Showing posts with label painted miniature. Show all posts
Showing posts with label painted miniature. Show all posts

1/26/2016

A Malifaux "Stitched Together" Proxy

 This was indeed originally a dried tea bag, to be used as a proxy figure for Wyrd Games' Malifaux 32mm tabletop skirmish game.


  Stitched Together are essentially sewn-together figures of leather/burlap filled with the bloody, rotting contents of their victims. There is a no-longer-manufactured line of white metal figures for these and plastic ones in development, but in the meantime I was racking my brain to try and figure out something to use/make as a stand-in proxy - I settled on one of my wife's tea bags that she was kind enough to "donate" to the cause.


  The exterior once dried was thoroughly sealed with slightly watered-down PVA glue to firm it up a bit and ideally prevent spoilage. I applied several thinned coats of paint in blood-esque colors to stain the lower portions and added shading a definition to things like the string and folds of the bag. I went back using Ben Komets' "loaded brush" technique to highlight and blend the upper portions so it would look less "fresh" and more weathered.


  Finally, I repainted almost the entire tag - the time frame from the Malifaux game is the early 20th Century, circa 1906 as of the most recent published materials - instead of "300 years of excellence" we now have "200 years" and thorough weathering after color matching and repainting was done.


 After it was all sealed with 2 layers of UV-resistant gloss and a coat of matte sealant, I went and used my go-to color for glossy fresh blood on the lower portion, for added nastiness.


Comments and feedback appreciated!


1/24/2015

First Two Daydreams - Final Pictures!

 Much like with the Malifaux Ice Golem, I got creative with Secret Weapon Miniatures' Crushed Glass Bundle with these Daydreams from The Dreamer's crew. I used a technique similar to building up the snow exploding out from underneath the Ice Golem's fist in order to build up what I'm intending to ideally look like a "barrier between worlds" - as if these guys are partly in the 19th Century real world and partly in Malifaux. I glued clear chunks of dried crushed glass/clear resin cut to shape as small upright pillars, and then filled in gaps and built up the shapes with additional coats of crushed glass/resin mixture. I went back with acetone over the "barrier" to melt it all back to translucency and applied a mixture of Yellow and Green Games Workshop Inks. To tone the saturation of the inks back a bit, I used a trick I read about elsewhere and brushed on household bleach along the top edges of the barrier to cut back the color a bit.
 
 The Daydreams themselves are the Black Friday sale release in translucent pink plastic, but at suggestion from my wife I went and washed them with SW Amethyst Wash and then a mixture of that wash and Vallejo Model Air Intermediate Blue directly painted into shade areas. I used leaf litter from Secret Weapon as well as Gale Force 9 static grass to round out a new "dirt" color recipe I tried.
 
 With these figures, I'm trying to tie most everything together color-wise: the wood planking is a new recipe, but it mixes in some of the steps from the dirt colors and is shaded with the same Amethyst as the figures themselves; the leaf litter, grass, and dirt are all washed with a GW brown wash color, same as one step in painting the wood planking. The only thing that doesn't tie in elsewhere is the green-yellow barrier, so as to stand out more.
 
 
Feedback and suggestions appreciated, as always!

1/19/2015

Ice Golem - Final Pictures!

 The snow effect used on the base was achieved with Secret Weapon Miniatures crushed glass, presumably designed just for snow and ice effects - it's the Crushed Glass Bundle, which comes with "Realistic Water" resin to apply the loose crushed glass and seal it in place. I can actually sculpt it and layer it the same way I use my other basing materials. Great stuff!

I motivated myself toward getting final pictures of the finished Ice Golem:


 One thing I really liked when laying down the snow effect was that it was translucent - a first layer I mixed with white paint to represent solid snow; the second layer I left as-is for fresher snow. The best thing about it, I think, is the seepage of the Realistic Water around the edges, which makes it look like meltwater esp. on the edges on the base and the low mound on the paving. I used a less "wet" mixture for the outward-exploding snow (mostly cemented clumps of the previous white paint mixture), and just gave it a light coat of paint-free mixture to even things out.

