5/10/2014

Making It Official!

 I've made my mind up to move away from video games and other time sinks and re-invest my "spare time" back into painting and working with fine scale models. To that end I've created a page on Facebook specifically for my artistic activities: https://www.facebook.com/PaintingByTinweasel.
For those of you who are Facebook inclined, please check it out!

 Additionally, I've finally took the (to me) big step of registering a domain name and signing up with official web hosting for a more permanent hobby site, so I'll be working on that behind the scenes and post news when things are a little more cozy. For those of you familiar with my existing website, apparently my internet provider hasn't offered web hosting for a good 3-4 years now, unbeknownst to me - it's an unsupported little chunk carved out of the void that could theoretically disappear at any moment. I'll be shifting things over from the old site to the new and post a redirect once things are all squared away. More to come...

4/07/2014

The Disciples of the Four Ride Back Bedraggled!

The following is a Warhammer 40K battle report, so for folks reading who don't play that tabletop game, there's a lot of specific lingo - I'd like to think I wrote things up so they're easy to follow, though.

 So it's been a few weeks since I posted my army list and wrote up about intended plans to conquer and humiliate a friend's Warhammer 40K army in the name of the gods of Chaos using a small no-fuss starter list. I haven't had much time to sit down with a clear mind and write up a battle report, but today's that day, friends!

 Well, the overall result was that the Disciples lost. I don't consider it a sound beating, though, and I'm not going to say that the dice weren't completely unfavorable - it was more a combination of things. (You can see my army list here: The Disciples of the Four Ride Forth Again!) I managed to keep things going (on less and less of a roll as time went on) and my army ended up getting whittled down completely by the end of turn 4.

 My friend fielded a pretty solid list of Space Wolves - a Wolf Guard Battle Leader fronting a small squad of Blood Claws, two small squads of Grey Hunters, and a Dreadnought - not being so familiar with the Space Wolves of 6th Edition 40K, I didn't exactly know what I was up against. We rolled off to see who went first, it ended up being him and me not able to steal initiative. By way of explanation, all I've ever played the few times I've played 40K, it's just been generic "annihilation" missions where I straightforwardly try to cut down the opponent - this time we had decided on claiming table objectives, 4 of them with random properties once discovered. I went with a strategy of "charge in and cut them down" while trying to dispute his objective claiming - it worked (at least initially)!

 In hindsight, I made some bad decisions in planning for a game other than "Annihilation" - I likely could've gone without transports, I could've went with cheaper troops, I should've picked better targets to start with; who knew? My plan was to rush the Rhino troop transports forward, pop smoke grenades for cover, disembark using the Rhinos as cover for my troops, and then charge a good target with my Lord and Berzerkers. The rest of the troops in the other Rhino would do similar so far as using the Rhino for cover, except hold in cover and act as a gunline.

 The first turn, my non-'Zerker Rhino lost a hull point and was immobilized between autocannon shots from the Space Wolf Dreadnought and a Plasma Gun in each group of Grey Hunters. I moved my Rhino full of "choppiness" up and deployed the Lord and Berzerkers with the Rhino for cover. Since I couldn't move right away, we exchanged pot shots and I killed off a Blood Claw or two. I kept the gunline CSM's in the other Rhino within the deployment zone.

 Second turn, I was able to charge with my Lord and 'Zerkers - in hindsight I should've went after the Dread and took that out right away between the Melta-bombs and increased Strength on the charge. No, instead I waded into close combat with the Blood Claws and got about 20 hits on them taking out only a few Claws - armor saves were coming out well for his guys in droves... Under the 6th Ed. CSM rules, my Lord has to make Challenges... so then I ran into his Wolf Guard Battle Leader: a guy with a Frost Axe (now an AP2 power axe), a magic necklace so he always hit on a 3+ in CC, magic power armor so he had a 2+ save against all conventional damage, and at least 3 attacks per turn. Needless to say my Lord didn't last so long, but at least his Ichor Blood splattering everywhere when he died killed off a few more Blood Claws. Oh, and my other Rhino was able to move forward and drop a smoke screen - because I moved so far, all I could get was a Meltagun snap shot and a Krak grenade at the Dread, but at least I knocked it down a hull point.

 The third turn, his Dreadnought blew up my assault troops' Rhino in a volley of gunfire and I lost one Berzerker in the blast. Did I mention each of his Grey Hunter squads had a Plasma Gun? Yeah? Well, they blew up the 2nd Rhino with rapid firing before my troops could deploy and I lost a few of them due to failed armor saves. I lost a few more of them from firing from his other Hunter squad and their Plasma Gun overheated - but his Hunter made the armor save. His Wolf Guard Battle Leader moved on from the remains of my Chaos Lord and started chopping down all my remaining Berzerkers with help from the few remaining Blood Claws, starting with the Berzerker Champion who was obligated to make a challenge. I managed to knock his Dread down another hull point with another Meltagun shot as I figgered that it was the most significant threat to my remaining troops, but that was about it.

