I think I'm about close to done with the Speculo Killer, especially after this morning's pleasantly surprising work of tying things together - it seemed like my brush was on fire (not literally, of course, I've plenty of water on hand) and there's the nice fact that I was actually able to see without blurriness, as has been the case for the past several weeks. (Allergies? Need new glasses? Remnants of pink eye/styes? Dunno, but I've got a referral to an opthalmologist I will most certainly be following up on...)
Anyway, enough about the blessings of Nurgle, here's the latest update:
I'm thinking all that I need now is to sort out with the Commission Giveaway Contest winner, doom_of_the_people, what color he wants the ooze coming out of the rusty pipe (although I'm still entertaining suggestions/comments/critiques, because it's "not quite" finished).
5/12/2010
5/11/2010
Colors, Pt. II!
Key: GW = Games Workshop/Citadel Colour paint, P3 = Privateer Press P3 paint, VMC = Vallejo Model Color paint, VGC= Vallejo Game Color paint
In a follow-up of sorts to the first Colors! post a long while back, here's some unique colors I've found that work fairly well for specific effects and painted objects (your own mileage may vary):
Verdigris:
Dirty, Weathered Verdigris:
Concrete:
Browned Metal:
Dark Metal:
Blue Glow:
Green Glow:
This is a selection of some of the color progression recipes I've used on some of my figures. If anyone has a good color recipe that they wouldn't mind passing along and having posted for posterity, by all means leave a comment on the blog or send me an email!
In a follow-up of sorts to the first Colors! post a long while back, here's some unique colors I've found that work fairly well for specific effects and painted objects (your own mileage may vary):
Verdigris:
- Wash 1:1 VMC Verdigris/GW Hawk Turquoise at 1:8 paint/thinner consistency
- When dry, wash 1:8 VMC Verdigris/thinner into the deeper light-facing depressions
Dirty, Weathered Verdigris:
- Paint 1:1:1 GW Shadow Grey/GW SCorched Brown/VGC Sepia Ink into the crevices and depressions at a 1:4 paint/thinner consistency
- When dry, carefully brush the same mixture at a 1:8 paint/thinner consistency over everything in several passes except areas that you want to retain brighter highlights - only use a single pass with these parts
Concrete:
- Basecoat GW Dheneb Stone at 1:2 paint/thinner consistency
- Wash/glaze several times with 1:1 GW Scorched Brown/GW CHaos Black at a 1:8 paint/thinner consistency
- Stipple over highlighted areas with 1:4 VMC Deck Tan/thinner
- Edge highlight with 1:1 VMC Deck Tan/GW Skull White at a 1:4 paint/thinner consistency
Browned Metal:
- Basecoat 1:1 GW Tin Bitz/GW Scorched Brown at a 1:1 paint/thinner consistency
- Highlight 1:1 Tin Bitz/GW Chainmail at a 1:4 paint/thinner consistency
- Extreme edge highlight 1:4 Chainmail/thinner
Dark Metal:
- Basecoat 1:1 GW Boltgun Metal/thinner (or best yet, use P3 Pig Iron slightly thinned)
- Wash with 1:1 GW Chaos Black/GW Scorched Brown at a 1:8 paint/thinner consistency
- Extreme edge highlight 1:4GW Mithril Silver/thinner
Blue Glow:
- Basecoat 1:1 P3 Arcane Blue/thinner
- Wash with 1:12 GW Regal Blue/thinner brushed toward depressions and shade areas
- Highlight 1:4 Arcane Blue/thinner
- Highlight 1:1 Arcane Blue/GW Space Wolf Grey at a 1:4 paint/thinner consistency
- Blend up to pure 1:4 Space Wolf Grey/thinner
- Highlight 1:1 Space Wolf Grey/GW Skull White
- Blend up to 1:4 Space Wolf Grey/Skull White at a 1:4 paint/thinner consistency
- Extreme edge highlight 1:4 Skull White/thinner, making sure any large areas transition from a white inner glow to darker blue at the edges
Green Glow:
- Over a pure white undercoat, basecoat 1:4 P3 Necrotite Green/thinner
- Wash with 1:8 GW Dark Angels Green/thinner brushed toward depressions and shade areas
- Highlight 1:1 Necrotite Green/GW Scorpion Green at a 1:4 paint/thinner consistency
- Highlight 1:4 Scorpion Green/thinner
- Highlight 1:1 Scorpion Green/VGC Livery Green at a 1:4 paint/thinner consistency
- Highlight 1:4 Livery Green/thinner
- Blend up to 1:4 Livery Green/GW Skull White at a 1:4 paint/thinner consistency
- Extreme edge highlight 1:4 Skull White/thinner, making sure any large areas transition from a white inner glow to darker green at the edges
This is a selection of some of the color progression recipes I've used on some of my figures. If anyone has a good color recipe that they wouldn't mind passing along and having posted for posterity, by all means leave a comment on the blog or send me an email!