 He's by no means showcase quality - I could've spent lots of hours on the ice crystal effect, say, and straight painted him entirely instead of using washes, but I was aiming ideally for speed. The most involved part was the highlighting and general tidying up. I really like how the eyes show up on the side-view pictures, since I used light flesh tone instead of white.

Comments and criticisms appreciated!

5/27/2014

GW Bad Moons Ork Nob

 Apparently I've never posted this figure directly on my blog. It's one that I'm actually very proud of, despite the fact that it's not necessarily painted to a display standard and I didn't go all-out with him in terms of difficulty of paint job or anything. This was one of the "free figures" that came with an issue of Games Workshop's White Dwarf magazine way back when as a promotion for an upcoming rulebook/figure combo boxed set - Orks versus Space Marines coupled with an intro to the Warhammer 40K 5th Ed. rules. I traded away all the Space Marines in return for a boatload of Orks - my plan is/was to have an Orky mob that was a throwback to Ork-related books and art that GW put out towards the end of the "Rogue Trader" era - several collections of Ork backstory, with awesome art by, well, just about all of the cool GW artists at the time.

 Anyhow, this Ork Nob figure was painted as a test to see if I could do homage to the "bright 'n' blingy" bright yellow armor and clothing of the Bad Moons Ork clan back in the day while: 1) making it grungy and rough looking, and 2) making it easy to paint and replicable across a whole Ork mob for the purposes of cranking a playable tabletop 40K Ork army out.

 I succeeded with my two aims for this figure... it was painted almost completely with washes of thinned paint over white primer. I started with the lightest color, and painted progressively darker wash layers into the shadows and then towards the deepest shaded crevices. I finished off with a layer of "grime" as a wash over the armor and clothing. The metals were painted with a solid basecoat of mixed metallic paint and dark regular paint, and then just bumped up a bit with a minimum of highlights. I tried some new materials (for me) for basing, essentially some innards from a cheap wind-up alarm clock, and cork - the base was painted with basecoats and washes as well, topped off with a few highlights.

 I think the figure turned out excellently for what it was intended to be - a test piece for an easy color scheme to use on cranking out a tabletop army. Unfortunately, when the time came to paint some more friends, I made decent progress on a batch of 5 with the same scheme... and then got sidetracked by some other "new and shiny" release. Ah well.


 You can vote for him here on CoolMiniOrNot!

12/31/2013

Call of Cthulhu - The "Mad" Doctor

Edit: Updated with color recipes used!

 It's been a little while since I finished the figure and got approval from the client to keep on trucking, but real life has intervened and thus a lagging blog post. I'd like to think it was worth the wait, though, as I've got hi-res pics and there's a few areas that I think turned out very well that I was to touch on.

 For starters, this figure is part of an investigators of the unknown set (exact product/part # unknown) released by RAFM specifically for Call of Cthulhu. He looks to me like a doctor with a kit bag and a vague air of professionalism - in reality, the figure struck me as extremely creepy and representative of the religious cult leader from Poltergeist II, so that's what I rolled with in the final presentation.






 I was aiming for a paler "realistic" skin tone than I've used in the past, and made specific effort to accentuate the shading in places like the hollows of the cheeks and around the eyes - in reality, some of this was a "trompe l'oeil" effect on my part, as the sculpting was a little misshapen and the left and right sides of his face actually don't match up well. Anyhow, from extreme shadow I went through 6-7 color progressions to almost a near white for the facial highlights on the bridge of his nose, his upper cheekbones, and the pate of his skull as I really wanted to accentuate a somewhat skeletal appearance.

 The blacks I used in the figure are two different shades, having used cool colors for his suit from a cold grey-black worked up to highlights of pure neutral grey and Vallejo Model Color Deck Tan worked in (I love this color!), with pure black shading; and for his hat and shoes, and wanting to make the hat somewhat of a warmer color to draw attention up to his face, I went from pure black straight to highlights with Games Workshop Graveyard Earth worked in and Graveyard Earth/Deck Tan for final highlights.