 Fourth turn? My opponent's Dreadnought turned its full attention to my regular CSM's, who despite moving into cover and getting a better bonus cover save from the claimed objective, basically started dying en masse. Following a hail of fire from both the Grey Hunter squads, the Disciples of the Four ended up as nothing but a mass of corpses on a battlefield.

 Was the game a complete embarrassment? No, I don't think so - we both had fun and since we're both pretty rusty on the rules, we learned a lot about the new 6th Edition's gameplay. Are there some things I should've done differently? Oh, most certainly... targeting the Dreadnought first with a charge instead of the unit with the attached Battle Leader might've been good. Dropping the Chainaxes for some extra points and more troops? Sure. Forgoing vehicles entirely? Quite possibly, as I would've had more guns to fire. Not even using Berzerkers? I like them, but they do cost a fair amount of points and in this small game I probably would've had similar (if not better) results with a lot more regular Chaos Marines and extra close combat weapons.

 Let me know what you readers think! This was my first game in 6th Edition 40K, I have a minimum of models (because, well, I'm more of a display figure painter than an army builder), and I'd say my tactics definitely need work. I did have fun and my friend was a good opponent, so ideally we'd be getting in another game soonish, schedules permitting.

3/19/2014

The Disciples of the Four Ride Forth Again!


 I'm planning on playing my first official game of 40K today in about 2 years under the newest 6th Ed. ruleset. A friend and I are only playing a 500pt starter game (as my "finished" model selection is somewhat lacking), but I'm so geeked about tonight!

 It will be my CSM's versus (presumably) vanilla SM's (or possibly Space Wolves) - any play suggestions or gaming tips for a relative newbie would be greatly appreciated!

Here's my army list:

=HQ=
Chaos Lord
- Power flail (power mace, essentially, but my finished Chaos Lord fig has a flail modeled, so...)
- Melta Bombs
- Ichor Blood
- Veteran of the Long War
- Mark of Khorne
105 pts.

=Troops=
8 Chaos Space Marines
- Meltagun
- Veterans of the Long War
Chaos Rhino transport
- extra Combi-bolter
172 pts.

6 Khorne Berzerkers
Skull Champ (couldn't resist, prefer it to Berzerker Champ)
- Power Weapon
- Melta Bombs
- 5 Chainaxes
- Veterans of the Long War
- Icon of Wrath
Chaos Rhino transport
- extra Combi-bolter
220 pts.

Total: 497 pts.

 My thinking is to have the Lord grouped with the Berzerkers, roll them all up in the Rhinos from as far forward as I can field them, and pop smoke grenades for cover.

The next turn, I'll have the Berzerkers and Lord charge into CC against something dangerous. If it ends up being Bjorn the Fell-Handed or something, between the added weapon strength on the charge from the Lord and/or the combination of Melta Bombs, then they ought to crack it open given enough time. Meanwhile, the CSM's deploy out from within 24" using the Rhino or terrain for cover and lay down as much fire as they can (ideally Rapid Fire range) with a Melta for support if anything heavy shows up via Deep Strike or what have you.

 This is a variation of a list I fielded in 5th Edition at a gaming shop again some random guy, where I had a Slaaneshi Lord with a generic Daemon Weapon paired up with my Berzerkers - first charge against my opponent's troops, I had something like 19-20 attacks and chopped up most of his Space Wolves into tiny pieces. He had also fielded Bjorn the Fell-Handed and I ended up immobilizing him before engaging in close combat, but it turned out my opponent was a bit of a poor sport and insisted that despite being immobilized, his Dread was still able to turn to face my troops from any side where they couldn't dent his armor and so I eventually moved off opposite a hill out of LoS of Bjorn with my remaining troops, so the game was pretty much a and he complained about how I should've stayed and fought. (I afterwards read the 5th Ed. rulebook more specifically and realized he actually was playing unfair with Bjorn so far as immobilization and facing, and this same immobilized Dread rule carries forward into 6th Ed.)

 In any case, I added extra Melta Bombs on the Lord and a +Strength weapon to make sure that doesn't happen again, and I'm hoping that anything the Berzerker crew can't take care of, the remaining CSM gunline can with support from the double-bolstered Rhinos (if they survive).

 Like I said, comments and any suggestions on the tentative army would be great, and I'm trying to get my painting mojo back so I can finish up the CoC figures I have pending (from previous posts) - the customer said there's no rush on them and I've been busy with work and family
(and "painter's block"), but despite that I want to be respectable and get his commission done as quickly and as well as I can.