5/07/2010
Infinity Speculo Killer WIP
Work continues on doom_of_the_people's Commission Giveaway Contest figure, albeit with another commission I'm prepping in fits and starts in the background and a few other things going on (we adopted a puppy last week, for instance, to "replace" the one that died of parvovirus a few months ago - I never realized how much adjustment it takes bringing a new animal into the house!)
At his request, I've done a fair amount of weathering and sun-bleaching effects on an "autumn"-style color scheme. The underlying armor panels are brownish-yellow and orange-yellow, alternating in parts, and the whole figure has been lightly airbrushed with an off-white - I'm still getting the hang of it, but it's a fun thing to play with. It was a lot paler until tonight, when I had the inspiration to add some additional cool coloration that ought to tie the warmer (if muted) browns and autumn colors in with the soon-to-be-glowing monofilament weapon and a few other (surprise!) Object Source Lighting effects. I used an initial glaze of GW Shadow Grey brushed towards the crevices across the figure, followed by a Shadow Grey/VGC Sepia Ink mixture to delineate the panel lines and such a bit more - I'm aiming for a look of grime deep-set in the crevices of the armor, or possibly dust mixed with oil.
Anyhow, here's the figure as of this evening:
I've already started with basecoating the Secret Weapon Miniatures base on which she stands, which ideally will end up looking like broken concrete - I plan for the pipe to be oozing something vile (with continued approval, of course).
At his request, I've done a fair amount of weathering and sun-bleaching effects on an "autumn"-style color scheme. The underlying armor panels are brownish-yellow and orange-yellow, alternating in parts, and the whole figure has been lightly airbrushed with an off-white - I'm still getting the hang of it, but it's a fun thing to play with. It was a lot paler until tonight, when I had the inspiration to add some additional cool coloration that ought to tie the warmer (if muted) browns and autumn colors in with the soon-to-be-glowing monofilament weapon and a few other (surprise!) Object Source Lighting effects. I used an initial glaze of GW Shadow Grey brushed towards the crevices across the figure, followed by a Shadow Grey/VGC Sepia Ink mixture to delineate the panel lines and such a bit more - I'm aiming for a look of grime deep-set in the crevices of the armor, or possibly dust mixed with oil.
Anyhow, here's the figure as of this evening:
I've already started with basecoating the Secret Weapon Miniatures base on which she stands, which ideally will end up looking like broken concrete - I plan for the pipe to be oozing something vile (with continued approval, of course).
5/06/2010
The Seductively Aggressive Berzerker of Khorne
Apparently there was some problem with the HTML coding in my painting website which caused everyone viewing it with MS Internet Explorer to see the news blog on the main page in only a 2-inch band or so. I trimmed out a few things and it seems to be working properly now. On that happy note, here's a figure I prepped and glued together last night who has a personal inquiry:
5/04/2010
One Lonely Khorne Berzerker Revisited
I first posted a picture of the solid-color Berzerker in a post last week. Well, I've started in on outright painting, mostly because I'm using this guy as a color test for another commission figure. The red armor is partially shaded at this point, and the brass is simply basecoated with a shade color. (Man, I wish metallics covered better, but I guess I can't complain with only two thinned coats of a brass-brown mixture doing the job.)