I really like the way the stone turned out, and despite the appearance in pictures, there's not a single element of grey at all!

Edit: Color recipes!

The "Mad" Doctor's Skin Tones
 As mentioned in my previous post, I approached skin tones on this figure differently than I have in the past, mostly for the sake of trying something new. I've had the Reaper Master Series Bright Skin triad set for some time, but never used them outright, so there's that. I also have had some untried recipes for flesh color progressions thanks to Keith Robertson of Forge World/Games Workshop fame and an old printed article from Mike McVey's painting site (Raven Priest Assembly and Painting - Pt. 2). I took the Reaper paint set, combined the two recipes with some tweaks for an older, paler-looking flesh tone, and went to work!
  1.  To start with, I painted all the skin areas using several thinned coats of Games Workshop Tallarn Flesh, although really any dark neutral tanned flesh color would do.

  2.  I applied shading with a mixture of Tallarn Flesh and Vallejo Model Air Dark Green, being careful to only apply this to areas where shadow would naturally fall - on the face I painted this color in the eye sockets, from the below the cheekbones down, under the nose and lips, and the entirety of his neck.

  3.  I added a deep blue to the shade mixture, in my case Vallejo Model Air Intermediate Blue (or an equivalent royal blue) and painted this onto any deeply recessed shade areas - on his face I worked this into the tops of his eye sockets, directly under the cheekbones, beneath where his hairline met skin, and the neck recessed within his collar.

  4.  I began the highlighting and defining process with slightly thinned Reaper Bright Skin color, essentially working over any skin areas untouched by shading and taking care to draw the color upward with my brush to the above-lit areas I was trying to represent.

  5.  For the next highlight step used thinned Reaper Bright Skin Highlight color, accentuating everything from roughly a 45° angle upwards, making sure coverage on his bald pate was good, as well as touching up his lower lip and eyelids slightly.

  6.  For the next highlight step, I added pure white to the Reaper Bright Skin Highlight paint previous and accentuated everything visible from roughly a 75° angle upwards, again making sure coverage on the upper surfaces of his bald pate were nicely transitioned, as well as focusing on areas like the bridge of his nose, his upper cheekbones, hints of color on his earlobes, and the sinews of his hands.

  7.  Finally, I went back with thinned pure white for the final highlights, applying them minimally to areas where I wanted to draw attention as well as play up his somewhat skeletal appearance - the vertical lines at both temples, the bridge of his nose, and the very top of his bare pate.

  8.  I did need to go back and smooth out some of the transition of the facial shading so for that I went back in with a 1:1 mixture of Vallejo Model Color Russian Uniform (great color, btw!) and the basic Reaper Master Series Bright Skin color thinned so as to more smoothly transition the lighter color of the jaw evenly on both side of his face into the shadow under his cheekbones (did I mention that the face seems unevenly sculpted on both sides? Oh well, that's why this one's a classic!)

The Stone Base
 This is actually one of my old color recipes that I tweaked slightly for this model, as I wanted the stone to be less"warm-looking" so as not to detract from the cooler palette of the rest of the figure.
  1.  To start, I applied a basecoat mixture I've had for ages (Games Workshop Chaos Black and Snakebite Leather mixed - only this is the Snakebite from the early 90's color range that was a dark brown) - you can use any neutral dark brown, but a good equivalent would be the P3 Battlefield Brown color - just make sure you have good coverage over any areas you want to look like stone.

  2.  Next, I heavily stippled slightly thinned Battlefield Brown all over the stones - the trick when I'm stippling or drybrushing is that I thin my paints about 1:4, so that when I wipe away most of the liquid out of my loaded brush, I never have to worry about it laying on too thick or dark, because it was already somewhat diluted at the outset - this makes for an excellent "dust" effect on figures using different colors, by the way.

