the other has been planned out more from a modeling, conversion, and back story standpoint over the past several years and just lately been pigeonholed into one of the army lists from Forge World's three Siege of Vraks Imperial Armour books. The more convoluted army list of the two is now a Nurgle-biased force using the Renegades and Heretics list out of Imperial Armour Vol. VII, and is serving as my starting point for representing a force of The Shriven as taken from Dan Abnett's First and Only novel in the Gaunt's Ghosts series - for anyone who's already read in past entries about my unwholesome fascination with them as described in the book, I apologize in advance.

 Bear in mind that I hardly have any tabletop 40K play experience under my belt as I've consistently been more of a painter and converter than a gamer since getting back into the hobby about 4 years ago, but I'm looking to make a serious attempt at planning, assembling and painting up a few small armies (500 points or so each) with several goals in mind: 1) I'd like to actually play 40K for once with a fully painted and game-legal army of my own, 2) I want to complete a starting force of Chaos Space Marines in a loose, non-Legion-specific Warband of my own design for the sake of getting something playable "soonish" while still allowing for some conversion and variety in painting, and 3) I'd like to finally be able to put a force on the table as allies of my CSM Warband so as to represent remnants of The Shriven from First and Only - an army composed of the former workers, administrators, disciplinarians, and leftover general populace of the Forge World of Fortis Binary who were corrupted by Chaos, went rogue, and overtook the planet itself.

 My first army list has been easier to wrap my head around, as I'm more familiar with the Chaos Space Marine Codex, their troop types, and the overall concept of how the Chaos Marines theoretically handle themselves on the tabletop. This first list represents a smallish beginning force of troops from my self-designed Warband, The Disciples of the Four, that I've been kicking around ideas for in my head ever since Games Workshop released the latest CSM Codex:

=HQ=
Undivided Chaos Lord
- Daemon Weapon
- Combi-melta
140 pts.

=Troops=
5 Khorne Berzerkers (w/ Chaos Lord attached to these guys in game-play)
- Skull Champion
-- Power Fist
Rhino w/ pintle-mount twin bolter
185 pts.

8 Chaos Marines
- Icon of Chaos Glory
- Meltagun
Rhino
175 pts.

Total: 500 pts.

 In terms of a back story, The Disciples of the Four are an extra-zealous splinter group from the post-Heresy Word Bearers Legion, some time after the Legion's retreat to the Eye of Terror. Essentially, the originators of The Disciples split away from the Word Bearers Legion due to a difference in ideology: they felt their former comrades were somewhat lacking in "enthusiasm" - outside of converting whole populaces to worship of the Chaos Powers, building unholy monuments that stretch up into the stratosphere, and dogmatically enforcing their religious will on the conquered, they felt that the Word Bearers Legion's somewhat "distanced" spiritual approach didn't go nearly far enough. The Disciples of the Four want to demonstrate the might and the glory of the Gods of Chaos to the rest of the galaxy physically as well as from a "spiritual" standpoint. My Warband essentially will be marked with rampant mutation and corruption of the body and soul (from a "sane" 40K perspective) as a sign of their devotion to the Fell Powers, and the higher one progresses in the overall hierarchy within The Disciples, the more marked and favored they will be by the 4 Chaos Gods (read: rife with physical perversion and deviation from the semblance of their former appearance).

 I'm keeping with an Undivided belief approach in the Warband's adoration of the Chaos Powers (ideally for the most variety in painting, conversion and gameplay), and from a "fluff" standpoint, so long as any potential new members or allies likewise show complete devotion to the Ruinous Powers (both spiritual and corporeal), then The Disciples of the Four would be accepting of whoever (or whatever) wishes to join up with them in their efforts. I more or less adopted this "theme" for the sake of not getting stagnant or bored painting-wise, meaning I'll be able to incorporate Games Workshop's canonical Chaos Marine Legions' color schemes and styles of appearance that I've always liked directly into my force as well as (suitably corrupted) Loyalist Marine Chapter paint schemes and insignia; so long as I maintain certain specific elements from figure to figure such as iconography or particular armor panels in set colors, I'm thinking things won't look too motley.