Here he is in all his blood red Berzerker glory:
I'm aiming for more of a dried blood color with the Berzerkers in my warband, just because everything else is likely going to be bright colors (like inducted Loyalists) or faded and/or pastel colored (like any generic "Lesser Daemons," maybe, one of which my recently-posted Plaguebearer might eventually become).
Here he is in all his blood red Berzerker glory:
I'm aiming for more of a dried blood color with the Berzerkers in my warband, just because everything else is likely going to be bright colors (like inducted Loyalists) or faded and/or pastel colored (like any generic "Lesser Daemons," maybe, one of which my recently-posted Plaguebearer might eventually become).
5/02/2010
Hobby Tip - I Remembered How To Paint Highlighting
Like the title says, I literally had to think about it because I'd forgotten, and suddenly remembered the method I used to use to paint highlights. By way of explanation, I've only gotten back to painting again after about a year off, which started shortly before the birth of our son in 2/2009. I've painted a few miniatures in the past few months, but when doing touch-ups on the Plaguebearer I've posted pictures of recently, I ran into a problem - all my highlights (especially edge highlights) turned out looking a little "off." I'd forgotten what technique I used exactly to highlight and get nice, neat lines and couldn't for the life of me get any of them to come out looking the way I wanted them to.
I realized what the problem was in a sudden flash of insight - I was applying to much pressure and needed to slacken up a bit. Trying my "newly remember" old method, I was back to painting highlights properly on that figure and the commission I'm also working on simultaneously. (Not exactly like riding a bike, but more like getting back into an old "groove.") I figgered since it had "come back to me" pretty clearly as to how I should be approaching highlighting, and in a way that I can (relatively) easily explain in words, and I've taken a picture of my painting in the past to explain a related concept, I figgered that I'd dig up my old tutorial picture and write something up for the site. Enjoy!
The problem I realized I was having was that I was applying too much pressure on the brush. Ideally what you want to have is thinned paint - something along the lines of a 1:3 or 1:4 paint-to-thinner ratio, or to throw the phrase out that everybody seems fond of, about the consistency of "skim milk." The reason for this is that you want your brush doing most of the work - it's a tool like any other, and if you're working harder than your artist's tool, then you're doing something wrong. The biggest thing to painting highlights (other than thinned paint) is the amount of pressure you apply on your brush. What you ideally want to do is practice applying as little pressure as possible - if you can, try applying so little pressure that barely even the tip of the brush would touch. Do this without paint if you like to get the feel for it, but practice just barely skimming the surface of something with a feather touch and nothing but the very tip of your brush. Got that down after endless repetition? Good! (Realistically speaking, a skilled painter has had lots of practice doing light brush strokes and with a lot of not-so-good painted miniatures back in the past as trial and error - if you're lucky, you can skip all the bad parts and cut straight to painting good highlights!)
Now to apply some paint - dip the brush into your thinned paint no more than halfway. Any more than that and you risk getting thinned paint up into the metal ferrule holding your brush hairs in place (and we all know that's a good way to ruin a perfectly good brush). If you're comfortable with this paint consistency and you're painting on a broad area, that's fine, but it's generally a good idea just to lay the brush point flat on a paper towel (or give it a quick swipe along a fingernail, by preference) just to wick some of the excess liquid away - what you're doing is loading up with diffused color due to the added thinner and then taking some of the excess liquid off - you're still going to have the same diffusion of color but just not as runny. Now with as light a touch as you can, draw the brush back towards you slowly - it's the slowness here that matters, by the way. The longer you keep the very point of the brush in contact, the more of your color will unload onto the figure, and by keeping a bare minimum of contact you're letting the brush and the thinned paint do the work. Applying pressure won't do anything to help lay down a highlight, all that will do is make it thicker by bringing more of the brush hairs in contact with your painting surface by force.
Here's the final light purple highlight on a broad span of purple, drawn up towards the top of the shoulder pad:
If you've done it right and let minimal pressure on the brush do all the work, you should ideally end up with a nice, narrow line. Straightness comes with practice, as does the ability to know how "far away" to hold the brush so that you're not pressing on the surface of the figure at all, but simply letting the bristles touch it with their built-in "springiness." If you approach highlights obliquely - that is, head-on - you're going to end up with fine lines. If you approach them with a slight twist to your brush, so that instead of drawing the very tip along you're drawing more of the side of the tip slightly sideways back toward you, you're going to end up with a slightly more diffuse highlight. I prefer the latter, but it's all a matter of style.