1/24/2014

General Statement of Intent

The weather is crappy and my existing plans for tonight have been cancelled. Barring divine intervention or another slip and fall on the ice, I WILL be painting and working on miniatures tonight!

12/31/2013

Call of Cthulhu - The "Mad" Doctor

Edit: Updated with color recipes used!

 It's been a little while since I finished the figure and got approval from the client to keep on trucking, but real life has intervened and thus a lagging blog post. I'd like to think it was worth the wait, though, as I've got hi-res pics and there's a few areas that I think turned out very well that I was to touch on.

 For starters, this figure is part of an investigators of the unknown set (exact product/part # unknown) released by RAFM specifically for Call of Cthulhu. He looks to me like a doctor with a kit bag and a vague air of professionalism - in reality, the figure struck me as extremely creepy and representative of the religious cult leader from Poltergeist II, so that's what I rolled with in the final presentation.






 I was aiming for a paler "realistic" skin tone than I've used in the past, and made specific effort to accentuate the shading in places like the hollows of the cheeks and around the eyes - in reality, some of this was a "trompe l'oeil" effect on my part, as the sculpting was a little misshapen and the left and right sides of his face actually don't match up well. Anyhow, from extreme shadow I went through 6-7 color progressions to almost a near white for the facial highlights on the bridge of his nose, his upper cheekbones, and the pate of his skull as I really wanted to accentuate a somewhat skeletal appearance.

 The blacks I used in the figure are two different shades, having used cool colors for his suit from a cold grey-black worked up to highlights of pure neutral grey and Vallejo Model Color Deck Tan worked in (I love this color!), with pure black shading; and for his hat and shoes, and wanting to make the hat somewhat of a warmer color to draw attention up to his face, I went from pure black straight to highlights with Games Workshop Graveyard Earth worked in and Graveyard Earth/Deck Tan for final highlights.

I really like the way the stone turned out, and despite the appearance in pictures, there's not a single element of grey at all!

Edit: Color recipes!

The "Mad" Doctor's Skin Tones
 As mentioned in my previous post, I approached skin tones on this figure differently than I have in the past, mostly for the sake of trying something new. I've had the Reaper Master Series Bright Skin triad set for some time, but never used them outright, so there's that. I also have had some untried recipes for flesh color progressions thanks to Keith Robertson of Forge World/Games Workshop fame and an old printed article from Mike McVey's painting site (Raven Priest Assembly and Painting - Pt. 2). I took the Reaper paint set, combined the two recipes with some tweaks for an older, paler-looking flesh tone, and went to work!
  1.  To start with, I painted all the skin areas using several thinned coats of Games Workshop Tallarn Flesh, although really any dark neutral tanned flesh color would do.

  2.  I applied shading with a mixture of Tallarn Flesh and Vallejo Model Air Dark Green, being careful to only apply this to areas where shadow would naturally fall - on the face I painted this color in the eye sockets, from the below the cheekbones down, under the nose and lips, and the entirety of his neck.

  3.  I added a deep blue to the shade mixture, in my case Vallejo Model Air Intermediate Blue (or an equivalent royal blue) and painted this onto any deeply recessed shade areas - on his face I worked this into the tops of his eye sockets, directly under the cheekbones, beneath where his hairline met skin, and the neck recessed within his collar.

  4.  I began the highlighting and defining process with slightly thinned Reaper Bright Skin color, essentially working over any skin areas untouched by shading and taking care to draw the color upward with my brush to the above-lit areas I was trying to represent.

  5.  For the next highlight step used thinned Reaper Bright Skin Highlight color, accentuating everything from roughly a 45° angle upwards, making sure coverage on his bald pate was good, as well as touching up his lower lip and eyelids slightly.

  6.  For the next highlight step, I added pure white to the Reaper Bright Skin Highlight paint previous and accentuated everything visible from roughly a 75° angle upwards, again making sure coverage on the upper surfaces of his bald pate were nicely transitioned, as well as focusing on areas like the bridge of his nose, his upper cheekbones, hints of color on his earlobes, and the sinews of his hands.

  7.  Finally, I went back with thinned pure white for the final highlights, applying them minimally to areas where I wanted to draw attention as well as play up his somewhat skeletal appearance - the vertical lines at both temples, the bridge of his nose, and the very top of his bare pate.

  8.  I did need to go back and smooth out some of the transition of the facial shading so for that I went back in with a 1:1 mixture of Vallejo Model Color Russian Uniform (great color, btw!) and the basic Reaper Master Series Bright Skin color thinned so as to more smoothly transition the lighter color of the jaw evenly on both side of his face into the shadow under his cheekbones (did I mention that the face seems unevenly sculpted on both sides? Oh well, that's why this one's a classic!)

