* KABOOOM* Forge World Renegade Psyker WIP [Update 11/2/2009]

 I'm turning my attention back to my Forge World Renegade Psyker as an entry in a friendly painting competition over on the RelicNews Painting & Modeling Forum that's going to be starting up on Oct 15th, and essentially my next step now would be getting under way with painting. He's standing on a trimmed-down Secret Weapon Miniatures "Urban Ruins" resin pre-cast mounted atop a Games Workshop slottabase, which is primarily cracked and pitted concrete in appearance but with a little extra surface grit that I added in parts. This particular base seemed a perfect fit to my vision of the figure's overall appearance, since by offsetting the resin pre-cast piece on top of the slottabase and pinning the Psyker to the slightly raised back portion of the resin pre-cast base allowed me to "play up" the fractured concrete at the Psyker's feet. I further converted the overall figure basing to ideally show him in the process of using a "psychic power," as he's thrown back his gas mask and is clutching his head in apparent anguish - kinda hard to tell, though, since the sculpt of the figure is such that his "face" is stripped down to the bare skull with augmetic eyes and a breathing system.

 At face value, it doesn't make any sense to me that a Renegade Psyker would be sent out to fight an Imperial reclamation force as a living weapon but is having a hard time preventing his own head from exploding. It seemed to me that a better visual effect overall would be to give the Psyker an external demonstration of him actively using a "psychic power."

 Since the "Urban Ruins" resin pre-cast was a perfect layout allowing me to have him standing on pitted concrete with increasing damage in an outward direction in front and away from him, I decided to add an effect of what hopefully looks like chunks of shattered concrete exploding outwards in front of him (and a buckled and torn part of a Rhino hatch in the mix, just for fun with color and texture):
Forge World Renegade Psyker WIP #13 Forge World Renegade Psyker WIP #14 Forge World Renegade Psyker WIP #15 Forge World Renegade Psyker WIP #16

 Unfortunately, my client for the Thousand Sons Chaos Lord commission I've been working on in my "spare time" the past few months apparently "disappeared off the face of the Earth" and I've had no luck in attempts to make contact. I'm taking a break in work on that piece - likely to be auctioned off when finished - in order to paint up the Renegade Psyker for the competition at the Painting & Modeling Forum. I put painting the Psyker on hold a while back in order to work on the Thousand Sons Lord commission - the Psyker suffered some slight damage to the previously-finished basing in the down time (probably our cats and getting jostled around since I need to reorganize my painting area) and I just patched him back up today.

 I've no idea how the Psyker will turn out appearance-wise except for a few vague color ideas: ideally I'll be trying an airbrush that I got for my birthday in August (using paint for the first time) at some point with him, even if it's just blocking out areas of plain color; he's theoretically going to be a test of a workable color scheme for a Renegades & Heretics force aligned with multiple Chaos Powers (I had a definite color scheme in mind that I was set to use back in 2007 when I first concocted having a Renegade force under the Lost and the Damned rules, but those were more generic troops than the FW Siege of Vraks army list I'm using now); and lastly, and maybe most importantly - I haven't painted anything at all since December 2008! (It's been quite the year.)

Comments/suggestions appreciated, as always!

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