If you've got highlights down, how's about something a little more tricky? Sharp edge highlights? Sure! Essentially, what you want to be doing now with the same consistency paint and the same wicking off of excess moisture, is drawing the side of the brush along a hard edge instead of using more of the tip. If a picture's worth a thousand words, this might help:
Using thinned paint, drag the side of the brush along the sharp edge of the surface you want to have a crisp narrow highlight at roughly a 45° angle. Rather than the bristles of the tip splaying and making a fuzzy highlight, the side of the brush which doesn't splay (well, at least not so that it affects the highlight overly much) is what you want to be making all the contact. Between the thinned concentration of your color and the positioning of your brush, with a couple careful passes you'll end up with a nice, crisp edge highlight. Same technique as regular highlights and with the same light touch, it's just applied to the hard edges of things rather than straight and with the (side of) the tip.
Any more questions? Feel free to ask! Now that I've remembered how to highlight again, I'll do my best to answer. This actually helped someone? I'd love to hear that, too!
I realized what the problem was in a sudden flash of insight - I was applying to much pressure and needed to slacken up a bit. Trying my "newly remember" old method, I was back to painting highlights properly on that figure and the commission I'm also working on simultaneously. (Not exactly like riding a bike, but more like getting back into an old "groove.") I figgered since it had "come back to me" pretty clearly as to how I should be approaching highlighting, and in a way that I can (relatively) easily explain in words, and I've taken a picture of my painting in the past to explain a related concept, I figgered that I'd dig up my old tutorial picture and write something up for the site. Enjoy!
The problem I realized I was having was that I was applying too much pressure on the brush. Ideally what you want to have is thinned paint - something along the lines of a 1:3 or 1:4 paint-to-thinner ratio, or to throw the phrase out that everybody seems fond of, about the consistency of "skim milk." The reason for this is that you want your brush doing most of the work - it's a tool like any other, and if you're working harder than your artist's tool, then you're doing something wrong. The biggest thing to painting highlights (other than thinned paint) is the amount of pressure you apply on your brush. What you ideally want to do is practice applying as little pressure as possible - if you can, try applying so little pressure that barely even the tip of the brush would touch. Do this without paint if you like to get the feel for it, but practice just barely skimming the surface of something with a feather touch and nothing but the very tip of your brush. Got that down after endless repetition? Good! (Realistically speaking, a skilled painter has had lots of practice doing light brush strokes and with a lot of not-so-good painted miniatures back in the past as trial and error - if you're lucky, you can skip all the bad parts and cut straight to painting good highlights!)
Now to apply some paint - dip the brush into your thinned paint no more than halfway. Any more than that and you risk getting thinned paint up into the metal ferrule holding your brush hairs in place (and we all know that's a good way to ruin a perfectly good brush). If you're comfortable with this paint consistency and you're painting on a broad area, that's fine, but it's generally a good idea just to lay the brush point flat on a paper towel (or give it a quick swipe along a fingernail, by preference) just to wick some of the excess liquid away - what you're doing is loading up with diffused color due to the added thinner and then taking some of the excess liquid off - you're still going to have the same diffusion of color but just not as runny. Now with as light a touch as you can, draw the brush back towards you slowly - it's the slowness here that matters, by the way. The longer you keep the very point of the brush in contact, the more of your color will unload onto the figure, and by keeping a bare minimum of contact you're letting the brush and the thinned paint do the work. Applying pressure won't do anything to help lay down a highlight, all that will do is make it thicker by bringing more of the brush hairs in contact with your painting surface by force.