  3.  Trying to avoid any warmer colors in the paving stone basing, I next lightly stippled thinned Vallejo Game Color Khaki over all the stone, but with greater attention paid to upper areas.

  4.  The first actual highlighting I did was with (again) a thinned color - this time Vallejo Model Color Deck Tan, which is an excellent light cool beige-grey. I drybrushed this color primarily on edges using a squared-off Filbert synthetic brush - I like the brush shape (think tongue-depressor roundness) as it allows me to drag mostly along sharp edges, and I like synthetic bristles for drybrushing as it chews up natural hair brushes like nobody's business.

  5.  The final highlighting on the base was more drybrushing with a thinned pure white color, being very careful to only apply it to edges and raised stone edges on the base with very careful dragging.

  6.  The very last step on the base was a wash of a mixture I've had for ages - 3 parts Brown (or Sepia) Ink, 1 part golden yellow paint, and 1 part mid-range green all mixed together and painted more or less once over all the stone and then primarily into the crevices to darken things down a bit.
That's basically it for the color recipes and painting of this figure - feel free to drop me a line or post any feedback!

8/04/2012

2012 Chicago Games Day and Golden Demon Stuff

  I went to the GW Chicago Games Day this year with some friends and entered 4 figures in the Golden Demon competition. I am happy to say that all four made First Cut and that I won a Silver Demon for my entry in the Lord of the Rings category, a Dead Marsh Spectre!

  I finally got a chance to sit down this morning and take and edit pictures of my entry, and am in the process of taking and editing pictures of my other Golden Demon entries. (I also managed to take a decent number of pics of other entries in the competition, most of which managed to turn out halfway decent - editing those now, as well.) I'm not even going to go into my opinion of the Demon area design this year versus when I last entered stuff back in '07 and '08, other than to say that the figure cases were much improved even if the area itself was horribly laid out for viewing and I think actively contributed to the perpetually long line present all day.

Without further ado, pictures of my Dead Marsh Spectre LotR entry:

  For what it's worth, here's my "new" photo editing process: I took single pictures of the figure from all sides under 3 100-watt Reveal bulbs (a little closer in the front, also doubled image size for all pics), used the automagic Color Balance (didn't bother with cutting back on the red shift a little like I used to do), duplicated the image in 3 layers, adjusted the Histogram settings for the upper two layers (the first with adjusted high and low value range, 1.0 Gamma and -2 Midtone Compression - the second with the same high and low value ranges, 1.2 Gamma and -2 Midtone Compression), middle layer transparency of 70%, upper layer transparency of 60%, merging of all layers, editing Sharpness (Radius 0.6, Strength 100, Clipping 10), and auto image Clarification. Suggestions appreciated from anyone who has more experience with editing or color balancing photos!

  I'll be posting pictures of the rest of my entries as I can, also work-in-progress photos of a commission I'm currently working on for 5 very cool 101 Schwere SS-Panzerabteiling Tiger I tanks from the Flames of War game.

8/11/2010

Slaanesh Chaos Lord, leading the Disciples of the Four

Here's pictures of my finished GW Chaos Lord w/ Mark of Slaanesh and "Blissgiver" Daemon Weapon:
 For starters, I'm glad I was able to repair damage from my first attempt at using waterslide decals on a figure - his hood, specifically. It turned out a little wonky texture-wise from all the stripped paint, but I painted up the rough patches to look like more warts and scarring along the lines of the rest of the figure. (Guess this means I can now go and finish up a way-old tutorial on making custom decals/insignia, yay!)

 I painted the Daemon Weapon with a slight purple tinge, with the metal going up to a white metallic color - same as the round decorative insignia pieces on his torso. I figgered since it's supposed to be a "Blissgiver," some exotic coloration was called for (outside of the grip, which I tried to paint up as being made from tanned human leather).