 My second army list is a first stab at getting some models on the tabletop so as to represent a playable force of The Shriven - I have no experience whatsoever playing Imperial Guard or even against IG, so this is more an attempt to combine the ideas I want to get across with something that will hopefully be effective in-game. Compared to my planned Chaos Marine force, I'm expecting more or less every figure of my Shriven army to be converted from original base models/parts in some way - in other words I'm planning to get my Disciples of the Four troops painted up to a reasonable standard using whatever shortcuts and repetitive batch painting I can tolerate, so as to be able to actually play a game with my own figures, while The Shriven troops will be a bit more involved in creation and can be worked on in the background. So far as a back story goes in terms of their alliance with my Warband, they're intended to be leftovers of The Shriven forces in First and Only after the involvement by Gaunt's Ghosts on the Forge World of Fortis Binary. In the book (without ruining a great read) they are allied with the Iron Warriors and have a leaning towards long range bombardment, trench fighting, self-mutilation (former work-related protective gear sewn directly into their flesh, for example) and the use of, um, poisonous chemicals and daemonic rituals. Here's my planned army list for The Shriven as a separate small force to complement my initial Chaos Space Marine troops:

=HQ=
Renegade Company Command Platoon
Company Command Squad (more or less comparable to the Troop Platoon Command Squad from the newest GW Imperial Guard Codex)
1 Champion, 4 Renegades
(Champion has laspistol/CC weapon, 2 have lasguns, 2 have autoguns)
- Vox-caster
- Chaos banner

Mortar Squad (part of Platoon)
3 Heavy Weapons teams
- Lasgun & mortar each team
- Chemical shells (poisoning of bombardment targets on a 2+, and Marine-killing AP)
125 pts.

Apostate Preacher of Nurgle (comparable to the Ministorum Priest from the latest IG Codex)
- Bolt Pistol
- Eviscerator
67 pts.

=Elites=
5 Plague Marines (same as in the GW Chaos Space Marine Codex)
- Plasma Gun
130 pts.

=Troops=
Mutant Rabble (more or less comparable to a squad of IG Conscripts, and will have the Preacher attached in game-play)
20 Mutants
- 2 Flamers
92 pts.

Mutant Rabble
20 Mutants
- Flamer
86 pts.

Total: 500 pts.

 Given the unfolding of the story in First and Only, this force represents The Shriven "in exile" finding a welcome home as allies amongst The Disciples of the Four, as well as a following of mutants and degenerates trailing in their wake as The Shriven recouped their numbers and sought refuge on a number of worlds following an abrupt separation from their previous "protectors." I'm blaming the current lack of tanks and other fun means of mass slaughter on my difficulty in cramming heavy armor and warm bodies into the same 500 point army list, but I could also say that in their departure from Fortis Binary they were forced to leave a majority of their heavy guns behind but still have a leaning towards trench warfare tactics, heavy fire support. and long-range bombardment as learned from their time with the Iron Warriors.

 Feedback on either the army lists or my "fluff" for them would be greatly appreciated, as I'm pretty much a newbie when it comes to army building and actual gaming in 40K - I haven't even played anything in 5th Edition, for example, outside of a single brief run with 500 points' worth of unpainted and borrowed Orks when the Assault on Black Reach set first came out. For anyone interested, I've had a running work-in-progress thread over on the RelicNews Painting & Modeling Forum with both my work on The Shriven and (moreso) the Disciples of the Four for quite a while now. (Barring a few in-progress projects in what free time I have, my planned focus in the near future will ideally be on getting the troops for both these army lists assembled, playable and painted!)


 As an aside, it's nice to see I'm not the only one who has similar opinions about modeling, painting, army building and (eventually) playing using Forge World models and rules as a main focus of an army. Ron over at From the Warp made a post about this regarding his Deathwing Space Marine army: From the Warp: Using Forge World stuff

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