Here's the final light purple highlight on a broad span of purple, drawn up towards the top of the shoulder pad:
If you've done it right and let minimal pressure on the brush do all the work, you should ideally end up with a nice, narrow line. Straightness comes with practice, as does the ability to know how "far away" to hold the brush so that you're not pressing on the surface of the figure at all, but simply letting the bristles touch it with their built-in "springiness." If you approach highlights obliquely - that is, head-on - you're going to end up with fine lines. If you approach them with a slight twist to your brush, so that instead of drawing the very tip along you're drawing more of the side of the tip slightly sideways back toward you, you're going to end up with a slightly more diffuse highlight. I prefer the latter, but it's all a matter of style.
If you've got highlights down, how's about something a little more tricky? Sharp edge highlights? Sure! Essentially, what you want to be doing now with the same consistency paint and the same wicking off of excess moisture, is drawing the side of the brush along a hard edge instead of using more of the tip. If a picture's worth a thousand words, this might help:
Using thinned paint, drag the side of the brush along the sharp edge of the surface you want to have a crisp narrow highlight at roughly a 45° angle. Rather than the bristles of the tip splaying and making a fuzzy highlight, the side of the brush which doesn't splay (well, at least not so that it affects the highlight overly much) is what you want to be making all the contact. Between the thinned concentration of your color and the positioning of your brush, with a couple careful passes you'll end up with a nice, crisp edge highlight. Same technique as regular highlights and with the same light touch, it's just applied to the hard edges of things rather than straight and with the (side of) the tip.
Any more questions? Feel free to ask! Now that I've remembered how to highlight again, I'll do my best to answer. This actually helped someone? I'd love to hear that, too!
5/01/2010
Former Heresy-Era Rhino
It's still a work-in-progress, but I'm far enough along that I figgered I'd post pictures. I've been working on it for a long while in fits and starts, but it's at a point where my plans for the thing are finally starting to pan out (or so I think!) Ideally, I'd like to get some feedback on the overall appearance, battle damage, and hammered metal alternate paneling on the right vehicle side.
I didn't want to go with strictly a Mark I Rhino conversion, because I do like the Mark II style doors and design. I wanted it to look like it's been around a long, long while - like 10,000 years in and out of the Eye of Terror on various campaigns with my Disciples of the Four warband. I'm keeping with the design theme that this has seen long use and has "mutated" over time in service to all of the Chaos Gods - as such, it's not specific to any one Chaos Power, and I'm going to use it as the command Rhino for my warband. I'm going to use the same color scheme as for the majority of my troops - a dark, fleshy red with dark purple accents and semi-quartering (although maybe not on the Rhino, painting schemes being what they are). In any case, the insignia of my warband is going to be prominently displayed on the front panel of the vehicle and likely on the top (so it can be seen "from the air" by any Shriven-related support vehicles).
Many thanks to DeSnifter over at Warseer for his Rhino conversion templates, which prompted the initial turning of gears in my thinking! One big change is that I wanted a bit more "depth" for the side venting panels, so I've used fine gauge chicken wire inset over a thin styrene backing - well, that, and I've liked the design style of the Vindicator ever since it came out, so I wanted more of a reinforced armor front facing for my command Rhino.
I didn't want to go with strictly a Mark I Rhino conversion, because I do like the Mark II style doors and design. I wanted it to look like it's been around a long, long while - like 10,000 years in and out of the Eye of Terror on various campaigns with my Disciples of the Four warband. I'm keeping with the design theme that this has seen long use and has "mutated" over time in service to all of the Chaos Gods - as such, it's not specific to any one Chaos Power, and I'm going to use it as the command Rhino for my warband. I'm going to use the same color scheme as for the majority of my troops - a dark, fleshy red with dark purple accents and semi-quartering (although maybe not on the Rhino, painting schemes being what they are). In any case, the insignia of my warband is going to be prominently displayed on the front panel of the vehicle and likely on the top (so it can be seen "from the air" by any Shriven-related support vehicles).
Many thanks to DeSnifter over at Warseer for his Rhino conversion templates, which prompted the initial turning of gears in my thinking! One big change is that I wanted a bit more "depth" for the side venting panels, so I've used fine gauge chicken wire inset over a thin styrene backing - well, that, and I've liked the design style of the Vindicator ever since it came out, so I wanted more of a reinforced armor front facing for my command Rhino.
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