 With the hood I had a hard time settling on a color scheme - I was originally going to paint it white/pale, but that was just too heavy with negative connotations in my mind (think Southeastern US white supremacist group-esque) and so I ended going with pale pink. That later changed with washes and such to more of an appropriate (in my mind) fleshy color, so I'm going with fluff that the hood is made also out of tanned human leather.

 I painted the grip of his scourge and the holster of the bolter to look like tanned human leather as well, since the orangey-reddish base balances out the other colors in theory. I'm curious to hear how folks think they turned out.

 I've been painting this guy up in fits and starts for a long while now in trying to drag my way out of a depression and a whole lot of being overwhelmed with life in general. I'm not quite there yet, but at least I've got a finished figure to show for it!

 Overall, I'd say I put the most difference in contrast in this figure compared to anything else I've yet painted - a lot of areas go from near-white (or even pure white) for highlights to near-black colors for shading. Again, I'm curious as to how folks think that turned out. He's going to be the (current) centerpiece of my tabletop CSM army-in-progress, so I figgered I'd give him some extra attention over the rank 'n' file - probably make him one big shooting magnet, but c'est la vie! (Props to Secret Weapon Miniatures, too, since I think the converted base from the older Urban Streets line turned out nicely.)

Feedback - the more detailed the better - would be appreciated!

5/24/2010

My First Finished Berzerkers

 I finished these last night to serve as part of the advance guard of my Chaos Space Marine Warband (I also finished a "vanilla" Ultramarine Missile Launcher trooper from the Macragge set, but he was taken out back by these guys and shot or something).

 The first one is an inducted Ultramarine, and so I'm using a split scheme where he still has defiled Ultramarine colors, gear in the accent color of my Disciples of the Four Warband, and red armor that's been overpainted on his original coloration so as to signify his role as a Berzerker.

 The second is an outright Khorne Berzerker, but I decided I wanted to go with a darker blood-red coloration than the brighter red that many seem fond of using. Posing-wise, there's no conversion - about the main difference between this and any other trooper (aside from the stock Berzerker signifiers) is the shoulder pad panels painted with a background in the accent color of my Warband.


 I'd appreciate any feedback or suggestions on these guys, as I'm making a definite attempt to paint to more of a "tabletop" painting standard than a "display" standard as is my usual:
   

 

5/21/2010

Commission Giveaway Contest, Revisited

 Well, some good news I got today is that the Speculo Killer figure painted for doom_of_the_people (after he won the Commission Giveaway Contest) is now safely in his hands after delivery by USPS.

 One slight downside is that despite creative packaging and a lot of well-wishing, the figure arrived tipped over on its side inside the box - that essentially means it shimmied loose from being bound upright through holes drilled in a piece of hardboard that itself was hot glued to the bottom of the box. So much for marking the box "fragile" and labeling all four sides with which direction was "up" - it could've been worse, though, as I'm to understand all the only problem in transit was a somewhat bent monofilament blade (that was easily bent back to shape.)

 The great news I got today - well, for me and doom_of_the_people, anyway - is that "It looks awesome and definitely lived up to [his] expectations." (I was especially leery of the commission getting there in one piece because the figure itself was pretty fragile in sculpt, had a separate wrist join that was flimsy from the start, and was a decent amount of good faith on both ends. I'm very glad it worked out nicely!)

5/18/2010

Fun With Shipping, AKA Getting the Commission Giveaway Contest Piece In The Mail

 This is the transport method I'm thinking about running with - the bottom disk is an old 60mm base I made from MDF hardboard:


 I'm thinking that if I hot glue the underside of the disk to the bottom of a sufficiently roomy box, then it should be golden and not shift around at all. The brass beading wire restricts movement but isn't so tight as to chip paint (I hope) and the foam there is for an added barrier to "insulate" the wire I've got wrapped around it. Something like this, I'm sure, would set off the "bomb squad" at an airport even though being completely harmless, no? Good thing it'll likely go overland, since it's being sent to a neighboring state...

