8/27/2010

A Bloodgor Packmaster (WIP?)

 I've more or less finished my conversion of a 40K Chaos Beastman as the Packmaster for a herd of Bloodgor (read: Khorne-worshipping Beastmen) to be allied with my CSM army at some point down the line. This 40K guy is one that I want to paint up for competiton and eventually use as a "leader" in my 40K force, but I'll likely be subbing him for a Khorne Berzerker until such time as I can model up his friends - it might be years with the time I've got to do hobby stuff nowadays.



 One thing I don't like is how far forward the stock figure pose itself leans, especially with swapping out the chest armor, but I can't really change that without changing the whole dynamic of the figure - it wasn't originally meant to be that involved a conversion. I tried to limit that some by leaning him back a little on the base, and I'll just fill in under his raised feet with rubble when it comes time to basing him. The chest armor itself is meant to look like the midsection was cut out roughly after it was taken from its original wearer, so as to allow this guy to put it on. The shoulder pad is theoretically strapped on - or however SM's mount them to their separate shoulder armor. I wanted both to look rugged, like this guy's been through years of fighting and doesn't much care about keeping his armor in top condition. (I generally do weathering and battle damage on my miniatures prior to painting, as I like the realistic texture.)

 Any and all feedback would be great! I'm wondering whether he looks good enough now or whether I ought to be adding "more decoration" since he's ideally the Packmaster of a Bloodgor horde by dominance and skill at fighting - at least that's how I'd imagine they'd determine rank. There's a skull on a chain dangling from his waist in the back that isn't too visible in this picture - does he need more "trophies" or is the "appropriated" Space Marine armor and (Old School™) Imperial Guard gear sufficient? I'd considered putting studs on the back of the plate on his pistol hand, since it originally came from a SM - I filed down the finger ridges so it looks like it could be flesh, but do I need to differentiate the hand any more from its original source? (I'm going to paint it metallic rather than the same color as the SM gear, whatever that turns out to be.)

 I'm also trying to figure out what color to paint the Marine armor, since I'd ideally like a good contrast between any blood and filth painted on it; Imperial Fists, maybe, or perhaps White Scars? Anyone have any Marine Chapters they really don't like and would want to see "defiled?"

2 comments:

  1. The look of Gor in 40k works better than I would have thought. This should be a pretty cool army. I do like the looted armor look.

    I think more decoration/spiky bits would be a good idea if this guy is to be the unit champion. He just doesn't have that "stand out" look yet.

    The chainsword arm bothers me a bit. The angle of the arm at the shoulder (both outward angle and forward angle) with the angle/turn of the wrist is awkward (unless it's just a camera trick.) I'm not really sure what I'd do to correct it though. I know some painters take pictures of themselves in the pose they want for reference, so you might try that if you want to change that arm.

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  2. I think it might be the camera angle I originally took the first picture from that was making the arms look wonky - I got the same feedback elsewhere. I revised the first picture and added a second.

    Thanks for the feedback on the "needs moar spikes" front, though, so I think I will definitely go ahead with adding some studs. Maybe a trophy rack of some sort on his back? I dunno how I'd do that, though.

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