The Stone Base
 This is actually one of my old color recipes that I tweaked slightly for this model, as I wanted the stone to be less"warm-looking" so as not to detract from the cooler palette of the rest of the figure.
  1.  To start, I applied a basecoat mixture I've had for ages (Games Workshop Chaos Black and Snakebite Leather mixed - only this is the Snakebite from the early 90's color range that was a dark brown) - you can use any neutral dark brown, but a good equivalent would be the P3 Battlefield Brown color - just make sure you have good coverage over any areas you want to look like stone.

  2.  Next, I heavily stippled slightly thinned Battlefield Brown all over the stones - the trick when I'm stippling or drybrushing is that I thin my paints about 1:4, so that when I wipe away most of the liquid out of my loaded brush, I never have to worry about it laying on too thick or dark, because it was already somewhat diluted at the outset - this makes for an excellent "dust" effect on figures using different colors, by the way.

  3.  Trying to avoid any warmer colors in the paving stone basing, I next lightly stippled thinned Vallejo Game Color Khaki over all the stone, but with greater attention paid to upper areas.

  4.  The first actual highlighting I did was with (again) a thinned color - this time Vallejo Model Color Deck Tan, which is an excellent light cool beige-grey. I drybrushed this color primarily on edges using a squared-off Filbert synthetic brush - I like the brush shape (think tongue-depressor roundness) as it allows me to drag mostly along sharp edges, and I like synthetic bristles for drybrushing as it chews up natural hair brushes like nobody's business.

  5.  The final highlighting on the base was more drybrushing with a thinned pure white color, being very careful to only apply it to edges and raised stone edges on the base with very careful dragging.

  6.  The very last step on the base was a wash of a mixture I've had for ages - 3 parts Brown (or Sepia) Ink, 1 part golden yellow paint, and 1 part mid-range green all mixed together and painted more or less once over all the stone and then primarily into the crevices to darken things down a bit.
That's basically it for the color recipes and painting of this figure - feel free to drop me a line or post any feedback!

12/05/2013

Call of Cthulhu Figures WIP #1

 I mentioned starting work on some Call of Cthulhu figures for a customer but haven't had a chance to make a proper painting blog post since I received the first batch. Let me remedy that:


 Above are the first two investigators I'm working on: the first one I'm picturing as some sort of 1920's playboy in a boldly colored shirt and tie, and the second as a doctor who may or may not be menacing. I've basically been given free rein by the client to paint them up however I like, and so I've been working on the doctor off and on this past week (would've started sooner, but a bad case of conjunctivitis last week made my vision blurry and the rest of me miserable)... and he's definitely leaning towards the sinister.



 Aside from basecoating and shading the skin areas a few days ago, I think the skin areas are done with highlights worked up 3 steps, the eyes painted in and eyelids cut in to shape, the dress shirt highlighted up to pure white, the vest a pale greyish-blue, and the tie (cravat?) a darker greyish-blue. From here I plan on putting him in a black suit and hat with leather accessories.

 I'm mostly following a recipe that Keith Robertson (of Games Workshop/Forgeworld fame) gave me ages ago for the skin tones he used on a 40K Ratling sniper, mixed half-and half with a skin tone progression Mike McVey posted on his blog ages and ages ago - it's not my usual selection of skin tone paint colors, but I like the results! (And thank you also, gentlemen...)

11/20/2013

How to Deal with Burnout

 Meg Maples, of Arcane Paintworks (and formerly Privateer Press) fame just recently made an update to her blog that I think bears sharing: http://arcanepaintworks.blogspot.com/2013/11/burnout.html?m=1

 I've definitely gone through periods of burnout, for different reasons each time, but I keep getting back in the saddle and trying to keep at it. Recently I've been frustrated with work on Tsathogga, where I'm happy with how the underbelly is looking but not at all liking the rest of the skin color I've airbrushed. That, coupled with a lack of definite inspiration as to final color choice (I want it to look like a frog, after all, only more disgusting and supernatural), a lot of hours at work and stuff going on w/ family, and that I'm kind of stuck with doing more on the skin before I can work on anything else because I still have the figure masked off for airbrushing.

 As a result of all of this, I haven't done any miniature-related anything in about a month. I think I'm over that, though, having some commission pieces to work on and getting a more definite idea on how I want Tsathogga to look overall - coincidentally, both appearing around the same time - that I'm enjoying looking forward to painting these Call of Cthulhu figures I've been prepping (and believe me, prep work is my least satisfying part of the whole miniature painting hobby).

How does anyone else handle burnout from art - whether it be lack of motivation, or whatever?

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