5/14/2010

Infinity Speculo Killer Commission, AKA Giveaway Contest Winner [Completed 5/13/2010]

 Well, I got word back from doom_of_the_people on the last set of "inches away from finished" pics I passed along to him regarding his Commission Giveaway Contest figure, and I got the "thumb's up" to go ahead and call her done. She is now sealed in several layers of spray acrylic varnish and fully dry, essentially ready to wing her way towards wherever she'll be winging her way towards - as soon as I can figure out a way to box her for mailing in a manner that won't bend the "flimsy" monofilament blade or cause her wrist to snap off at the glued join (yet again). I think I have an idea, though, involving epoxy glue, a small hex nut and bolt, and a small box-end-sized square of MDF hardboard. It might set off metal detectors at the USPS, but it should have enough airspace inside the box to avoid nasty bumps and jarring impacts.

Here's the final set of pictures (post-varnish):


 In making the sludge/ooze on the base, I snuck in a few bubbles(?) and some extra rust on the outpouring pipe, too. Hopefully they're easily visible in the last few pictures, since I took those especially for the guy running Secret Weapon Miniatures, figgering he might be able to use them for posterity so as to show off his handiwork. The majority of the decorative stuff that the Speculo Killer is posed on is one of Secret Weapon's resin bases that I hacked up and converted in order to offset it on the Infinity slottabase that the figure came with - who knew cast resin bases were so versatile?

5/13/2010

A Genestealer And A Rogue Psyker Walk Into A Bar...

"Ouch!"

(Man, that one never gets old.)




So what do a Genestealer and a Renegade Psyker actually have in common? Well, not much, but I added pages for the both of them to my painting website and there's now links in the Gallery. That is all the bad humor for the moment. Carry on.

4/10/2010

Gandalf at the Bridge of Khazad-Dûm

 It's been long overdue, but I've finally posted a webpage specifically for my "Gandalf at the Bridge of Khazad-Dûm" diorama with the Lord of the Rings figure that won a Silver Demon at the 2007 Chicago Games Day in the Golden Demon Painting Competition.


 The page itself can be found here on my painting website. I've also updated my Gallery with the linked page for Gandalf, and I'm adding in a few more recently- and not-so-recently finished figures.

3/24/2010

Tyranids, New School Style!

 I made reference to this way back in my entry called "Tyranids, Both Old and New" - I was going to paint up one of the Genestealers from Games Workshop's old Battle for Macragge set for a painting competition. Well, I managed to squeeze in some time while prepping a few figures and waiting for primer to dry, and cranked this guy out in about four hours spread out between last Monday night and Tuesday:


 I was aiming to paint him up something along the lines of the color scheme on the cover of the recently-released GW Codex: Tyranids, but the red turned out extremely pink and the bluish-purple turned out pale blue when highlighted initially (I should've known, given the colors I was using). I just ran with it...

 After I put the primary color down for the skin areas I realized that desaturating the chitin colors by adding grey might help - so I ended up giving the whole figure a wash of the skin shade color. After building up and shading the blue-purple I went back and added in Khaki for highlights on the red and blue instead of anything yellowish or white, which worked moderately well. It's still a funky color scheme and I wasn't wanting to waste time by drybrushing thinned Khaki by itself after the fact to get it a bit closer to the Codex: Tyranids cover art, so again I just ran with it... It'll probably be a while before I get around to vague plans to convert up a Tervigon and a modified Brood Lord, and then crank out a whole bunch of 'Nids, but I think I'll stick with this scheme. It's not amazingly difficult and could be painted assembly-line style, which is what I was aiming for with this guy to begin with - more of a "high end tabletop standard."


 I'd also like to add that Liquitex Flow Aid is the whip - I tried it out with this guy after buying some of the stuff a few weeks back. The top of the base was painted with nothing more than a highlight color and two shade colors thinned down with my "new and improved" wash thinning mixture. I think it's a keeper!

 Any comments or suggestions? I wasn't aiming for anything overly fancy here, but I liked the color scheme on the cover of the newest Codex: Tyranids. With the exception of the color transition across the chitin areas, everything else was painted more or less using thick washes and then highlighted (the chitin was done the same way, only I started with red across the board and then went back across with progressively darker blues before highlighting).

2/16/2010

Hobby Tip - Weathering Powders

 My understanding in using weathering powders is that ideally, what you want to do is paint everything you're going to paint and then seal things, with the final coat being matte. (You could use gloss or semi-gloss, but matte has more "texture" to which the weathering powders can stick.) If planning to paint additionally above and beyond the weathering powder stage, a good halfway point sealant-wise is simple (as cheap and plain as you can get it) hair spray. (Extra Hold Suave used here, "borrowed" from the wife.)

 You can use most any liquid to "thin" weathering powders in order to apply them by brush. Weathering powders are essentially just extra-fine-grained dry pigments and you're technically not "thinning" anything by adding liquid to them, but by using the powders suspended in a liquid medium, this allows them to flow wash-like into crevices and the like. Anything that acts as a surfactant is probably best: like rubbing alcohol, Future Floor Finish/water, GW Washes, water/dish washing detergent, turpentine/mineral spirits/white spirits, etc. The problem lies in "thinning" pigment powders when you use something that dissolves acrylic paint - a little too heavy with the brushing and you've started to ruin the underlying paint job (which in itself can be used as a technique, but that's a different writeup); hence the initial step of putting some sort of barrier between the underlying paint job and the pigments.

 In terms of sealing or "fixing" the pigment powders to your model, there's a lot of options you can use. The easiest and best-looking would be to use nothing: this lets the texture of the pigments themselves play itself up to best example, but the downside is that the pigments rub off with any handling - probably best left for display models that won't be handled. Next best would probably be what MIG Pigments recommend: a liquid fixative, along the lines of turpentine, acrylic thinner, or MIG Pigment Fixer - it semi-dissolves your underlying sealing spray when (gently and carefully) brushed on over your pigments and when dry, essentially leaves the pigment powders embedded in the underlying sealant. Maybe last best would be some sort of sealant spray again: pump sprayers would cause the least disruption (but be more prone to causing "puddles" due to spray pooling on the figure) whereas aerosol spray would have a more even finish but be more likely to blow away a decent amount of your placed pigment powders during the process of sealing - kind of a Catch-22, but there you go.

 By way of example on this finished GW Skaven Warlord, I used Old Rust and New Rust colored powders on the blade of the bardiche over metallics tinted with purple, brown, and black - I added a few other colors of pigment powders elsewhere, like Concrete Dust on the clothes, Soot in some of the darker crevices near the hem of his robes, etc. After fixing the weathering powders with MIG Fixer, I went back and emphasized the nicks and dings in the blade of the bardiche with paint, as they had gotten "overwhelmed" a hair by the pigment powders. I then added a bit more selective shading and spotting with brown and black translucent inks. The figure is sealed with a few thin coats of Krylon Gloss Varnish spray (so as to try and play up the pigments and coloration) and then a final coat of Testor's Dull Cote spray (for protection and to tone things down a bit). I went back and emphasized select areas of metallics with brush-on gloss, since Dull Cote (or any ultra-matte sealant by nature) tends to make metallics look flat.

1/30/2010

Tyranids, Old School Style!

 Frankly, I'm shocked I never got off my butt and wrote up a tutorial for this guy, since I essentially had the makings of one in a forum thread I started for him for a Relicnews Painting & Modeling Forum competition - but here's some stuff on a way, way "old school" Genestealer Patriarch I painted in 2007. After some additional work on him following the Relicnews P&M Forum competition, he was one of the figures I took to my first-ever Golden Demon Competition and he was fairly well received - I ended up getting a lot of nice compliments. I seem to recall being told he was an "Honorable Mention" along with all my other entries, but I'll admit I was a little stunned at the time by news that my Lord of the Rings entry had apparently won Silver - I had just come down to the main hall after attending a very well-presented painting seminar by Jérémie Bonamant-Teboul, and someone else from the West Oaks Hobby Center group I rode with to Chicago came up and told me about my Gandalf LotR entry.

 I was more or less like a deer caught in the headlights from about that point until the bus ride back towards home. My Patriarch did actually make First Cut but never got pictures taken of him by GW staff as far as I know, and likewise never made it onto the US GW website or into the White Dwarf magazine issue later that year. While seeing this guy in print would've been nice, I do realize it's a very old, very ugly figure (which I personally think is part of the charm) and there's also the fact that the Brood Lord had just come out in the Tyranid Codex released that year - they essentially fulfill a similar role in the "fluff," and of course Games Workshop would choose to play up a newly-released figure with new rules as opposed to a pure lead casting out-of-production relic from the late 80's.


Without further ado, here's something like a work-in-progress thread but without all the excess verbiage:
 
 

Here's the final version of my Genestealer Patriarch that ended up going to the 2007 Chicago Golden Demon Competition:


And for anyone who's curious, here's most of the color recipes I used in painting him up:

Patriarch Skin:
  • Basecoat 2:1:1 Vallejo Model Color Deck Tan/Games Workshop Skull White/Games Workshop Purple Ink
  • Layer 4:2:1 Deck Tan/Skull White/Purple Ink
  • Layer 2:1 Deck Tan/Skull White +1 drop Purple Ink @ 1:10 ink/thinner consistency
  • Layer 2:2 Deck Tan/Skull White + 1 drop Purple Ink @ 1:10 ink/thinner concentration
  • Wash with 1:1 GW Codex Grey/VMC Russian Uniform @ 1:20 paint/thinner consistency
  • Wash with 1:20 Vallejo Game Color Hexed Lichen @ 1:20 paint/thinner consistency
  • Highlight 2:2 Deck Tan/Skull White + 1 drop Hexed Lichen @ 1:10 paint/thinner consistency
  • Add + 1 drop of VMC White to above mixture and highlight
  • Extreme highlight with 2 drops VMC White + 1 drop Hexed Lichen at 1:10 paint/thinner consistency

Carapace:
  • Basecoat 2:2:1 GW Black/VGC Hexed Lichen/GW Ultramarine Blue
  • Layer 2:1:1 Ultramarine Blue/Black/Hexed Lichen
  • Layer 2:1 Ultramarine Blue/Hexed Lichen
  • Add + 2 drops of Deck Tan to above mixture and highlight carapace edges
  • Highlight edges 1:2 Ultramarine Blue/Deck Tan
  • Add + 2 drops of VMC White to above mixture and extreme highlight carapace edges
  • Line in between carapace patterning with 2:1:1 Chaos Black/Ultramarine Blue/Hexed Lichen at 1:20 paint/thinner consistency
  • Repeat lining-in of extreme shaded areas with above mixture

Claws:
  • Basecoat with 1:1 GW Red Gore/Chaos Black
  • Paint initial striations with +1 drop of VMC Buff/Russian Uniform @ 1/10 paint//thinner consistency to above mixture
  • Layer additional striated highlights with + 1 drop of Deck Tan to the above mixture

Crystals:
  • Basecoat crystal sides with 1:1 GW Dark Angels Green/thinner
  • Layer side opposite light source with + 6 drops of GW Striking Scorpion Green added to above mixture
  • Add + 1 drop DA Green to above mixture and layer next adjacent crystal face
  • Add + 1 drop of DA Green to above mixture and layer opposite adjacent crystal face
  • Repeat above steps with + 1 drop of DA Green added until all crystal faces are painted
  • Darken interior of crystal faces depending on appearance with glaze of GW Green Ink at 1:20 ink/thinner consistency
  • Extreme highlight crystal edges with 3:1:10 DA Green/Green Ink/thinner

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